Michalis Ioannou

Michalis Ioannou
University of Patras | UP

PhD Candidate - University of Patras - Early Childhood Educator - STEAM Educator

About

19
Publications
7,761
Reads
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45
Citations
Additional affiliations
September 2015 - September 2020
University of Western Macedonia
Position
  • Researcher
Education
March 2022 - March 2025
University of Patras
Field of study
  • Didactics of Physics
September 2015 - February 2017
University of Western Macedonia
Field of study
  • Science, Environment & Technology in Education
September 2011 - July 2015
University of Western Macedonia
Field of study
  • Early Childhood Education

Publications

Publications (19)
Conference Paper
Full-text available
https://bit.ly/3k9FGvP Η πανδημία της νόσου COVID-19 ώθησε στην άμεση ανάγκη για εξ αποστάσεως εκπαίδευση στο Νηπιαγωγείο. Το περιβάλλον της εξ αποστάσεως εκπαίδευσης είναι πρωτόγνωρο τόσο για τους εκπαιδευτικούς όσο και τα παιδιά αυτής της ηλικίας. Ωστόσο αυτές οι συνθήκες έχουν ένα ιδιαίτερο ενδιαφέρον για δραστηριότητες STEAM και την υλοποίησή...
Article
Full-text available
In recent years, ICT has become a fundamental element of almost all aspects of formal and non-formal education. Educational Robotics (ER) as an ICT subfield has triggered many studies of ER educational utilization. Furthermore, there is also a growing interest in studies in Special Education with ER and ICT in general, usually focusing on emotional...
Article
In recent years, ICT has become a fundamental element of almost all aspects of formal and non-formal education. Educational Robotics (ER) as an ICT subfield has triggered many studies of ER educational utilization. Furthermore, there is also a growing interest in studies in Special Education with ER and ICT in general, usually focusing on emotional...
Chapter
Nowadays, children have their first experience of using a mobile device very early in their life (even under their 2nd year). Furthermore, STEAM in Early Childhood Education (ECE) draws more attention lately, while a lot of discussion is being made regarding the integration of mobile applications in educational settings, formal and informal. A very...
Conference Paper
Τα τελευταία χρόνια η εκπαίδευση STEAM αποτελεί ένα σημαντικό πεδίο έρευνας. Ιδιαίτερα η Μηχανική είναι ένας τομέας που παρουσιάζει αρκετό ενδιαφέρον στο Νηπιαγωγείο. Φαίνεται να μπορεί να υλοποιηθεί, κυρίως, μέσω του Μηχανικού Σχεδιασμού. Εισάγοντας την Μηχανική στις μικρές ηλικίες δίνεται η ευκαιρία στα παιδιά να αναπτύξουν γνώσεις και δεξιότητες...
Conference Paper
Full-text available
Τα τελευταία χρόνια παρατηρείται έντονη ερευνητική δράση αναφορικά με την εκπαιδευτική αξιοποίηση ρομποτικών κατασκευών. Το BlueBot, ως μετεξέλιξη του BeeBot ανήκει στην κατηγορία των περιπατητών εδάφους (floor roamers) και αξιοποιείται αρκετά στην προσχολική και πρωτοσχολική ηλικία. Σε αυτή του την έκδοση υποστηρίζει τέσσερις διαφορετικούς τρόπους...
Conference Paper
Full-text available
Η ταχύτητα είναι μια δύσκολη έννοια για τα παιδιά του Νηπιαγωγείου και δύσκολα οι εκπαιδευτικοί της προσχολικής ηλικίας την εντάσσουν στις τάξεις τους. Ωστόσο μέσα από κατάλληλα μαθησιακά περιβάλλοντα και ιδιαίτερα με προσεγγίσεις STEAM ο εκπαιδευτικός μπορεί να προσφέρει ευκαιρίες στα παιδιά να έρθουν σε επαφή με έννοιες όπως η ταχύτητα, αναπτύσσο...
Conference Paper
This paper discusses the exploitation of arts-based teaching techniques for a subject directly connected to the issue of social inclusion. Reflecting on the data collected from a training activity within the context of an EU funded project, Artful Leadership (Project No: 2015-1-PT01-KA203-013106), the effectiveness of the approach is discussed and...
Research
Full-text available
The ‘Framework for the Key Citizenship Competences’ is the first significant deliverable of the WeAreEurope Project. The core aim of the Project is the design and implementation of a digital, online game for teaching key competences of the EU citizenship to primary school students (ages 6-10 years old). This deliverable is the outcome of an extensi...
Research
Full-text available
Executive Summary The 'Framework for the Key Entrepreneurship Competences' is the first significant deliverable of the KidVenture Project. The core aim of the Project is the design and implementation of an innovative computer learning game for Entrepreneurship Education of children (6-10 years old), that can be easily implemented in formal, non-for...
Conference Paper
Educational research in Kindergarten is gradually gaining more attention. Children who attend quality care and education programs in their early years are benefited in their future life. Also, Kindergarten lately attracts the attention of STEM (Science, Technology, Engineering and Mathematics) approaches and seems that such activities can be implem...
Conference Paper
Full-text available
Τα τελευταία χρόνια το ενδιαφέρον για τη προσέγγιση STE(A)M (Science, Technology, Engineering, Arts, Mathematics) αυξάνεται ολοένα και περισσότερο σε όλες τις βαθμίδες της εκπαίδευσης. Σε έναν κόσμο που συνεχώς αλλάζει, το νηπιαγωγείο δεν δύναται να παραμένει αδιάφορο στις εξελίξεις. Έτσι, η προσέγγιση STE(A)M φαίνεται να βρίσκει τα θεμέλια της στη...
Conference Paper
Full-text available
STEM approach is being more and more adopted in education. It seems that can lead to positive results when implemented in preschool education. In this paper the design of a set of activities for teaching the notion of speed in Kindergarten, utilizing the Sphero SPRK robot, is described. The proposed activity is part of an in progress postgraduate d...
Conference Paper
Full-text available
STEM education is being gradually adopted by all levels of Education. Kindergarten lately attracts more attention from the STEM education policy makers because it is believed that children who develop an interest in STEM at a young age are more likely to excel in the future and avoid stereotypes or other obstacles when entering STEM fields in later...
Conference Paper
Full-text available
This paper presents the design steps of an online educational game, addressed to Primary School students (6-10 years of age). Through the game, the students will be able to develop all those elements which characterize an active EU citizen. This activity is co-funded by the Erasmus+ Programme of the European Union, under the KA2 action (Project acr...
Conference Paper
Full-text available
Educational Robotics is being adopted progressively in all levels of the Education. It is exploited for teaching various concepts and subjects. In this paper the design of an action for teaching Renewable Energy Resources, Wind Energy in particular, through development of robotic windmill structure, based on the Arduino programmable microcomputer,...

Network

Cited By

Projects

Projects (5)
Project
The overall objective of this project is to lay the foundations for the implementation and uptake of STEAM approach in early childhood education, by making knowledge and activities related with Science, Technology, Engineering, Arts and Mathematics available for early childhood education teachers and children (from 3 to 6 years old).
Project
MoneyQuest is a project for children, teachers, parents and for all that hold an interest in Financial Education and computer learning games. The project's main goal is to create an innovative computer learning game for Financial Education of children between 6 and 10 years old, for use in formal, non-formal and informal education settings, and that will be available completely free Europe wide.
Project
KidVenture is a project for children, teachers, parents and for all that hold an interest on entrepreneurship education and computer learning games. The project's main goal is to create an innovative computer learning game for Entrepreneurship Education of children between 6 and 10 years old, for use in formal, non-formal and informal education settings, and that will be available completely free Europe wide. KidVenture is a project promoted by 7 organisations belonging to 5 different European countries and co-funded by the Erasmus+ Programme Erasmus + Action: KA2 – Cooperation for Innovation and the Exchange of good Practices, Strategic Partnerships for school education (project no. 2016-1-UK01-KA201-024262).