Michiel de LangeUtrecht University | UU · Department of Media and Culture Studies
Michiel de Lange
PhD
About
101
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Introduction
Michiel de Lange (1976) is an Assistant Professor in New Media Studies, Department of Media and Culture Studies, Utrecht University; co-founder of The Mobile City, a platform for the study of new media and urbanism; and works as a researcher in the field of digital media technologies, urban culture, identity and play.
* Personal blog: https://blog.bijt.org
* Institutional page: http://www.uu.nl/medewerkers/MLdeLange
Skills and Expertise
Publications
Publications (101)
Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we...
Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we...
In this paper, we present and reflect upon a creative and participatory approach for engaging citizens in imagining desirable “zero”-waste futures that include different values and perspectives. The approach emerged through a 4-month collaboration involving academic researchers and creative professionals and was prototyped in a formerly industrial...
In this paper, we propose the concept of controversing as an approach for engaging citizens in debates around the datafied city and in shaping responsible smart cities that incorporate diverse public values. Controversing addresses the engagement of citizens in discussions about the datafication of urban life by productively deploying controversies...
This article explores datawalking as a novel method in media and communication research for studying datafication. Drawing from existing literature, datawalking is characterized as an embodied, situated and generative practice. These affordances of walking help to tackle existing research challenges and connect lived experiences to data infrastruct...
With the lens of the hackable city, we want to highlight a vision of the city as a site of both collaboration as well as struggle and conflicts of interests. In this account, new media technologies enable citizens to organise, mobilise, innovate and collaborate towards commonly defined goals. As a lens, the hackable city aims to bring out the under...
The current datafication of cities raises questions about what Lefebvre and many after him have called “the right to the city.” In this contribution, I investigate how the use of data for civic purposes may strengthen the “right to the datafied city,” that is, the degree to which different people engage and participate in shaping urban life and cul...
Introduction
In this collection of essays we wish to propose the notion of urban interfaces as a lens through which we can explore how situated media, art, and performances shape, critically reflect on, intervene in, and reimagine contemporary, urban public spaces. We focus on contemporary cities as complex, socially dynamic and increasingly perfor...
In this collection of essays, we advance the notion of urban interfaces to explore how situated media, art, and performances (co-)constitute and (co-)construct the public spaces of our mediatized cities. Central is the question how urban interfaces may act as privileged sites to negotiate contemporary frictions in and about these spaces – frictions...
This open access book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital techn...
This contribution explores concepts, approaches and technologies used to make urban public spaces more playful and artful. Through a variety of compelling narratives involving play and art it assists in the design of new cyberparks, public spaces where digitally mediated interactions are an inherent part. How can play and interactive art be used to...
Although civic participation is an inseparable part of contemporary urban planning, the civic skills needed for meaningful engagement in the planning process and the way citizens learn them are still controversial issues. Digital transformations establish thematic connections between hitherto separated disciplines like media and communication studi...
The Playful Citizen
Civic Engagement in a Mediatized Culture
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 pres...
In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic , or playful , engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and eco...
How can citizens become active city-makers alongside design professionals, local government institutions and others, by creatively using digital technologies in collaborative processes of urban planning and management? This challenge is particularly daunting in the Buiksloterham, a brownfield area in Amsterdam North, that is assigned as an urban la...
In the debate about smart cities, an alternative to a dominant top-down, tech-driven solutionist approach has arisen in examples of ‘civic hacking’. Hacking here refers to the playful, exploratory, collaborative and sometimes transgressive modes of operation found in various hacker cultures, this time constructively applied in the context of civics...
Part 3 Programming and Activating Cyberparks deals with the variety of ways in which urban public spaces can be reinvigorated through the use of digital media technologies. As is outlined in the introduction to this volume, digital media technologies profoundly shape the use and perception of urban public spaces. Critical observers have noted that...
This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores t...
The digital era has brought about huge transformations in the map itself, which to date have been largely conceptualised in spatial terms. Novel objects, forms, processes and approaches have emerged and pose new, pressing questions about the temporality of digital maps and contemporary mapping practices: in spite of its implicit spatiality, digital...
Can computer hacking have positive parallels in the shaping of the built environment? The Hackable City research project was set up with this question in mind, to investigate the potential of digital platforms to open up the citymaking process. Its cofounders Martijn de Waal, Michiel de Lange and Matthijs Bouw here outline the tendencies that their...
Cities are becoming increasingly complex, both in terms of their social and cultural context, and in the technological solutions that are necessary to make them function. In parallel, we are observing a growing attention toward the public dimension of design, addressing societal challenges and opportunities at an urban scale. Conceptualizing, ideat...
New digital technologies without doubt are transforming practically all spheres of our lives. In education, many new concepts emerge with technological development. One such concept is Smart Education, which is an education strategy for Smart Cities. Smart Education can be considered as technology enhanced education emerging in technology-enhanced...
The DC9 workshop takes place on June 27, 2015 in Limerick, Ireland and is titled "Hackable Cities: From Subversive City Making to Systemic Change". The notion of "hacking" originates from the world of media technologies but is increasingly often being used for creative ideals and practices of city making. "City hacking" evokes more participatory, i...
The project idea reflects European Commision recommended Work Programm 2013 for information and communication technologies management. Surveys conducted by analysts such as Forrester Research (2012) demonstrate that social technologies continue to grow in popularity inside the society and these developments will have an influence on policies and dr...
Mit der Konvergenz von Mobilfunk und Internet, GPS, digitaler Kartographie und Social Networks hat sich ein Feld »lokativer« Medien herausgebildet, denen in den heutigen Medientechniken und -praktiken eine zentrale Bedeutung zukommt. Die Beiträge des Bandes widmen sich diesem jüngsten Medienwandel und bieten Einblick in die Entwicklungen und Phänom...
Over the last few years, the term 'smart cities' has gained traction in academic, industry, and policy debates about the deployment of new media technologies in urban settings. It is mostly used to describe and market technologies that make city infrastructures more efficient, and personalize the experience of the city. Here, we want to propose the...
Are the humanities still relevant in the twenty-first century? In the context of pervasive economic liberalism and shrinking budgets, the importance of humanities research for society is increasingly put into question. This volume claims that the humanities do indeed matter by offering empirically grounded critical reflections on contemporary cultu...
The program Made By Us explores the role of digital media in ‘city-making’ – the complex process by which institutions, architects, designers and citizens bring their cities into being. The specific focus was on the role of digital media in the repurposing of industrial heritage sites.
In Divining a Digital Future (2011), computer scientist Paul Dourish (Professor of Informatics at the University of California, Irvine) and cultural anthropologist Genevieve Bell (Intel Interaction and Experience Research Lab) again team up in an attempt to marry ethnography with ubiquitous computing (ubicomp) research. The book heavily builds on s...
The mobile phone has become part of our everyday lives with astonishing
speed. Over four billion people now have access to mobile phones, and this
number keeps increasing. Mobile media technologies shape how we
communicate with each other, and relate to the world. This raises
questions about their influence on identity. Medium-specific properties
a...
Culture and creativity are the latest “buzzwords” in the debate regarding innovation strategies for the knowledge economy. But what is the cultural dimension of the knowledge economy? How do we connect culture and economy? In addition what are the implications for the public domain? These were the central questions of the Creative Capital conferenc...