Miriam Börjesson RiveraUppsala University | UU · Division of Visual Information and Interaction
Miriam Börjesson Rivera
PhD
About
13
Publications
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Introduction
Miriam Börjesson Rivera currently works at the Department of Information Technology, Uppsala University. Miriam's research interests include sustainable social practices, ICT as a sustainability enabler, and transdisciplinary research.
Publications
Publications (13)
The smart grid is expected to encompass the overall electrification of society, while simultaneously managing increasing amounts of renewable energy. This could significantly impact how everyday life will be organized. However, previous research has shown that the envisioned role of households in the future energy system remains obscure and even co...
Innovations and efficiencies in digital technology have lately been depicted as paramount in the green transition to enable the reduction of greenhouse gas emissions, both in the information and communication technology (ICT) sector and the wider economy. This, however, fails to adequately account for rebound effects that can offset emission saving...
Power shortages and fluctuations in electricity supply are expected to become more frequent in the future, as renewable energy increases in the electricity mix. This poses a problem in that electricity might not always be available at the time of demand for industries as well as for households. Demand flexibility in households has been brought forw...
A regenerative thriving future within limits will require a change of social practices. Such a change will however not come by itself, and it is safe to state that computing in different forms and shapes will be critical. In this paper we evaluate a start-up in the form of an online platform supporting peer-to-peer storage space rentals. We will pr...
To play is a legitimate need of urban citizens, and it is therefore important to enable play in cities and to plan for making cities playable. The playable city is not dependent on the digital technologies offered by the smart city. The playable city “happens” when a city offers suitable (playful) affordances and citizens engage in and make use of...
This paper presents an augmented reality smart city gaming concept, Magic Run. Magic Run has entertainment value and fulfills its’ original brief, but several aspects of the game were found to be problematic during a workshop with smart city researchers. We present problematic aspects of the game as well as ideas for how to redesign the game to con...
The ongoing and escalating urbanisation has resulted in a situation where a majority of people worldwide live in cities. Cities stand for a substantial part of the world GDP and are often lifted as possible drivers of sustainable development. However, the city has limitations and vulnerabilities. Cities depend on resources flowing into the city and...
The thesis shows how practice theory can be applied in different ways when exploring how daily life can be supported to become more environmentally sustainable. Ultimately the thesis aims to contribute to new knowledge on how to design policies and interventions that aim at facilitating environmentally sustainable practices. This thesis argues that...
Information and Communication Technology (ICT) can have both negative and positive impacts on the environment. Immediate negative environmental impacts arise due to the production, use and disposal of ICT products, while positive effects can arise because ICT products and services replace other products. Other, more indirect consequences of introdu...