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January 2019 - present
January 2014 - January 2019
January 2014 - January 2019
Education
September 2006 - June 2012
Publications
Publications (289)
[Best paper award at TEEM 2024] Self-regulated learning (SRL) is a complex phenomenon with many interacting components and phases that evolve over time. As such, it requires an analytical lens that takes into account those characteristics. In this study, we investigate how the dynamics between the different SRL components evolve throughout four ble...
Reliance on AI will probably depend on sanitizing AI and making AI byproducts safe, accurate, consistent, and devoid of bias. So far, the progress in AI has been evolving hand in hand with cracks and loopholes appearing in AI models. Only the future will tell if we will be able to harness the transformative power of AI or live with an unrestrained...
Our contemporary society demands highly qualified professionals in all sectors, and education serves as the keystone for achieving this goal. While educational institutions are diligently preparing their students to thrive in this context, emphasizing inclusivity across all demographics is crucial. An essential group in this regard comprises studen...
The field of computer engineering has evolved into a separate entity from electrical engineering and computer science. Emerging technologies such as IoT and cloud computing have made their way into computer engineering programs and, as a result, computer engineering education has become increasingly relevant. To ensure that computer engineering stu...
The educational landscape continually adapts and evolves in response to societal changes and the dynamic demands of the labor market, shaping the teaching and learning process. Active learning methodologies, in this context, have proven to be powerful tools. Among the most widely accepted active methodologies is the flipped classroom, wherein stude...
RESUMEN La Asociación para el Desarrollo de la Informática Educativa (ADIE) es la Sociedad Científica de España formada por personas de la academia, profesorado no universitario, organizaciones y grupos de investigación interesados en el uso de las tecnologías para el aprendizaje. Creada en 1989, ADIE se organiza, fundamentalmente, a través de los...
In recent years, the interaction of a human operator with teleoperated robotic systems has been much improved. One of the factors influencing this improvement is the addition of force feedback to complement the visual feedback provided by traditional graphical user interfaces. However, the users of these systems performing tasks in isolated and saf...
Cada vez una mayor cantidad de ámbitos se suman a la utilización de robots, tanto autónomos, cómo teleoperados. La incorporación de robots a la sociedad implica la interacción de estos con los seres humanos. Por esta razón, es de vital importancia que el desarollo de este tipo de sistemas sea abordado desde el ámbito de la ciberseguridad.En este ar...
Understanding how students progress in their learning is an important step towards achieving the success of the educational process. One way of understanding student progress is by using learning analytics methods on different student data. The ILEDA project aims to improve online and blended learning by using educational data analytics. For this p...
In this paper, it is presented a field of view analysis of a time of flight sensor, that will be applied in a mobile robotics application. The sensor was configured in order to obtain a tradeoff between reactiveness and accuracy. It was used a microcontroller development board to acquire data and a manipulator to perform the movements, assuring rep...
Online and blended learning are teaching modalities that have become very popular and widespread all over the world. Applying these modalities requires specific knowledge as well as an appropriate technological infrastructure. The COVID-19 pandemic caused an important online migration in most educational institutions. In this regard, existing liter...
The 10th edition of the Technological Ecosystems for Enhancing Multiculturality (TEEM 2022) brings together researchers and postgraduate students interested in combining different aspects of the technology applied to knowledge society development, with particular attention to educational and learning issues. This volume includes contributions relat...
The 10th edition of the Technological Ecosystems for Enhancing Multiculturality (TEEM 2022) brings together researchers and postgraduate students interested in combining different aspects of the technology applied to knowledge society development, with particular attention to educational and learning issues. This volume includes contributions relat...
This study offers a comprehensive analysis of COVID-19 research in education. A multi-methods approach was used to capture the full breadth of educational research. As such, a bibliometric analysis, structural topic modeling, and qualitative synthesis of top papers were combined. A total of 4,201 articles were retrieved from Scopus, mostly publishe...
Network Analysis is an established method in learning analytics research. Network Analysis has been used to analyze learners' interactions, to inform learning design, and to model students' performance. The workshop entitled "Using Network Science in Learning Analytics: Building Bridges towards a Common Agenda", carried out within the LAK2021 confe...
The NetScila22 workshop builds on the previous iterations of network analysis workshops. The current year themes addressed educational challenges as well as opportunities for future research and for strengthening the community. The workshop included valuable discussions and interactions with both experts and emerging researchers. Such discussions w...
In our current society the acquisition of competences such as teamwork is essential. However, the evaluation of how this competence is developed is not easy and requires methodologies and tools to support the assessment process. In this sense several Learning Analytics tools have been developed. They explore students’ interactions in different type...
Haptic devices can be used to feel through the sense of touch what the user is watching in a virtual scene. Force feedback devices provide kinesthetic information enabling the user to touch virtual objects. However, the most reasonably priced devices of this type are the desktop ones, which have a limited workspace that does not allow a natural and...
This paper presents a systematic mapping literature review about the mobile robotics competitions that took place over the last few decades in order to obtain an overview of the main objectives, target public, challenges, technologies used and final application area to show how these competitions have been contributing to education. In the review w...
Network Analysis is an established method in learning analytics research. Network Analysis has been used to analyze learners' interactions, to inform learning design, and to model students' performance. The workshop entitled "Using Network Science in Learning Analytics: Building Bridges towards a Common Agenda", carried out within the LAK2021 confe...
In this paper it is presented the stochastic modeling of a time of flight sensor, to be applied in a mobile robotics application. The sensor was configured to provide data at a frequency 30 Hz, obtaining a tradeoff between reactiveness and accuracy. The sensor data was acquired using a microcontroller development board, being the sensor moved with...
Abstract: This article describes three studies that looked into the impact of learning technologies on wellbeing, as well as the role that Learning Analytics can play in measuring and enhancing such an impact. To begin, ten Spanish researchers used the IEEE P7010 wellbeing metrics to analyse their products' wellbeing impact. They also responded to...
Nowadays, working in groups is very usual and popular in most professional environments. Thus, students, as potential workers, need to acquire teamwork competence in their educational institutions. However, when the students are working in groups, it is easy assessing their final result but not so much evaluating how each of them, individually, is...
Five thousand six hundred ten scientific articles related to Learning Analytics (LA) are stored in Scopus and Web of Science from 2014 until 2019, as evidence of the importance and increasing interest in this new line of research. LA is the measurement, collection, analysis and reporting of data about learners and their contexts, for the purposes o...
Virtual desktops in cloud scenarios play a significant role in higher education. Nowadays, the idea of moving laboratories to the cloud seems mandatory and it is necessary to maintain students’ commitment in this new scenario. This paper aims at two targets, customizing a Virtual Desktop platform for delivering the laboratories of a programming cou...
Instant Messaging tools are a part of our technified daily life. Tools such as WhatsApp or Telegram have millions of users that send continuously billion of messages. This can be used in different context and one of them is in Education. An important part of education is students’ interaction and specially how they interact when working together as...
This paper presents a systematic literature review (SLR) about realistic simulators that can be applied in an educational robotics context. These simulators must include the simulation of actuators and sensors, the ability to simulate robots and their environment. During this systematic review of the literature, 559 articles were extracted from six...
The use of technology is key in the performance in a lot of fields, helping in the improvement of results in a wide variety of organizations. Currently, Supercomputers are considered as one of the most relevant and powerful technological infrastructures, because of this, the analysis of the availability and the training needs, in relation to techno...
Students’ acquisition of teamwork competence has become a priority for educational institutions. The development of teamwork competence in education generally relies in project-based learning methodologies and challenges. The assessment of teamwork in project-based learning involves, among others, assessing students’ participation and the interacti...
Today’s engineering industries require graduates with a broad range of soft skills, which include teamwork, communication and integrity. Therefore, more accreditation bodies now recommend team-learning activities to be embedded in their engineering programmes. However, hardworking students often find group projects demotivating, especially if their...
Digital society demands professionals prepared for the current landscape. It is necessary to teach current students how to employ and solve problems related to this constantly changing context. This requires new learning approaches that facilitate developing computational thinking skills by learning programming and applying STEAM disciplines. Howev...
Robots have been proposed as teaching assistants for children, but few studies have measured their effectiveness. This paper describes an experiment using the Baxter robot for teaching basic computational principles. We compare acquired abilities in students with a control group lectured by a human teacher in a traditional way. These abilities are...
Nowadays, companies are demanding better‐prepared professionals to succeed in a digital society, and the acquisition of Science, Technology, Engineering, Arts, and Mathematics (STEAM)‐related competencies is a key issue. One of the main problems in this sense is how to integrate STEAM into the current educational curricula. This is not something re...
Parallel Programming skills may require a long time to acquire. “Think in parallel” is a skill that requires time, effort, and experience. In this work, we propose to facilitate the students’ learning process in parallel programming by using instant messaging. Our aim was to find out whether students’ interaction through instant messaging tools is...
In the context of the digital society, educational systems should prepare the students to succeed in a really volatile environment. In order to do so they require to acquire some specific competences that use to be related to STEAM Education. However, integrating STEAM is hard and requires of new methodologies and tools. RoboSTEAM is an Erasmus+ pr...
The integration of a Supercomputer in the educational process improves student’s technological skills. The aim of the paper is to study the interaction between science, technology, engineering, and mathematics (STEM) and non-STEM subjects for developing a course of study related to Supercomputing training. We propose a flowchart of the process to i...
As in other research fields, the development of learning analytics is influenced by the networks of researchers that contribute to it. This paper describes one of such networks: the Spanish Network of Learning Analytics (SNOLA). The paper presents the research lines of the members of SNOLA, as well as the main challenges that learning analytics has...
Information dashboards are everywhere. They support knowledge discovery in a huge variety of contexts and domains. Although powerful, these tools can be complex, not only for the end-users but also for developers and designers. Information dashboards encode complex datasets into different visual marks to ease knowledge discovery. Choosing a wrong d...
Version control systems’ usage is a highly demanded skill in information and communication technology professionals. Thus, their usage should be encouraged by educational institutions. This work demonstrates that it is possible to assess if a student can pass a computer science-related subject by monitoring its interaction with a version control sy...
Parallel Programming skills may require long time to acquire. "Think in parallel" is a skill which requires time, effort, and experience. In this work, we propose to facilitate the learning process in parallel programming by using instant messaging by students. Our aim is to find out if students' interaction through instant messaging is beneficial...
We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curric...
This document presents the main topics and objectives of the seventh edition of the Track on Learning Analytics within the 2019 International Conference Technological Ecosystems for Enhancing Multiculturality (TEEM'19). The introductory article also details the review process followed for submission of contributions and gives an overview of the acc...
The ISELEAR (International Workshop on Software Engineering for E-Learning) workshop series are focused on the technical and engineering aspects of E-Learning ecosystems. Unlike other venues in E-Learning, which highlight pedagogical aspects, the main topics of ISELEAR concern the different software engineering methods, techniques and tools used fo...
Teamwork methodology and classroom response systems have been used in several educational contexts with positive effects. These systems are aimed to increase active engagement in the classroom and to improve the academic performance. In this paper, the authors present an initiative to implement these methodologies in a Chinese higher education cont...
The present paper analyzes the question of how important is the implementation of a supercomputer in the educational process, mainly in universities, as an active actor in the training of future professionals in a great variety of fields, that allow them to improve their technological skills, very appreciated in the labor market and in the research...
Learning Analytics allows to describe, diagnose, predict and prescribe learning, especially in Higher Education. Two thousand eight hundred fifty-three papers related to Learning Analytics are stored in the Scopus bibliography database from 2014 until the middle of 2019, evidencing the importance and increasing interest in this line of research. Th...
Version Control Systems are commonly used by Information and communication technology professionals. They allow monitoring the single activity of different people working in the same project through all the project's lifetime. Thus, Version Control Systems are also used by educational institutions. The aim of this work is to demonstrate that the ac...
Robotics in education has special relevance in current digital society where students should know how to deal with technology. In this paper, it is presented an educational experiment in the mobile robotics domain. The referred experiment was part of a summer camp, which took place at the Polytechnic Institute of Bragança Portugal, being its techno...
After the computational thinking sessions in the previous 2016-2018 editions of TEEM Conference, the fourth edition of this track has been organized in the current 2019 edition. Computational thinking is still a very significant topic, especially, but not only, in pre-university education. In this edition, the robotic has a special role in the trac...
Background and purpose: The recent literature established that human resource development (HRD) is significantly related to organizational effectiveness (OE). In rapidly changing environments, the organizations should strive to address the shifts in the environment and cope with markets conditions through developing dynamic capabilities, in return,...
Las Analíticas de Aprendizaje son la recopilación, análisis y visualización de datos del proceso de aprendizaje y su entorno. La utilización de las Analíticas de Aprendizaje provee la oportunidad para construir modelos que permitan analizar y fortalecer el proceso de aprendizaje a nivel educativo medio y superior. En los últimos 5 años (2014-2018),...
Nowadays, teleoperation systems are increasingly used for the training of specific skills to carry out complex tasks in dangerous environments. One of the challenges of these systems is to ensure that the time it takes for users to acquire these skills is as short as possible. For this, the user interface must be intuitive and easy to use. This doc...
Information and communication technologies are increasingly mediating learning and teaching practices as well as how educational institutions are handling their administrative work. As such, students and teachers are leaving large amounts of digital footprints and traces in various educational apps and learning management platforms, and educational...
Learning happens not only in the traditional educational institutions but beyond them, and it is not limited to an established academic time period. We study anywhere, anytime; many different and tools and services that facilitate learning are not confined to a specific environment or platform. Such set of tools and services used for educational pr...
Information dashboards are useful tools for exploiting datasets and support decision-making processes. However, these tools are not trivial to design and build. Information dashboards not only involve a set of visualizations and handlers to manage the presented data, but also a set of users that will potentially benefit from the knowledge generated...
In our present professional and educational contexts one of the key competences to assess is the teamwork competence. However, this require not only to explore the development of the competence by a group but how it is acquired by each of its members. In order to do so it is necessary to analyze several issues and one of the most relevant is studen...