• Home
  • Michael Straeubig
Michael Straeubig

Michael Straeubig

Doctor of Philosophy

About

18
Publications
7,076
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
25
Citations
Citations since 2016
15 Research Items
20 Citations
201620172018201920202021202202468
201620172018201920202021202202468
201620172018201920202021202202468
201620172018201920202021202202468
Additional affiliations
April 2012 - August 2013
Leuphana University Lüneburg
Position
  • Lecturer
Description
  • Teaching "Gamedesign Basics", "Introduction to Creative Coding" and a practical / experimental course on "Gödel, Escher, Bach"

Publications

Publications (18)
Article
Full-text available
In this article I discuss the use of distinctions as a method for reasoning. First I trace the role of distinctions in three different theories: the formal calculus of George Spencer Brown, the constructivist biology of Humberto Maturana and Francisco Varela, and Niklas Luhmann’s theory of social systems. In the second part, play is used as an exam...
Conference Paper
Full-text available
Despite various attempts to define, explain or justify the phenomenon of play, sciences, humanities and the arts have yet to achieve a truly transdisciplinary understanding of the character of playful thinking and playing behaviour. In this paper we propose an experimental, tentative approach towards transdisciplinary understanding. First we discus...
Presentation
Full-text available
In this short presentation, I give an outline of my work (in-progress), starting from the question ”can machines play?”, which echoes Alan Turing’s question ”can machines think” asked 65 years ago. In my investigation, I am taking a systems- theoretic approach, based on distinctions such as system vs. environment, machine vs. human, and play vs. wo...
Article
Full-text available
In recent years, we have observed impressive advancements at the intersection of games and artificial intelligence. Often these developments are described in terms of technological progress, while public discourses on their cultural, social and political impact are largely decoupled. I present an alternative rhetoric by speculating about the emerge...
Presentation
Full-text available
Machines do not produce art, social systems do.
Presentation
Full-text available
Despite recent progress in natural language generation and continued efforts to create operational conversational agents, humans and machines still do not communicate with each other. To adress this problem, I attempt to shift the usual discourse grounded in linguistics and stochastic approaches towards a social systems based four-sided communicati...
Article
Full-text available
Analysis, interpretation, and construction of artificial and natural languages as well as formalizations of communication have been central concerns of Artificial Intelligence since the 1950s. Current applications for natural language processing range from real-time translation of spoken language through automated discovery of sentiment in online p...
Thesis
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existence have been brought forward in various disciplines such as psychology, anthropology, ethology and in the humanities. As an activity apparently serving no other purpose than itself, play can be simply considered a pleasant pastime. Yet its equation wi...
Article
Full-text available
Complex phenomena such as play, creativity or innovation are familiar, yet difficult to describe in a systematic manner. In this short article I propose six necessary conditions for any comprehensive description of play. Against this background I discuss my systems-theoretic, constructivist and practice-informed approach to play.
Conference Paper
Full-text available
When Alan Turing proposed the imitation game as a method to investigate the question if machines can think, he described a social system. However, the various disciplines that have pursued this seminal inquiry rarely touch base with sociological concepts. One might be tempted to say that progress has been made on brains, bodies, and on models of mi...
Presentation
Full-text available
While the game studies have made remarkable progress establishing a new discipline within the academic system (Quandt et al. 2015), the process of conceptual emancipation is far from complete. This can be observed through gradually emerging methodologies (Lankoski 2015), a difficult search for boundaries within a wider cultural domain (Sachs- Homba...
Poster
Full-text available
This poster outlines some topics of my practice-based project which aims to research, explore and extend our understanding of play by creating games and other interactions that expose systems, human and non-human, to playful experiences. I am developing the concept of a ”playful system”, which includes players and other game elements in mixed-reali...
Presentation
Full-text available
In this short presentation, I am discussing roles of distinctions: ontological (Genesis), logical (Spencer- Brown), epistemological (Radical Constructivism) and meaning-construction (Luhmann). Finally, I propose distinctions as a methodology for the game studies in order to be able to describe a wide range of phenomena related to games and play whi...
Presentation
Full-text available
Panel Discussion with Judith Ackermann, Phillip Ehmann, Marianne Halblaub Miranda, Christiane Hütter, Gwyn Morphey, Michael Straeubig. Moderation: Andreas Rauscher 1. PLAY AS TRANSFORMATIVE EXPERIENCE 2. URBAN GAMING: SOURCES AND INFLUENCES 3. GAMES AND AGENCY 4. PLAYING WITH THE DARK SIDE; OR, THE AMBIGUITIES OF GAMING 5. THE CITY AS PLAYGROUND 6....
Article
Review of Avant-Garde Videogames: Playing with Technoculture by Brian Schrank (Leonardo Reviews Online).
Conference Paper
Full-text available
Tidy City is a mobile location-based game concept that is easy to appropriate. The game has been designed with simplicity in mind so that everyone can implement their own designs within the given structure and share it online. The system comprises a game-client for Android devices and a pair of dedicated authoring tools that combine in-situ mobile...

Network

Cited By

Projects

Projects (2)
Project
The challenges facing society today demand innovative approaches, creative solutions and wider resonances that can only be obtained by drawing on multiple perspectives. Cognitive innovation is an interdisciplinary approach that aims to disrupt single-field research in cognition, creativity, and innovation.
Project
In this project I aim to develop and explore the concept of “playful systems” through the practice of mixed reality game design. A playful system is understood as a complex ensemble that displays and elicits playful behavior; the system can be a composite of interacting animate and inanimate elements. Mixed reality is a mode of perception and interaction where virtual and physical aspects blend, for example the movement of a player in physical space that is translated into a virtual environment.