About
50
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248
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Introduction
Additional affiliations
January 2007 - present
Education
March 2009 - June 2017
Publications
Publications (50)
Systém VENT-CONNECT je nová telemedicínská aplikace, která umožňuje vzdálené sledování obrazovek plicních ventilátorů a monitorů vitálních funkcí, jejichž datové výstupy nejsou přímo připojeny do nemocničního informačního systému. Systém umožňuje lékařům častější kontrolu parametrů umělé plicní ventilace u pacientů a tím i přesnější nastavení param...
We present an interactive modular tactile map tailored for older adults with vision impairments, which should help them acquire spatial knowledge of rooms and their inner equipment. As the outcome of our iterative design process, we introduced a design concept that employs skeuomorphic interactive tactile objects that can be placed on a modular int...
We present Daisy, a voice-controlled conversational agent embodied as a household potted flower. Daisy has been designed for the needs of older adults, providing companionship in times of social isolation by engaging with them in casual conversation, suggesting relevant activities to keep them connected with their community and having them care for...
Purpose
The purpose of this study is to lead to an improvement in pilot-aircraft interaction. The goal of the performed tests is an assessment of haptic feedback, which mediates flight parameters to the pilot. Pedals indicate side-slip angle by vibrations, whereas a sliding element inside the control stick is able to continuously indicate both angl...
As the popularity of Smart Televisions (TVs) and interactive Smart TV applications (apps) has recently grown, the usability of these apps has become an important quality characteristic. Previous studies examined Smart TV apps from a usability perspective. However, these methods are mainly manual, and the potential of automated model-based testing m...
As the popularity of Smart Televisions (TVs) and interactive Smart TV applications (apps) has recently grown, the usability of these apps has become an important quality characteristic. Previous studies examined Smart TV apps from a usability perspective. However, these methods are mainly manual, and the potential of automated model-based testing m...
We present a design of an indoor orientation terminal for visually impaired older adults. Interaction is based on buttons, tactile symbols, and audio feedback. The terminal consists of five parts dedicated to a particular function. The tactile symbols mimic real-world objects. We performed three design iterations and conduct evaluations with a tota...
Trojrozměrný model (1) budovy je určen především pro zrakově postižené uživatele. Obsahuje hmatové plány (5.i) jednotlivých podlaží budovy realizované formou jednotlivě výsuvných zásuvek (3.i). Každá zásuvka (3.i) reprezentuje jedno podlaží budovy. Hmatové plány (5.i) umožňují interaktivitu pomocí detekce dotyku a uživateli poskytují hlasové instru...
My Curriculum Vitae. It is requirement from our institution to have personal CV on homepage.
This research is focused on an innovative improvement of pilot-aircraft interaction and is targeted on small aircraft. Haptic feedback is performed by actuators mounted on an aircraft's controls. The purpose of the actuators on a control stick and pedals is stall warning and a pilot guiding to safe and economical flight regimes. The feedback system...
This manuscript focuses on cognitive aspects of spatial mental modeling. We examine possibilities for merging methods for sensing and modeling of cognitive capabilities and cognitive styles with the concept of cognitive infocommunications. Related aspects of cognitive psychology, the theory of senses, sensory substitution, and mental modeling are d...
Purpose
This paper aims to present a state-of-the-art review in various fields of interest, leading to a new concept of bio-inspired control of small aircraft. The main goal is to improve controllability and safety in flying at low speeds.
Design/methodology/approach
The review part of the paper gives an overview of artificial and natural flow s...
This paper focuses on supporting reading, an im- portant activity of visually impaired older adults. More than half of people with severe vision impairment is older than 70 years. We present design concept of a physical device for audio content playback tailored to specific needs and preferences of this user group. The design is based on outcomes o...
This work investigates the performance of older adults in tasks related to recognition of tactile symbols. We conducted experiments to evaluate different tactile symbols with varying elevation, shape form (outline, fill), and symbol preference in general. Experiments were performed with the general population of visually impaired (N = 6, age mean =...
We present Breathing Friend – a portable and tangible device that uses haptic interaction to unobtrusively stimulate mindful breathing as efficient stress coping method. Its design is optimized for holding in user’s hands. By changing its shape, it sends haptic signals to the user. Several studies were conducted where we explored and verified the f...
Older adults challenged with vision impairments require special care, often served in residential care institutions. This paper presents outcomes of a user study to reveal everyday needs and problems of clients of such institution. The study was organized as semistructured interviews with residential home clients (N = 6) and staff (N = 6). Our find...
We present a prototype of Surveillance System developed as part of an indoor navigation system. By employing computer vision, it aims to increase the safety and security in large public buildings. The related indoor navigation system for hospitals uses a video detection for identification of navigated users. For purposes of a Surveillance System, w...
Seniors are integral part of population and as such are influenced by development in society. One of aspects is conforming to the development in society in the field of information technologies. People should learn how to use these technologies as these technologies penetrate steadily into their everyday life. With the development in the field of i...
In this paper we introduce CoBoard 1 Flowers, an audiovisual public installation for Prague Spring International Music Festival. An interactive visualization with floral motifs is shown and is controlled by a face detection technology, enabled by a computer vision algorithm. The visualization is controlled by the estimated position, distance, gende...
Indoor environments like hospitals are typically very complex and hard to navigate even for healthy individuals. Factors like bad health status, higher stress level, and possible impairments can make the orientation in hospitals even more challenging. We describe the evolution of context-sensitive navigation system that provides adaptive indoor nav...
The development and broad public dissemination of modern information and communication technologies implies a need for new requirements to corresponding user interfaces. There is a significant rise of diversity in physical form-factors of interactive devices, as well as the underlying software platforms on which those devices are based. The vast ma...
Hospital environments are typically large, and even healthy individuals can need a navigation map. When we consider the combination of stress, concerns about health and convalescence, age and other factors that can affect hospital patients, it is clear that navigation can be a problem, and that assistance may be required. This paper focuses on the...
In this paper we introduce GraFooSha [GRAndmaFOOdSHAring] — a device that provides access to food sharing social network to senior users. GraFooSha is a physical device that incorporates deep-rooted concepts the target group is familiar with. A user study (N=4), conceptual design as well as industrial design is described in the paper. Followed by d...
This chapter shows how elements of gamification, i.e. game thinking and game mechanics, can be integrated into a collaborative navigation system for visually impaired persons in order encourage them to travel independently and thus improve their quality of life and self-confidence. The system supports independent navigation in unknown places by med...
Increasing demands on user interface (UI) usability, adaptability, and dynamic behavior drives ever-growing development and maintenance complexity. Traditional UI design techniques result in complex descriptions for data presentations with significant information restatement. In addition, multiple concerns in UI development leads to descriptions th...
We developed an adaptive indoor navigation system for users with limited orientation with special focus on visually impaired and senior people. A qualitative study (n = 12) was conducted investigating problems of navigation in large national hospitals. Several prototypes were designed and iteratively tested with potential users (n = 13). Findings a...
With the growing age, seniors experience worsening of the spatial orientation. As the population ages, the incidence of this issues will increase correspondingly. This contribution tries to answer the question how to simplify navigation of seniors using modern technologies. Aim of this contribution is to provide an overview of approaches to solve a...
Increasing demands on web user interface (UI) usability, adaptability, and dynamic behavior drives ever growing development and maintenance complexity. Conventional design approaches scale poorly with such rising complexity, resulting in rapidly increasing costs. Much of the complexity centers around data presentation and processing. Recent work gr...
User interfaces (UI) of software applications play a crucial part in communication with users. Attractive UIs often lead to market success, and thus there is a significant incentive to provide users with malleable UIs that can adapt as much as possible to their needs. However, such UIs require significant development and maintenance efforts. In thi...
In this workshop we describe our ongoing work on a prototype presenting heat map data to visually impaired users. We try to reduce the stress level of blind travelers by presenting information about the number of other blind persons who can help with navigation. This is reached by augmentation of the users' environment by social proximity metaphor...
We introduce an arcade game with thermo-haptic feedback. The game demonstrates the ability of heat to deliver information for efficient navigation and orientation in space. The pressure is mapped to the level of danger of objects in the game scene. The surface becomes spiky if the nearby object is dangerous. The long-term testing of the game (7 day...
In this paper we introduce a prototype system for an interactive advertisement panel. Our panel prototype engages attention of passing potential customers for 50x longer time period than its printed alternative. The panel attracts his/her attention and engages him/her into a short interactive game. It uses computer vision methods to track potential...
In this paper we introduce an in-hospital navigation system suitable for motor impaired, visually impaired and elderly people. GPS localisation and Wi-Fi triangulation are often not suitable in indoor environments due to poor signal or complicated calibration. We present a navigation system that does not depend on precise electronic localisation ai...
This paper introduces a framework for adaptive user interface (UI) development. Our framework facilitates development and maintenance efforts through code inspection. Information already captured elsewhere is reused in the UI rather than restated. In our approach, inspected information is transformed in multiple stages through an aspect-oriented ap...
In this paper we introduce a context model that incorporates concepts of ability-based design of user interfaces. The model proposed expresses what can a user do rather than describing users' disabilities. A user study that indicates validity of the proposed model has been conducted. Furthermore, usage of the model is demonstrated on a system for c...
Electronic Flight Instrument System (EFIS) known as glass cockpit is a key component of any modern aircraft. It visualises practically all cockpit instruments and serves as replacement for obsolete solution where most instruments were electromechanical. Flight crews must gain perfect knowledge of cockpit systems of each aircraft type in or-der to c...
The research of disabilities and their effects on the usability of the user interfaces has long since been established itself in the field of the human-computer interaction. The target groups of this research mostly include people with permanent disabilities (vision-, motor-, or hearing-related). Due to a number of reasons (illness, injury, etc.),...
In the last few years the number of home appliances in our environment has dramatically increased. Each device has its own user interface and a corresponding way to communicate with its users. These user interfaces usually differ for every single device. This can be confusing for users, especially aged people and disabled people. It would be optima...
The process of data visualisation can be very complex and an urgent need for interactive control of this process is imminent. Solution to this problem is in the field of user interfaces by means of which the user can efficiently control all aspects of the visualisation. One of the fields where a lot of challenges for development of new user interfa...
In this paper we describe a preliminary study in which we investigate whether for simple tasks the effect of the power law of practice (learning curve) would be overruled by the effect of fatigue. Our approach is based on the KLM method. Its predictions are compared with measured data. A new data collection tool was implemented as a Facebook applic...
Although there were multiple attempts to use automatic user interface generation, none of them was widely practically used. From the developer's perspective, the main issues are the overall complexity of input to the user interface generators (input models), platform dependency, and corresponding poor scalability. From the user's perspective, the a...
Pervasive computing [1] brings the technology closer to the users by enabling the users to use daily-life devices (mobile phones, TVs, touch screen walls, etc.) for controlling their environment and accessing information virtually anywhere. Interacting with such devices does not remind users of classical computers and enables them to more naturally...
In this paper we describe the design, development and evaluation of user interfaces for a modern digital home based on the ISO/IEC 24752 standard: Uni- versal Remote Console—URC. Two target groups were addressed: seniors aged 65 years and above and people suffering from Alzheimer's disea se. Our goal is to de- sign user interfaces (UI) for our targ...
Projects
Project (1)
Indoor environments like hospitals are typically very complex and hard to navigate even for healthy individuals. Factors like bad health status, higher stress level and possible impairments can make the orientation in hospitals even more difficult. We focus on evolution of context-sensitive navigation system that provides adaptive indoor navigation without forcing users to use sophisticated smartphones or other specialized personal navigation devices. Instead, various networked navigation terminals installed at appropriate spots in the indoor environment are used to guide users to their destination.