
Naoya IwamotoHuawei Technologies Japan K.K.
Naoya Iwamoto
Doctor of Philosophy
About
15
Publications
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33
Citations
Citations since 2017
Introduction
I'm doing Character Technical R&D related Rigging, Motion Synthesis, Motion Editing, Motion Control and so on.
Skills and Expertise
Publications
Publications (15)
Achieving realistic, vivid, and human-like synthesized conversational gestures conditioned on multi-modal data is still an unsolved problem, due to the lack of available datasets, models and standard evaluation metrics. To address this, we build Body-Expression-Audio-Text dataset, BEAT, which has i) 76 hours, high-quality, multi-modal data captured...
Automatic dance synthesis has become more and more popular due to the increasing demand in computer games and animations. Existing research generates dance motions without much consideration for the context of the music. In reality, professional dancers make choreography according to the lyrics and music features. In this research, we focus on a pa...
In recent years, thanks to the development of 3DCG animation editing tools (e.g. MikuMikuDance), a lot of 3D character dance animation movies are created by amateur users. However it is very difficult to create choreography from scratch without any technical knowledge. Shiratori et al. [2006] produced the dance automatic generation system consideri...
In recent years, a lot of 3D character dance animation movies are created by amateur users using 3DCG animation editing tools (e.g. MikuMikuDance). Whereas, most of them are created manually. Then automatic facial animation system for dancing character will be useful to create dance movies and visualize impressions effectively. Therefore, we addres...
Due to the recent advancement of computer graphics hardware and software algorithms, deformable characters have become more and more popular in real-time applications such as computer games. While there are mature techniques to generate primary deformation from skeletal movement, simulating realistic and stable secondary deformation such as jigglin...
Data-driven animation using a large human motion database enables the programing of various natural human motions. While the development of a motion capture system allows the acquisition of realistic human motion, segmenting the captured motion into a series of primitive motions for the construction of a motion database is necessary. Although most...
This paper presents a method to synthesize a high speed soft body character animation in real time. Especially, not only primary but also secondary physics based deformation in an under skin fat structure driven by a skeletal motion are considered. However, as a high fidelity soft body animation method, high cost FEM based methods are usually intro...
The power of expression such as accent in motion and movement of arms is an indispensable factor in dance performance because there is a large difference in appearance between natural dance and expressive motions. Needless to say, expressive dance motion makes a great impression on viewers. However, creating such a dance motion is challenging becau...
Simulation of the reflectance of translucent materials is one of the most important factors in the creation of realistic CG objects. Estimating the reflectance characteristics of translucent materials from a single image is a very efficient way of re-rendering objects that exist in real environments. However, this task is considerably challenging b...
To create a realistic virtual human, hair animation is an indispensable factor. Many hair simulation methods have been proposed so far, but simulating realistic hair motion such as considering an effect of turbulent flow and friction among enormous amount of hairs is still one of the challenging phenomena. Thus, to reproduce hair motion which inclu...
Recently, a video-based high quality 3D shape and motion modeling methods for fluid are proposed. [Huamin et al. 2009] However, this approach only aims to capture and generate original fluid action as it is.