Moaaz Hudhud Mughrabi

Moaaz Hudhud Mughrabi
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Moaaz verified their affiliation via an institutional email.
Verified
Moaaz verified their affiliation via an institutional email.
  • Mechatronics Engineering
  • Research Engineer at Max Planck Institute for Intelligent Systems

About

12
Publications
1,356
Reads
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77
Citations
Introduction
Skills and Expertise
Current institution
Max Planck Institute for Intelligent Systems
Current position
  • Research Engineer
Additional affiliations
Max Planck Institute for Intelligent Systems
Position
  • Researcher
Education
September 2021 - July 2024
Kadir Has University
Field of study
  • Mechatronics Engineering

Publications

Publications (12)
Article
Full-text available
Any investigation of learning unfamiliar text entry systems is affected by the need to train participants on multiple new components simultaneously, such as novel interaction techniques and layouts. The Guided Evaluation Method (GEM) addresses this challenge by bypassing the need to learn layout-specific skills for text entry. However, a gap remain...
Preprint
Full-text available
Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attributes of a technique (e.g., prese...
Preprint
Full-text available
To determine in a user study whether proposed keyboard layouts, such as OPTI, can surpass QWERTY in performance, extended training through longitudinal studies is crucial. However, addressing the challenge of creating trained users presents a logistical bottleneck. A common alternative involves having participants type the same word or phrase repea...
Article
Full-text available
Mirror drawing is a motor learning task that is used to evaluate and improve eye-hand coordination of users and can be implemented in immersive Virtual Reality (VR) Head-Mounted Displays (HMDs) for training purposes. In this paper, we investigated the effect of color cues on user motor performance in a mirror-drawing task between Virtual Environmen...
Conference Paper
Full-text available
To identify if novel/unfamiliar keyboard layouts like OPTI can outperform QWERTY, lengthy training through longitudinal studies is typically required. To reduce this logistical bottleneck, a popular approach in the literature requires participants to type the same phrase repeatedly. However, it is still unknown whether this approach provides a good...
Conference Paper
Full-text available
In eye-gaze-based selection, dwell suffers from several issues, e.g., the Midas Touch problem. Here we investigate saccade-based selection techniques as an alternative to dwell. First, we designed a novel user interface (UI) for Actigaze and used it with (goal-crossing) saccades for confirming the selection of small targets (i.e., < 1.5-2°). We com...
Conference Paper
Full-text available
Previous work has shown that the mismatch between disparity and optical focus cues, i.e., the vergence and accommodation conflict (VAC), affects virtual hand selection in immersive systems. To investigate if the VAC also affects distal pointing with ray casting, we ran a user study with an ISO 9241:411 multidirectional selection task where particip...
Conference Paper
Full-text available
Jitter, small fluctuations in the signal, is one of the major sources for a decrease in motor performance and a negative user experience in virtual reality (VR) systems. Current technologies still cannot eliminate jitter in VR systems, especially in the eye-gaze tracking systems embedded in many head-mounted displays. In this work, we used an HTC V...

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