Muhammad Irfan Luthfi

Muhammad Irfan Luthfi
Universitas Negeri Yogyakarta | UNY · Educational of Electronics and Informatics Engineering

Master of Science & Master of Education

About

11
Publications
6,983
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Citations
Introduction
Muhammad Irfan Luthfi, http://linkedin.com/in/milstrike, is currently a lecturer at Yogyakarta State University. His current research interest is related to IoT, Human-Computer Interaction, Design Thinking for understanding student learning problems, Design Thinking in designing the prototype for instructional media.
Additional affiliations
January 2019 - March 2020
CV. Paramarta
Position
  • Consultant
August 2017 - July 2018
Google Developer
Position
  • Facilitator
January 2015 - December 2015
Universitas Negeri Yogyakarta
Position
  • Engineer
Education
September 2018 - June 2019
National Central University
Field of study
  • Graduate Institute of Network Learning Technology
September 2017 - August 2019
Universitas Negeri Yogyakarta
Field of study
  • Education of Engineering of Electronics and Informatics
September 2011 - December 2016
Universitas Negeri Yogyakarta
Field of study
  • Electronics and Informatics Education

Publications

Publications (11)
Article
Full-text available
Design thinking as a mindset, methodology, and work tools has given a new color in the world of education, especially in the innovation of instructional media development. An application of 5 stages in the design thinking that consists of empathizing, define, ideate, prototype, and test is able to identify the learning problems experienced by high...
Thesis
In this study, we developed a tablet-based application,namely Authentic U-Fraction to assist elementary school students in learningfractions with authentic contextual support. In this study,an experiment was carried out to investigate the effects of the students’ learning behavior toward the fraction learning achievements using Authentic U-Fraction...
Conference Paper
Design thinking as a mindset, methodology, and work tools has given a new color in the world of education, especially in the innovation of instructional media development. Application of 5 (five) stages in the design thinking that consists of empathize, define, ideate, prototype, and test are able to identify the learning problems experienced by hi...
Presentation
Full-text available
This is my presentation about design thinking for designing history instructional media for high school students. Presented at The 14th AASVET International Conference in Yogyakarta, Indonesia, September 8, 2018
Presentation
Full-text available
Internet of Things
Thesis
This research aims to (1) develop history learning media for high school students that is able to display the location of cultural heritages in Special Region in Yogyakarta, descriptions, images, and videos, (2) understand the quality of the applications based on standard software quality testing ISO / IEC 25010 on functional suitability, performan...
Article
Full-text available
Penelitian ini bertujuan (1) mengetahui cara mengembangkan media pembelajaran gameedukasi “Brooom-Brooom” berbasis Android sebagai sarana belajar dalam berlalu lintas bagi siswa SMK, (2) Mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran game edukasi “Brooom-Brooom” berbasis Android sebagai sarana belajar dalam berlalu lint...
Article
Full-text available
Pendidikan merupakan komponen penting dalam meningkatkan kemandirian dan kemajuan bangsa. Pendidikan merupakan faktor terpenting dalam menilai tingkat kemajuan dan kecakapan suatu Negara dalam meningkatkan sumber daya manusianya menuju bangsa yang mandiri. Cara meningkatkan pola pembelajaran yang efektif dan efisien diperlukan suatu pengembangan me...

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