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Citations since 2017
7 Research Items
August 2014 - August 2020
- PhD Student
- Design Cognition, Thinking Skills and Creativity Research
A wealth of research indicates that emotions play an instrumental role in creative problem-solving. However, most of these studies have relied primarily on diary studies and self-report scales when measuring emotions during the creative processes. There has been a need to capture in-the-moment emotional experiences of individuals during the creativ...
Visual Images (pleasant and unpleasant) has a significant role in cognitive processing. Visual design disciplines intentionally create affective products and images that influence user's behavior. Thus, it is vital to understand the human factors involved in processing pleasant, unpleasant, and neutral images. Pupillometry is one such feature to me...
Visual literacy is an essential skill to comprehend and interpret visual meaning efficiently. Previous research has claimed visual literacy to be necessary for thinking, communication, and learning. Several researchers have realized the importance of visual awareness in children, which does not only benefit their visual skills but also their verbal...
Research on emotion and design literature has relied primarily on the product generated by the designers and the emotional experience felt by the users while using the product. A limited number of studies have addressed the dynamics of the designer's emotions during the design process. This exploratory study attempts to understand the emotional exp...
The role of emotional state on memory has been well established. How emotion provoking stimuli influence the cognitive processes is, however, not well understood. Our broad objective was to see the impact of emotion provoking visual stimulus on memory. Sixty images were generated using Indian version of the Geneva Affective Picture Database (GAPED)...
This study was done to understand the influence of creative thinking and playfulness in enhancing creative self-esteem of students. 40 freshmen master’s students in the Design discipline, participated in the study. Participants were required to undergo an activity involving creative thinking and playful activities. Their creative self-assessment wa...
Empirical evidence on the phenomenon of incubation during the creative problem solving is well known. Most of the researchers have revealed the significant effect of incubation during the problem-solving phase. Various researchers have demonstrated, either the effect of the task given during the incubation period or the length of the incubation per...
Hello, Fellow Researchers,
I have a dataset with proportions values for the experimental and control groups. I need to perform statistical analysis between them e.g., ANOVA, T-Test, or Regression, to draw a conclusion. In my reading, I have however learned that I cannot do that with a dataset with proportions values. Because it doesn't satisfy the normal distribution criteria. These tests can be done on mean values that are normally distributed. How and what test should I conduct for Hypothesis testing?
PFA, the screenshots for your reference.
Some of my friends suggested using non-parametric tests such as Mann-Whitney tests, etc. However, these nonparametric tests are not what we are considering based on our research objectives. These probability values are transition state matrices that should be compared like ANOVA and T-Test between the experimental and the Control group.
Any help would be appreciated. Thank you
Hello, Scientists and Researchers,
I have time-based data of Facial muscle movements and their related protocol coding of the verbal utterances (30 min). I have a total of 17 facial muscle movements coded with their intensities (from 0 to 5 on a continuous scale, 0=being minimum and 5 being the maximum intensity). Also, I have 8 codes assigned to the verbal utterances produced for 30 min. What kind of time series data analysis should I do to find meaningful patterns in my data? Any help would be great.
I am a bit confused about calculating the Krippendorff's reliability coefficient. Presently, we are transcribing the verbal utterances of the think-aloud protocol into nine categories. Three independent raters are coding the verbal transcripts into these nine categories. As evident, the segmentation differs between these raters (as given in the screenshot attached for two raters). How should I calculate the Krippendorff's reliability alpha score here? I am confused. Please help!
I read @Gabriela Trindade Perry @Klaus Krippendorff's paper (
Pardon me for being a novice here. In the image attached, eq 3.1 represents the transition matrix (it's pretty clear). I am not able to comprehend the eq 3.2, alpha*P = alpha, as well as the further equations.
I have the P matrix with me as an outcome of one of my projects. How should I calculate alpha and the elements a1, a2, a3....etc?
I would request some of your valuable guidance and help.
Facial action units signifies different emotional affects. However, I am interested to know what other factors are reflected through facial action units apart from emotional affects.
Do they also reflect cognitive change?
I wish to capture the creative process of a participant for a duration of 10 min. Video will be recorded to capture his/her performance on a creative task. After the completion of the task i intend to run a video stimulated recall with a semi-structured interview to know his/her thinking and feeling during the creative process. I have few doubts related to conduct a successful VSR:
a) How should I start? Should I first let the participant see the whole video (10 min) and then start asking questions related to the creative process (creative phases/stages that they were in).
b) Should I first observe the live creative process, mark the timings where I think something happened and then probe the participant to explain what happened during that timeline?
I would really require some expert advice. Thank you
Can anybody suggest me any meta-analysis done on the types of creative and non creative tasks used in the creativity research?
As far as I know Creativity tasks that have been mostly cited are:
a) TTCT, b) Guilford DT test c) rCAB d) RAT
are there any other creativity test where they have used physical objects?
also, what are non creative tasks?
My present research is in the area of creativity. I am curious to know how cues (belonging to any modality) impact creative performance. Christensen dissertation mentions a page on cues (random vs analogical), however, my context is in a broader perspective.