Miguel L. Bote-Lorenzo

Miguel L. Bote-Lorenzo
Universidad de Valladolid | UVA · Department of Theory of Signal and Communications and Telematic Engineering

PhD in Telecommunications Engineering

About

113
Publications
16,185
Reads
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1,590
Citations
Additional affiliations
August 2011 - present
Universidad de Valladolid
Position
  • Professor (Associate)
Education
October 2001 - December 2005
Universidad de Valladolid
Field of study
  • Telecommunications Engineering

Publications

Publications (113)
Chapter
There is a deluge of Cultural Heritage Linked Open Data containing detailed information (e.g., location, architectural styles, etc.). Teachers could use this Open Data to generate meaningful learning tasks. However, most teachers are not using this information. This may be because they are not aware of these information sources or because they have...
Article
This paper presents Casual Learn, an application that proposes ubiquitous learning tasks about Cultural Heritage. Casual Learn exploits a dataset of 10,000 contextualized learning tasks that were semiautomatically generated out of open data from the Web. Casual Learn offers these tasks to learners according to their physical location. For example,...
Chapter
Educawood is a socio-semantic annotation system intended for environmental learning in Secondary and Higher Education. It can be used to socially annotate trees and other ecosystem structures such as dead wood. Furthermore, Educawood allows the exploration of existing semantic datasets of land cover maps and forestry inventories as well as social t...
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This paper presents a case study that analyzes the orchestration of a ubiquitous learning situation involving a teacher and 89 secondary-school students using Casual Learn. This case study allows us to illustrate how teachers can use Casual Learn to orchestrate ubiquitous learning situations to learn Cultural Heritage. During the case study, Casual...
Chapter
This demo paper presents SCARLETT, a Smart Learning Environment designed to track the evolution of learners across formal and informal contexts in order to provide personal support to learners. SCARLETT benefits from a variety of Technology Enhanced Learning systems and tools for collecting information about the students actions across physical and...
Article
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Magnetic resonance is an imaging modality that implies a high complexity for radiographers. Despite some simulators having been developed for training purposes, we are not aware of any attempt to quantitatively measure their educational performance. The present study gives an answer to the question: Does an MRI simulator built on specific functiona...
Article
This paper proposes a template-based approach to semi-automatically create contextualized learning tasks out of several sources from the Web of Data. The contextualization of learning tasks opens the possibility of bridging formal learning that happens in a classroom, and informal learning that happens in other physical spaces, such as squares or h...
Conference Paper
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This paper presents a dataset of a collaborative learning situation. Students were enrolled in two undergradute courses on computer networks where they were required to carry out a set of learning activities supported by Moodle and an on-line collaborative environment called CoTrackV2. The data collected includes logs of the writing process of shar...
Article
Smart learning environments (SLEs) have gained considerable momentum in the last 20 years. The term SLE has emerged to encompass a set of recent trends in the field of educational technology, heavily influenced by the growing impact of technologies such as cloud services, mobile devices, and interconnected objects. However, the term SLE has been us...
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Smart Learning promises the connection between formal and informal learning, but how to offer informal learning tasks related to formal learning is still a challenge. This demonstration paper presents CasualLearn, a smart learning application that bridges formal and informal learning to learn History of Art in the Spanish region of Castile and Leon...
Article
Background and objective: In this paper we propose to include an intelligent tutoring system (ITS) within a magnetic resonance (MR) simulator that has been developed in house. With this, we intend to measure the impact, in terms of user experience, of including an ITS in our simulator. Methods: We thoroughly describe the integration procedure an...
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In community networks, users access the web using a proxy selected from a list, normally without regard to its performance. Knowing which proxies offer good response times for each client would improve the user experience when navigating, but would involve intensive probing that would in turn cause performance degradation of both proxies and the ne...
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A new web-based education-oriented magnetic resonance (MR) simulator is presented. We have identified the main requirements that this simulator should comply with, so that trainees can face useful practical tasks such as setting the exact slice position and its properties, selecting the correct protocol or fitting the parameters to acquire an image...
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Smart Education requires bridging formal and informal learning experience. However, how to create contextualized learning resources that support this bridging remains a problem. In this paper, we propose to exploit the open data available in the Web to automatically create contextualized learning resources. Our preliminary results are promising, as...
Conference Paper
Smart Education promises personalized learning experiences that bridge formal and informal learning. Our proposal is to exploit the Web of Data to automatically create learning resources that can be, later on, recommended to a learner based on her learning interests and context. For example, a student enrolled in an arts course can get recommendati...
Article
Peer review is one approach to facilitate formative feedback exchange in MOOCs; however, it is often undermined by low participation. To support effective implementation of peer reviews in MOOCs, this research work proposes several predictive models to accurately classify learners according to their expected engagement levels in an upcoming peer-re...
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Despite the advantages of MOOCs, such as the open and free access to education, these courses are criticized for students’ lack of motivation and their high dropout rates. Gamification is a technique used to increase student motivation and engagement in small-scale educational contexts. However, the effects of gamification on student engagement hav...
Conference Paper
With the aim of supporting instructional designers in setting up collaborative learning activities in MOOCs, this paper derives prediction models for student participation in group discussions. The salient feature of these models is that they are built using only data prior to the learning activity, and can thus provide actionable predictions, as o...
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Despite the benefits of MOOCs (e.g., open access to education offered by prestigious universities), the low level of student engagement remains as an important issue causing massive dropouts in such courses. The use of reward-based gamification strategies is one approach to promote student engagement and prevent dropout. However, there is a lack of...
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This paper presents the findings of a mixed-methods research that explored the potentials emerging from aligning learning design (LD) and learning analytics (LA) during the design of a predictive analytics solution and from involving the instructors in the design process. The context was a past massive open online course, where the learner data and...
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Collaborative learning can improve the pedagogical effectiveness of MOOCs. Group formation, an essential step in the design of collaborative learning activities, can be challenging in MOOCs given the scale and the wide variety in such contexts. We discuss the need for considering the behaviours of the students in the course to form groups in MOOC c...
Chapter
Smart Learning Environments hold promise of adapting learning processes to the individual context of students and connecting formal with non-formal learning. To do so, SLEs need to know the current context of the students, regardless of the physical or virtual space where learning takes place. This paper presents an architecture that assists in the...
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While parameter sweep simulations can help undergraduate students and researchers to understand computer networks, their usage in the academia is hindered by the significant computational load they convey. This paper proposes DNSE3, a service oriented computer network simulator that, deployed in a cloud computing infrastructure, leverages its elast...
Conference Paper
This paper presents the SmartLET project, a coordinated research project funded by the Spanish Ministry of Science, Innovation and Universities, which just started in 2018. The main aim of this project is to provide support for the design and orchestration of Smart Learning Environments (SLEs) with the support of learning analytics and the Internet...
Conference Paper
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Although the massive and open nature of MOOCs necessitates more technology support for instructors, existing prediction research has been barely capable of offering real-world solutions. One critical case where MOOC instructors could benefit from real-time technological support is the design of collaborative activities, in particular group formatio...
Article
Accurate link quality predictions are key in community wireless mesh networks (CWMNs) to improve the performance of routing protocols. Unlike other techniques, online machine learning algorithms can be used to build link quality predictors that are adaptive without requiring a predeployment effort. However, the use of these algorithms to make link...
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Collaborative learning strategies, which can promote student learning and achievement, have rarely been incorporated into pedagogies of MOOCs. Such strategies, when implemented properly, can boost the quality of MOOC pedagogy. Nonetheless, the use of collaborative groups in MOOCs is scarce due to several yet critical contextual factors (e.g., massi...
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The early detection of learners who are expected to disengage with typical MOOC tasks such as watching lecture videos or submitting assignments is necessary to enable timely interventions aimed at preventing it. This can be done by predicting the decrease of academic engagement indicators that can be derived for different MOOC tasks and computed fo...
Conference Paper
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Las simulaciones de barridos de parámetros tienen un gran potencial en el estudio de redes telemáticas, especialmente en contextos docentes. Sin embargo, el elevado tiempo necesario habitualmente para completar este tipo de simulaciones es una limitación importante para su uso. En este artículo se propone DNSE3, un entorno que permite la ejecución...
Conference Paper
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Although MOOCs are being established as a very popular technology to support learning, they are often criticized for their lack of support to active pedagogies and the high drop-out rates. One approach to face this problem is gamification, due to the promising benefits already shown at small-scale environments. Attending to the current and growing...
Conference Paper
Full-text available
Although there is significant evidence regarding benefits of small group collaboration in small-scale contexts, several challenges have been detected about the use of collaborative learning in MOOCs. Group formation, which is a crucial activity in order to achieve effective collaboration, is scarcely covered in MOOC platforms, which do not allow th...
Conference Paper
Full-text available
Peer review has been an effective approach for the assessment of massive numbers of student artefacts in MOOCs. However, low student participation is a barrier that can result in inefficiencies in the implementation of peer reviews, disrupting student learning. In this regard, knowing earlier the estimate number of peer works that students will rev...
Conference Paper
Full-text available
MOOCs can bring together thousands of students with different background in the same course. This fact presents a good opportunity for instructors to design and enact collaborative activities that may involve groups. However, MOOCs present some drawbacks that can hinder the completion of this kind of activities such as the high drop-out rates, the...
Conference Paper
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Despite the success of MOOCs to promote open leaning, they are usually criticized for their high drop-out rates and behaviorist pedagogical approach. Some active learning strategies, such as collaboration and gamification, have shown their potential to overcome some of these problems at low scale. However, the design and implementation of such stra...
Conference Paper
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Effective use of Collaborative Learning in MOOC contexts faces many challenges. One of them regards the possibility to create groups according to a set of criteria, which is not currentlly supported by MOOC platforms. This paper presents our work in progress on this problem. We introduce the design and initial results of an experiment where groups...
Conference Paper
Predicting the decrease of students' engagement in typical MOOC tasks such as watching lecture videos or submitting assignments is key to trigger timely interventions in order to try to avoid the disengagement before it takes place. This paper proposes an approach to build the necessary predictive models using students' data that becomes available...
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p class="3">This paper presents We-Share, a social annotation application that enables educators to publish and retrieve information about educational ICT tools. As a distinctive characteristic, We-Share provides educators data about educational tools already available on the Web of Data while allowing them to enrich such data with their experience...
Conference Paper
Integration of collaborative learning in MOOCs (Massive Open Online Courses) is an open research challenge. However, team formation and subsequent management are complex tasks that depend on multiple factors, both pedagogical and technological. To fulfill these tasks, it would be helpful to provide teachers with supporting tools. This paper analyze...
Conference Paper
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Gamification is an emerging technique with potential benefits in different educational approaches. This is the case of ubiquitous learning, where gamification can help drive different students' behaviors and increase their engagement while learning across physical and virtual spaces. Unfortunately, the proposals supporting teachers to create gamifi...
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This paper surveys the state of the art on the use and research of cloud computing in education following a systematic methodology. After a comprehensive search of the scientific literature, 112 works were selected for the review. The survey identifies and analyzes the advantages and risks that the use of cloud computing may have for the main stake...
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This study critically reviews the recently published scientific literature on Linked Data proposals in the educational field. After systematically searching online bibliographic databases, 33 original works satisfied the scope and quality criteria, and thus were included in this review. Studies were classified with respect to TEL research areas; in...
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Virtual Learning Environments (VLEs) such as Moodle or Sakai are now commonplace in many educational settings, but the limited set of built-in tools (e.g. chats or forums) is often mentioned as a drawback. While successful solutions to integrate Software as a Service (SaaS) tools are reported in the literature (e.g. IMS Basic LTI and GLUE!), there...
Article
GLUE! is an integration architecture that allows teachers to easily set up an LMS environment with several external tools to carry out complex collaborative learning situations in distance settings. Though its effectiveness in alleviating the burden on teachers of deploying and enacting such situations has been studied elsewhere, there are no studi...
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There are several Information and Communication Technology (ICT) tool registries that support educators when searching ICT tools for their classrooms. A common problem in these registries is how their data is sustained, since educational descriptions of ICT tools are hard to create and maintain updated. This paper proposes SEEK-AT-WD, an infrastruc...
Conference Paper
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Computer simulation is a technique often used in education to study and understand the behavior and characteristics of a real system, applications or platforms. However, in order to achieve reasonable response times for an educational setting, many computational resources are demanded, which often leads to an oversized infrastructure. This paper di...
Conference Paper
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This paper presents the design and development of WeShare, a social annotation application that allows educators to search, create and enrich descriptions of Information and Communication Technologies (ICT) tools from the Web of Data. As many others social applications, We-Share allows educators to publish information about the ICT tools they use i...
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The integration of external tools in Virtual Learning Environments (VLEs) aims at enriching the learning activities that educational practitioners may design and enact. This paper presents GLUE!, an architecture that enables the lightweight integration of multiple existing external tools in multiple existing VLEs. GLUE! fosters this integration by...
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This paper discusses the lightweight integration of external applications in different learning environments like LMSs, PLEs or MOOCs using the GLUE! architecture. Also, the current status of GLUE! is presented, describing the particularities of integrating external applications in Moodle, LAMS and MediaWiki. Finally, the paper gives instructions t...
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A computer representation of teaching-learning processes in collaborative learning settings consists of modelling not only the sequence of learning activities and educational resources as existing learning design languages propose, but also modelling both the sequence of invocations of tools needed to carry out the learning activities and the flow...
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This paper presents a Distributed Network Simulation Environment (DNSE) based on grid technology that, unlike the well‐known ns‐2 simulator, provides two important features that facilitate the study of network scenarios that require running multiple simulations. First, the DNSE is capable of automatically handling the realization of multiple distri...
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The use of Information and Communication Technologies (ICT) tools to support learning activities is nowadays generalized. Several educational registries provide information about ICT tools in order to help educators in their discovery and selection. These registries are typically isolated and require much effort to keep tool information up to date....
Conference Paper
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This paper presents a case study of the usage of GLUE!, a loosely-coupled architecture that enables the integration of external tools in VLEs. The case study is a collaborative learning situation carried out through a VLE, but involving several external tools. GLUE! is used to instantiate and enact this situation in two authentic experiments. Evalu...
Conference Paper
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The main objective of this paper is to illustrate the instantiation and enactment of a collaborative learning situation that requires the integration of three external tools, in two different VLEs (Moodle and LAMS), with GLUE!. GLUE! facilitates the instantiation of collaborative activities, reducing the time and effort educators need for the creat...
Conference Paper
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The deployment of non-trivial colaborative learning situations in VLEs is a burdensome and eror- prone proces for teachers, especialy as the number of participants, groups, tols and activites grows. Besides, this deployment frequently sufers from the limited set of VLE built-in tols teachers can select to suport learning activites. GLUE! and GLUE!-...
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A teaching-learning process formalized through the IMS-Learning Design specification (IMS-LD) comprises a sequence of learning activities (learning flow) as well as a sequence of outcomes which are the result of using tools and services in order to support the learning activities (data flow). Although the automation of the learning flow has been ac...
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This paper presents a new allograph extraction method. The proposed technique is based on two clustering phases. First, a rough clustering of handwritten data is made taking into account both characters' global and local information. Next, the clustering is refined in order to obtain clusters of characters belonging to the same allograph that is fi...