Mingze Xi

Mingze Xi
The Commonwealth Scientific and Industrial Research Organisation | CSIRO · Data61



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Mingze Xi is a Postdoctoral Fellow with CSIRO. He received his PhD from The University of Newcastle, Australia in 2017.
Additional affiliations
October 2012 - April 2013
Durham University
  • Research Postgraduate
September 2013 - September 2016
The University of Newcastle, Australia
Field of study
  • PhD in Computer Science


Publications (11)
The rapid growth of prawn farming on an international scale will play an important role in meeting the protein requirements of an expanding global population. Efficient management of the commercial ponds for healthy production of prawns is the key mantra of success in this industry. It is a necessity to maintain the water quality parameters in thes...
Conference Paper
Augmented reality (AR) is being rapidly adopted by industries, such as logistics, manufacturing and military. However, one of the extremely under-explored yet significant areas is the primary production industry, and as a major source of food and nutrition, seafood production has always been a priority for many countries. Aquaculture farming is a h...
Conference Paper
We show how inter-device location tracking latency can be reduced in an Augmented Reality (AR) service that uses Microsoft’s HoloLens (HL) devices for multi-user collaboration. Specifically, we have built a collaborative AR system for a research greenhouse that allows multiple users to be able to work collaboratively to process and record informati...
Full-text available
Training experience in virtual environments is affected by participant previous experience, graphical effects and relevant domain knowledge. Current evacuation training systems have limited domain knowledge support which leads to less reliable intelligent non-player characters (NPC) and unrealistic environmental effects. This work proposes a pipeli...
Conference Paper
Virtual environments have been used to develop fire evacuation training systems which benefit from high levels of graphical realism and multiple interaction methods. However, developing such environments is time consuming and error prone. Also, these systems often have basic non-player-characters (NPC) as agents with realistic fire evacuation behav...
Conference Paper
Virtual environments have been used to develop fire evacuation training systems which benefit from high levels of graphical realism and various interaction methods. However, virtual environment-based fire evacuation training systems often have limited non player character (NPC) behaviours as realistic fire evacuation models are difficult to build a...
Conference Paper
Fire accidents are one of the most frequently occurring disasters leading to life and property loss. Training for fire escape skills and designing efficient building evacuation plans are increasingly important research topics. Virtual environments (VE) are widely used to support training and simulating human response under emergency situations. How...


Cited By


Project (1)
This research project aims at creating realistic virtual training environments via a pipeline approach, PREVENT (a Pipeline for pRototyping Evacuation training Virtual ENvironmenT), which reuses domain simulators and game engines to create realistic virtual environments.