Miguel A. Garcia-Ruiz

Miguel A. Garcia-Ruiz
Algoma University · School of Computer Science and Technology

PhD

About

199
Publications
40,831
Reads
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701
Citations
Citations since 2016
55 Research Items
374 Citations
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Introduction
My primary research interests lie in multimodal Human-Computer Interaction (HCI) and games user research (GUR). My research is focused on the technical and multi-sensory aspects of designing, developing and testing user interfaces (UIs) from video games of any kind. For example, my current research includes simulation of physical wind in racing video games. My research also concerns Auditory Display. This branch of computer science studies the design and use of sound parameters and sonification to convey information at the computer interface. I am particularly interested in the design and use of Auditory Display in multimodal human-computer interfaces and virtual reality environments, with the purpose of supporting learning of the sciences, among other applications.
Education
September 1998 - June 2002
University of Sussex
Field of study
  • Computer Science and Artificial Intelligence
September 1996 - July 1998
Universidad de Colima
Field of study
  • Computer Science
January 1992 - July 1996
Universidad de Colima
Field of study
  • Computer Systems

Publications

Publications (199)
Article
Full-text available
Chemistry and biology students often have difficulty understanding molecu- lar structures. Sonification (the rendition of data into non-speech sounds that convey information) can be used to support molecular understanding by complementing scientific visualization. A proper sonification design is important for its effective educational use. This pap...
Conference Paper
This paper presents a 3D video game project that incorporates smell generated by an olfactory display (an ultrasonic humidifier and a PC fan) controlled by fuzzy logic. In order to improve the olfactory display efficiency, we apply Edge computing by running the fuzzy logic control software on the microcontroller itself and not on the video game com...
Conference Paper
Olfactory displays (human-computer interfaces that generate and diffuse odors to a user with a purpose) have been researched to complement or supplement other human sensory modalities, as well as using odors as effective sensory stimuli. We developed an olfactory display with a commonly-used microcontroller board and off-the-shelf components. A cha...
Conference Paper
This paper presents cross-cultural learning experiences between computer science students from a Canadian and a Japanese university participating in video game development projects in a Collaborative Online International Learning (COIL) approach. The paper also documents how those experiences were related to the development of cross-cultural and so...
Research
Full-text available
Entry published in the Scholarly Community Encyclopedia. Definition: Olfactory displays are defined as human-computer interfaces that generate and diffuse or transmit one or more odors to a user for a purpose. Computer-generated odors, in conjunction with other sensory information, have been proposed and used in education and training settings over...
Conference Paper
Full-text available
The COVID-19 pandemic has changed the traditional teaching and learning process, moving students' educational hands-on activities carried out in the classroom to home activities that include the use of online tools. Here we describe an after-class online coding club conducted for a month, where elementary (primary) school students programmed and te...
Conference Paper
Full-text available
Video games are an important part of the lives of many people, being a popular entertainment medium, and providing engaging and motivating player experiences. Some types of video games are also played to learn about a particular topic, working as serious games (games that have a purpose beyond pure entertainment). That is the case of cooking games,...
Article
Full-text available
This paper describes an overview of olfactory displays (human–computer interfaces that generate and diffuse an odor to a user to stimulate their sense of smell) that have been proposed and researched for supporting education and training. Past research has shown that olfaction (the sense of smell) can support memorization of information, stimulate...
Article
Full-text available
(Published in The AMSAT Journal, July/August 2021 Issue.) Most radio amateurs interested in satellite communications start with satellites that broadcast on FM because the radio equipment and antennas are the least expensive and the easiest to obtain. As most of you know, making communications via satellite is not as complicated as many people thi...
Chapter
Full-text available
In this chapter, you will learn how to set up fundamental soft ware tools for programming microcontrollers, as well as how to use basic electronic components as a starting point for programming examples for beginners. We will begin with a general introduction to microcontrollers and their definitions, as well as their importance and applications in...
Chapter
In this chapter, you will review the basic configuration of the IDEs used for programming the Blue Pill and Curiosity Nano microcontroller boards, as well as learn the basics of the C programming language necessary for coding applications for the Blue Pill and the Curiosity Nano. This is by no means a comprehensive C tutorial. It contains important...
Chapter
Th is chapter focuses on how to connect a photoresistor, an electronic component that measures the amount of light from the environment, to an input port of both the Blue Pill and Curiosity Nano microcontroller boards. In this chapter's exercise, we will analyze with a photoresistor whether a plant receives enough light. In this chapter, we are goi...
Chapter
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An indoor environment with good air quality is essential to guarantee a healthy environment (Marques and Pitarma, 2017). Th e MQ-2 gas sensor can be an excellent way to measure the quality parameters of indoor air or as an early fi re detection system. In this chapter, you will learn how to build a practical system for detecting gases in the enviro...
Chapter
Th is chapter describes how to build a very noticeable visual alarm with a super-bright LED connected to a microcontroller board. Th e LED will show an SOS message (this is used when someone or a group of people is in danger or in distress). In this chapter, you will learn how to control a super-bright LED with a microcontroller board. Th e reason...
Chapter
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In recent years, the use of the internet has increased. This same increase has allowed the internet to evolve. Now we speak of things connected to this network; devices for everyday use that were not originally designed to have connectivity. Th is evolution has created the concept of the Internet of Things (IoT), which is defined by Morgan in Forbe...
Chapter
In this chapter, we will review and practice how to turn an LED on or off using a push button connected to a microcontroller board. A push button is a practical component that acts like a switch and is used for closing or opening an electronic circuit. We can use them to initialize or activate a process in a microcontroller board. Consequently, the...
Chapter
When it comes to automating the home, one of the most desired features is often the ability to switch electronic devices on and off remotely (Colon, 2020). To address this, in this chapter – which covers the fi ft h project in this book – we will learn how to build a wireless electronic remote control to turn an LED on when two successive clapping...
Chapter
Full-text available
With the advent of the Internet of Things (IoT), we are immersed in the new industrial revolution—the so-called Industry 4.0. One of the industries that have benefited the most from these technologies is agriculture (Chalimov, 2020). Agricultural IoT applications range from autonomous harvesting to sensors to recognize pests and diseases or to meas...
Chapter
Full-text available
Solar energy is considered one of the most promising renewable energy sources in the face of global warming challenges. It has been considered one of the best alternatives to reduce the dependency on fossil fuels and meet the growing demand for electricity (Ryan, 2005). To achieve this, sunlight is converted into electricity, and the sunlight is co...
Chapter
Full-text available
This chapter describes an interesting project where you will develop a touchless thermometer to measure human body temperature. This digital thermometer could be useful for supporting the diagnosis of people with COVID-19. The electronics project explained in this chapter involves the use of a very capable infrared (IR) temperature sensor that will...
Chapter
Full-text available
Th is chapter describes how to practically measure humidity and temperature in an environment, as well as how to connect specialized sensors to a microcontroller board. You will fi nd out how to use the commonly used sensors DHT11 and LM35. In this chapter, you will gain valuable information regarding gaining data acquisition from a temperature and...
Chapter
Full-text available
When the world celebrated the arrival of the year 2020, a pandemic was arising due to a new disease: COVID-19. With the emergence of this pandemic, all human activities were affected to a lesser or greater degree. The education sector has been one of the most affected in this sense. All schools worldwide temporarily suspended their activities, sinc...
Chapter
Full-text available
This chapter describes a useful project where you will make a touchless timer by waving at an ultrasonic sensor. Th is timer will count the minimum time of 20 seconds recommended by health authorities for properly washing our hands for preventing contamination from viruses such as SARS-CoV-2 that produces COVID-19 symptoms. The project involves an...
Book
Full-text available
The ultimate project-based guide to building real-world embedded applications in C programming. Discover how to apply microcontroller boards in real life to create interesting IoT projects. Create innovative solutions to help improve the lives of people affected by the COVID-19 pandemic. Book Description We live in a world surrounded by electron...
Conference Paper
The real world is multisensory and our experiences in this world are constructed by the stimulation of all our senses including visual, auditory, touch, olfactory, and taste. However, virtual environments including virtual simulations and serious games, and the human-computer interface more generally, have focused on the visual and auditory senses....
Chapter
Book link: https://books.google.ca/books?hl=en&lr=&id=ZfRNEAAAQBAJ&oi=fnd&pg=PA3&ots=KvImUNi961&sig=40HuC2lumwM6Ns0SMtVEja-W38g&redir_esc=y#v=onepage&q&f=false The real world is multisensory and our experiences in this world are constructed by the stimulation of all our senses including visual, auditory, touch, olfactory, and taste. However, virtu...
Chapter
Full-text available
Este capítulo presenta el diseño y la evaluación de la experiencia del usuario de un juego serio destinado a apoyar a los estudiantes de pregrado en el aprendizaje de intervenciones comunitarias derivado de su currículo en el área de trabajo social.
Conference Paper
Full-text available
Scientific visualization of molecular models in the classroom using high-quality computer graphics can be a powerful means to support students’ learning of molecular structure. The objective of this paper is to analyze the feasibility of using PyMOL (an easy-to-use molecular model visualization program) in a classroom for learning and teaching mole...
Article
Full-text available
Voice user interfaces (VUI) have been increasingly used in everyday settings and they are growing in popularity. These interfaces have predominantly eyes-free and hands-free interactions. This kind of experiences continues to be an inceptive field compared to other input methods such as touch or using the keyboard/mouse. Thus, it is important to id...
Article
Full-text available
This paper describes and analyzes the state of research in Voice User Interfaces (VUIs) in Latin America based on the review of scientific documents published in SCOPUS from 1999 to June 2020, through a bibliometric analysis. We analyzed 419 academic papers. Although a gradual increase is observed over the years, the number of published documents h...
Article
Full-text available
(Published in The AMSAT Journal). Satellites are important for maintaining the actual balance of the economy, society, and military activities. That is why many nations are increasingly recognizing satellites as critical infrastructure. Satellites provide a significant function in meteorology, natural disaster monitoring, communication, navigation,...
Conference Paper
Full-text available
Video game testing is an important topic that is taught in game design and development courses, including quality assurance (QA) testing (testers look for game "bugs" or game software errors) and playtesting (testers evaluate gameplay and analyze how fun the game is). Testing is a valuable activity done in game development projects, because it unco...
Article
Full-text available
Virtual Learning Environments (VLE) provide platforms to make online education more convenient and affordable for learners. Although VLE are currently in great demand, their acceptance needs to be assessed. In this research, an instrument that measures thetechnology acceptance of a VLE is validated by applying a confirmatory factor analysis on 15 i...
Article
Full-text available
In radio experimentation, it is possible to make contacts using Low Orbit Satellites (LEO), but some concerns are the high cost of antennas, low loss coaxial, pre- amplifiers, azimuth and elevation rotors, as well as a VHF/UHF multimode transceiver. For those who want to start experimenting with satellite communications with a low budget, one thing...
Article
Full-text available
PUBLICADO EN: RELATEC : revista latinoamericana de tecnología educativa Se presenta una investigación que tiene por objetivo analizar el alcance de la metodología del Aprendizaje Basado en Proyectos en la formación profesional de docentes en un ambiente e-learning de aprendizaje. Para ello se diseñó un ambiente de aprendizaje en una plataforma vir...
Article
Full-text available
(Publicado en Revista Latinoamericana de Tecnología Educativa-RELATEC). The last results of national and international evaluations, show that learning math is complex for Mexican students. Different plans and techniques have been implemented to counter this problem, one of them is the use of different technology in the classroom. During the last t...
Conference Paper
Full-text available
Some students have difficulty analyzing physio-chemical properties of molecular structures from molecular models. This analysis has been highly visual, posing some challenges such as occlusion. Auditory display techniques, especially earcons (using musical sounds that represent meaningful information) have been positively used for supporting the an...
Article
Full-text available
Human-computer interaction (HCI) is an area with a wide range of concepts and knowledge. Therefore, a need to innovate in the teaching-learning processes to achieve an effective education arises. This article describes a proposal for teaching HCI through the development of projects that allow students to acquire higher education competencies throug...
Article
Full-text available
With the increase in global life expectancy and the advance of technology, the creation of age-friendly environments is a priority in the design of new products for elderly people healthcare. This paper presents a proposal for a real-time health monitoring system of older adults living in geriatric residences. This system was developed to help care...
Article
Full-text available
With the increase in global life expectancy and the advance of technology, the creation of age-friendly environments is a priority in the design of new products for elderly people healthcare. This paper presents a proposal for a real-time health monitoring system of older adults living in geriatric residences. This system was developed to help care...
Article
Full-text available
Virtual Learning Environments (VLE) provide platforms to make online education more convenient and affordable for learners. Although VLE are currently in great demand, their acceptance needs to be assessed. In this research, an instrument that measures the technology acceptance of a VLE is validated by applying a confirmatory factor analysis on 15...
Chapter
Full-text available
Algoma University holds an important collection of Canadian objects from the Anishinaabe culture dating from 1880. Some of those objects have been on display in the university's library, but most of them still remain stored in the university's archive, limiting opportunities to use them in teaching and learning activities. This chapter describes a...
Article
Full-text available
This paper describes the design and application of short in-class projects conducted in Algoma University's Human-Computer Interaction (HCI) course taught at the Bachelor of Computer Science. The projects were based on the Maker Movement (people using and reusing electronic components and everyday materials to tinker with technology and make intera...
Conference Paper
Full-text available
Virtual reality (VR), a computer-generated 3D world where people interact with it using their senses by donning special electronic equipment (Jerald, 2015) has been successfully applied for learning challenging scientific topics (Ott & Freina, 2015), such as molecular structure, since it offers educational affordances, unlike other educational tool...
Conference Paper
Currently, conversational interfaces are becoming more common due to the convenience of interacting with a device using natural language. This kind of interfaces brings accessibility for users with low technical skills and the integration of users with disabilities (visual or motor). However, it is necessary to identify user experiences challenges...
Conference Paper
Full-text available
A small cultural object from Algoma University’s archive was digitized using a commercial 3D scanner and was visualized using a low-cost and easy-to-use virtual reality (VR) headset and a free online 3D graphics viewer. We ran a preliminary usability study with university students to see whether our VR setting may positively affect the object’s vis...
Conference Paper
In this work, we present a proposal designed for teaching topics in a Human-Computer Interaction course using low-cost hardware to create prototypes and learn the required competencies of the field. This proposal has been applied in several projects in collaboration between the University of Colima in Mexico and Algoma University in Canada. These p...
Article
Full-text available
Interactive whiteboards (IWBs) can be a great asset to teachers trying to help students visualize what they are trying to teach, especially for supporting instructors and teams of students in class. However, commercial IWBs can be costly and difficult to operate. This paper describes the development of a low-cost IWB using a video game controller a...
Article
Full-text available
(Publicado en: Revista Faz). Por años, la miniaturización de las computadoras ha permitido su incorporación a nuestras actividades cotidianas, hace algunas décadas era imposible pensar que podríamos contar con dispositivos que cupieran en la palma de nuestra mano y que además contaran con el poder de procesamiento de una computadora de escritorio....
Conference Paper
Full-text available
Students from a human-computer interaction course used the input device called Makey Makey Classic (a low-cost digital interface) for creating a video game controller, based on the topic of user interface development. A study was conducted to analyze how students accepted the use of the Makey Makey in class. After students used the Makey Makey for...
Book
Full-text available
The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children,...
Article
Full-text available
Results of different evaluations about reading comprehension in Mexico are not positive. Different methods and techniques have been implemented to counteract such numbers, and the support of serious games (video games that both entertain and educate) is one of them. Recently, video games demand has importantly increased in Mexico, which suggests th...
Article
Full-text available
Social work students are trained to learn social interventions in order to promote social change, problem solving in human relationships and the empowerment and liberation of people to enhance well-being. In Mexico, these actions are held throughout the country. However, because different reasons such cost, distance, or for something more worrying...
Conference Paper
Full-text available
Reading difficulties have important implications for emotional and academic development of children. Evidence shows that Mexico has a huge problem regarding reading comprehension in elementary school students. One of my PhD thesis goals is to support improvement of global comprehension (GC), which is a third grade’s reading comprehension skill they...
Conference Paper
Full-text available
We present a development and a user study on simulated wind in a racing video game. Our research question asked whether low-cost technology could be effective for making simulated wind, and how it could affect the racing game's usability. Two computer fans were operated by a microcontroller that was connected to a PC running a racing video game. Th...
Article
Full-text available
This paper presents a proposal of a social cloud computing platform for supporting competence-based teaching and learning process at the School of Telematics of the University of Colima, Mexico, where professors allow the management of learning units and the conduction of students' learning activities. User acceptance testing conducted on our techn...
Conference Paper
Full-text available
Olfactory displays (digital interfaces that generate and diffuse smells to a user with a purpose) have been proposed and researched to support the user experience (UX) of video game players. These emerging human-computer interfaces have great potential for stimulating players' mood, helping immerse them in video game scenarios, and supporting other...
Article
Full-text available
Chemistry students have difficulty understanding abstract scientific concepts of molecular structures. Physical molecular models have been used in class with some success, but this is not enough to support comprehension of key molecular concepts. Past research reports that scientific visualization using computer graphics has been useful for teachin...
Chapter
Full-text available
Además de los métodos tradicionales para apoyar la com- prensión de lectura y fomentar la lectura en general, las tecnolo- gías de información y comunicación ( TIC ) se han utilizado para es- tos fines (Brunner y Tally, 1999), donde la internet ha jugado un papel importante, utilizándose con éxito el hipertexto y la tecno- logía multimedia de las p...
Chapter
Full-text available
Este capítulo describela situación actual de México con respecto a la lectura y cómo puede apoyarse el fomento a la lectura de narra- tiva utilizando ambientes de realidad virtual, pues la mayor parte de la población lee muy poco, en especial narrativa. Por tanto, es necesario incrementar este tipo de lectura, ya que ésta puede mo- tivar a seguir a...
Conference Paper
Hoy en día el uso de videojuegos con un propósito más allá del entretenimiento (también conocidos como juegos serios) está teniendo un gran crecimiento impulsado por nuevas técnicas en el desarrollo de videojuegos aplicados en áreas tales como educación, salud, militar y gobierno. El diseño de juegos serios en el área educativa puede aportar una ay...
Article
Full-text available
This paper discusses how the term “haptic” can be used to represent four aspects or actions from daily life that can be represented through vibrations, thus complementing or excluding the use of other senses such as vision and hearing. The SUS and the Think Aloud Protocol were used to evaluate the degree of satisfaction users experienced while test...
Conference Paper
This paper presents the progress of an ongoing research aimed at developing the number sense in third graders. Based on assessment results of a sample of elementary schools in the Municipality of Zapopan, Jalisco, Mexico, we investigate the problem of mathematics learning with a cognitive approach. The study identifies the student's weakness relate...
Conference Paper
Full-text available
La investigación tiene como propósito analizar la relación entre la percepción visual y la per-cepción lingüística en la evaluación del aprendizaje de las matemáticas. Para esto se analiza una muestra probabilística de las escuelas (n=114) donde se aplicó la prueba ENLACE para eva-luar el aprendizaje de los estudiantes de tercer grado (n=4650) del...
Book
Full-text available
Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in compute...
Conference Paper
Full-text available
La enseñanza de idiomas extranjeros en el mundo no ha sido lo suficientemente eficaz y eficiente, por lo que limita la internacionalización de los estudiantes. Recientemente, el ambiente virtual en línea llamado Second Life (SL) se ha utilizado para apoyar el proceso de enseñanza-aprendizaje de una segunda lengua, con resultados importantes. SL es...