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Nathan Hulsey currently works at the Department of Communication, Nazarbayev University. Nathan does research in Media Studies, Media History and Philosophy of Science & Technology. His most recent book is "Games in Everyday Life: For Play" from Emerald Publishing.
August 2015 - present
- Assistant Professor
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display...
This chapter is a critical-conceptual introduction to the topic of gamification from the standpoint of game studies (the study of games) and ludology (the study of play). A secondary task is to move the definition and conceptual history of gamification away from essentialist notions of play and games and towards a more nuanced understanding of gami...
This essay analyzes Ingress, Google's new massively multiplayer online game, as indicative of an emergent gift economy that calls for the datafication of one's mobile life in exchange for the gift of play. From this perspective, Ingress is only suggestive of broader sociocultural transformations in which citizens must submit to pervasive surveillan...