Michael Lawo

Michael Lawo
University of Bremen | Uni Bremen · Faculty 03: Mathematics/Computer Science

Prof. Dr.-Ing. habil.

About

213
Publications
35,652
Reads
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1,485
Citations
Introduction
From 2004 till 2016 at TZI (www.tzi.de) of the Universitaet Bremen, and from 2009 till 2016 also Managing Director of neusta mobile solutions GmbH. Professor for applied computer science at Universitaet Bremen (retired in 2016), member of Logdynamics (www.logdynamics.de), involved in numerous projects of logistics, wearable computing and artificial intelligence and still working as consultant.
Additional affiliations
July 2004 - December 2016
University of Bremen
Position
  • Professor for Applied Computer Science
September 2009 - December 2016
neusta mobile solutions GmbH
Position
  • Manager
June 2004 - July 2018
University of Bremen
Position
  • Professor
Education
November 1975 - April 1987
University of Duisburg-Essen
Field of study
  • Optimitzation
October 1971 - October 1975
Ruhr University Bochum
Field of study
  • Structural Engineering

Publications

Publications (213)
Article
Full-text available
Human motion recognition based on wearable devices plays a vital role in pervasive computing. Smartphones have built-in motion sensors that measure the motion of the device with high precision. In this paper, we propose a human lower limb motion capture and recognition approach based on a Smartphone. We design a motion logger to record five categor...
Article
IMPAIRED: arm function and loss of manual dexterity can lead to decreased independence in activities of daily living in persons with Multiple Sclerosis (MS). In this study we verified the feasibility and efficacy of a serious games approach to supervised upper limb rehabilitation of the more affected arm in persons with MS and the cross-over effect...
Article
The prevalence of a sedentary lifestyle is a major contributor to many chronic afflictions in modern society. Objective study and monitoring to gain an accurate understanding of situated sedentary behavior, for example when at home, present considerable challenges, e.g. regarding ecological validity. Non-intrusive monitoring based on Wi-Fi signals...
Chapter
In this book chapter, we will reflect on our experiences gained in the context of testing solutions like those of the SafeMove project. The project aimed to increase the mobility of the elderly, both near their home and on journeys. Currently, elderly people often avoid leaving their home because they feel insecure outdoors. They might have differe...
Chapter
Physical activity is a major part of the user’s context for wearable computing applications. When using body-worn sensors, one can acquire the user’s physical activities. In recent years, wearable and pervasive computing were the basis of many research projects in industrial and healthcare environments. As such, projects used wearable computing tec...
Chapter
Recognizing emotional states is becoming a major part of user context for wearable computing applications. The approach presented here starts from the research hypothesis that a wearable system can acquire a user’s emotional state by using physiological sensors. The purpose is to develop a personal emotional states recognition system that is practi...
Chapter
In this book chapter, we describe a Reference Rehabilitation Platform (RRP) for Serious Games as developed in the three years EC funded eHealth project Rehab@Home. We refer to our experiences with its implementation and continuous evaluation and improvement. The RRP allows therapists, patients and caregivers to configure and monitor a sometimes – a...
Chapter
The purpose of this book chapter is to show how to solve the problem of selection of an appropriate hardware and software. This is a challenge for any non-standardized application domain and a problem any research project has when looking for a general purpose solution for a specific problem. Here we target the evaluation of a Reference Rehabilitat...
Book
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. T...
Chapter
In this chapter, recent research on context-aware mobile and wearable computing is described. Starting from the observation of recent developments on Smartphones and research done in wearable computing, the focus is on possibilities to unobtrusively support the use of mobile and wearable devices. There is the observation that size and form matters...
Article
Objectives: The feasibility and preliminary evidence for efficacy of a serious games platform compared to exergame using the Wii for arm rehabilitation in persons with multiple sclerosis (MS) was investigated. Methods: A pilot single-blind randomized (2:1) controlled in clinic trial was carried out. Sixteen persons with MS participated (age year...
Chapter
Smartphones provide rich applications and offer many crowdsensing services to end users. However, the power consumption of smartphones is still a primary issue in green computing. This paper presents a general power management framework including a data logger, an unsupervised learning algorithm of classifier, and a power-saving decision maker. The...
Conference Paper
Existing concepts for Human-Machine-Collaboration in industrial production require either the temporal or spacial separation of work places or are only applicable for small loads. By introducing a concept for the combination of work places of humans and machines we show how the temporal and spatial overlapping form of collaboration can be realized....
Article
Existing concepts for Human-Machine-Collaboration in industrial production require either the temporal or spacial separation of work places or are only applicable for small loads. By introducing a concept for the combination of work places of humans and machines we show how the temporal and spatial overlapping form of collaboration can be realized....
Chapter
Wearable computing and smart textiles are the enablers for smartPPE (Personnel Protective Equipment). Was wearable computing first the idea to integrate computing power into clothing to, e.g., access information, we observe in recent years a split into two domains: wearable computers as smartphones, glasses and wristbands on one side and smart text...
Chapter
Physical activity is a major part of the user's context for wearable computing applications. The System should be able to acquire the user's physical activities using body worn sensors. The authors propose developing a personal activity recognition system that is practical, reliable, and can be used for healthcare related applications. They propose...
Article
Obesity and dysphagia are of potential and direct serious harm to the human body health. A commonly used method is controlling food intake to avoid obesity or determining if dysphagia exists by monitoring the swallow. This paper proposes a swallow detecting principle based on nanometer materials sensor, and implements a wearable detecting system wi...
Conference Paper
Studies in the field of human-robot collaboration have shown that the direct cooperation of humans and robots can lead to increased anxiety feelings of workers. Previous studies realize either a collaboration with lightweight robots or a temporal and spatial separation of humans and robots. We use a robot with a load capacity greater than 200 kg wi...
Conference Paper
Emotional computing is a field of human computer interaction where a system has the ability to recognize emotions and react accordingly. Recognizing Emotional states is becoming a major part of a user’s context for wearable computing applications. The system should be able to acquire the user’s emotional states by using physiological sensors. We wa...
Article
Recognizing emotional states is becoming a major part of a user's context for wearable computing applications. The system should be able to acquire a user's emotional states by using physiological sensors. We want to develop a personal emotional states recognition system that is practical, reliable, and can be used for health-care related applicati...
Chapter
Recognizing emotional states is becoming a major part of a user’s context for wearable computing applications. The system should be able to acquire a user’s emotional states by using physiological sensors. We want to develop a personal emotional states recognition system that is practical, reliable, and can be used for health-care related applicati...
Article
Full-text available
Freezing of gait (FOG) is a common motor symptom of Parkinson's disease (PD), which presents itself as an inability to initiate or continue gait. This paper presents a method to monitor FOG episodes based only on acceleration measurements obtained from a waist-worn device. Three approximations of this method are tested. Initially, FOG is directly d...
Research
Full-text available
Validation of computer game systems developed for rehabilitation need an evaluation and assessment framework. Indicators of such a framework measure the user’s physical progress, behaviour of the system including sensors related to the technical requirements, user satisfaction and acceptance as well as organisational acceptance. This paper will foc...
Conference Paper
Full-text available
In this paper we review recent advances of randomized AI search in solving industrially relevant optimization problems. The method we focus on is a sampling-based solution mechanism called Monte-Carlo Tree Search (MCTS), which is extended by the concepts of nestedness and policy adaptation to establish a better trade-off between exploitation and ex...
Chapter
This chapter outlines spatial health systems and discusses issues regarding their technical implementation and employment. This concerns in particular specific diseases which manifest themselves in the spatiotemporal behaviours of patients, which show patterns that allow specific conclusions about the underlying well-being of patients. While a gene...
Conference Paper
Full-text available
In diesem Beitrag wird das Mobile Solution Center Bremen vorge-stellt und es werden die Möglichkeiten der mobilen Arbeitsunterstützung auf-gezeigt mit Aussagen zum Markt, zum Potenzial und den verfügbaren Techno-logien. Lösungen aus dem Integrierten EU-Projekt wearIT@work werden dis-kutiert für die exemplarischen Einsatzfelder Flugzeugwartung, Prod...
Article
German language: Zukunftsweisende Arbeitsumgebungen sind durch vernetzte, kooperierende Objekte charakterisiert. Die Eigenschaften dieser sogenannten cyber-physischen Systeme (CPS) beinhalten die Erfassung, Speicherung, intelligente Verarbeitung und Kommunikation von Daten. Hieraus ergeben sich neue Interaktions- und Kollaborationsmöglichkeiten in...
Conference Paper
Bestehende Konzepte zur Realisierung von Mensch-Roboter-Kollaboration haben die Einschränkung, dass entweder die Arbeit von Mensch und Roboter zeitlich voneinander getrennt ist, oder sie nur für Roboter mit einer Traglast von maximal 15 Kilogramm anwendbar sind. Wir stellen ein Konzept vor, bei der durch intelligentes Verbinden der Arbeitsbereiche...
Conference Paper
Die Verwendung von inertialen Messtechniken in der Kleidung erlaubt es, menschliche Bewegungen relativ zu einem ortsfesten Bezugssystem zu verfolgen. In industriellen Arbeitsumgebungen kann dies für einen aktiven persönlichen Schutz genutzt werden. Ziel ist die Überwindung der räumlichen oder zeitlichen Trennung von Arbeitsbereichen in der Mensch-M...
Article
This paper presents two methodologies on detecting tremor for monitoring purposes. The effectiveness of interventions for Parkinson’s Disease (PD) is evaluated based on resting tremor and other factors. An automated method for recognizing tremor in everyday life will improve current evaluation methods given the objectivity and continuous monitoring...
Chapter
Physical activity is a major part of the user's context for wearable computing applications. The System should be able to acquire the user's physical activities using body worn sensors. The authors propose developing a personal activity recognition system that is practical, reliable, and can be used for healthcare related applications. They propose...
Conference Paper
Seit der Einführung von Google Glass ist das Thema „Wearable Computing und Datenbril¬len“ in aller Munde, sowohl im privaten als auch im beruflichen Umfeld. Nach Mobile Computing heißt der neue Hype/Trend Wearable Computing; aus den in der Hand gehaltenen Geräte wie Smartphones werden am Körper getragene und freihändig be-dienbare Geräte, also Wea...
Article
Real-time, long-term pulse signal monitoring plays a significant role in monitoring chronic diseases for elder people, pregnant women etc. For users with weak pulse, a carotid pulse signal monitoring system can be appropriate. However, till today no unobtrusive solution is available. Therefore, we suggest a novel flexible and planar pressure nanose...
Conference Paper
Full-text available
Technological advancements regarding functional capabilities of products affect product development processes. We observe the following: More functionality can be included in smaller devices. New devices are invented as hybrids between existing devices. Products can be individually adapted for end customers. Although the current product development...
Data
Full-text available
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Full-text available
Chapter
In this chapter, recent research on context-aware mobile and wearable computing is described. Starting from the observation of recent developments on Smartphones and research done in wearable computing, the focus is on possibilities to unobtrusively support the use of mobile and wearable devices. There is the observation that size and form matters...
Article
Full-text available
This paper reviews related work and state-of-the-art publications for recognizing motor symptoms of Parkinson's Disease (PD). It presents research efforts that were undertaken to inform on how well traditional machine learning algorithms can handle this task. In particular, four PD related motor symptoms are highlighted (i.e. tremor, bradykinesia,...
Conference Paper
Full-text available
The REHAB@HOME project is intended as an advanced activity – with the involvement of highly qualified medical and technical partners, as well as real patients - aimed at an extensive investigation of the issues related to long-term physical/cognitive rehabilitation processes and the identification of suitable technical solutions to efficiently supp...
Data
Full-text available
The recent developments in technology inspire designers and engineers in creating more and more sophisticated and smart consumer products. However, the most ingenious device in the world will fail, if its users are not able to access the mastermind it provides. How can we best support product creators in the thorny task of inclusive design? In this...
Conference Paper
Full-text available
The recent developments in technology inspire designers and engineers in creating more and more sophisticated and smart consumer products. However, the most ingenious device in the world will fail, if its users are not able to access the mastermind it provides. How can we best support product creators in the thorny task of inclusive design? In this...
Conference Paper
Full-text available
Physical activity is a major part of a user's context for wearable computing applications. The system should be able to acquire the user's physical activities by using body worn sensors. We want to develop a personal activity recognition system that is practical, reliable, and can be used for health-care related applications. We propose to use the...
Conference Paper
Full-text available
Automation and material handling technologies for in-house logistics tasks are widely applied. Generally, modules of the automation systems are planned, programmed, and commissioned according to specific requirements. Constantly changing conditions and flexible demands of production processes pose new challenges for the dynamic composition of vario...
Article
Full-text available
The development of products that are accessible to the largest possible group of users can be regarded as a major challenge for manufacturers of consumer products. It is therefore crucial, that the product development process is supported by practical methods and tools that can help incorporate these essential human factors in early phases of the d...
Conference Paper
Full-text available
Here the research focus of a dissertation is presented. It focuses on evaluation and improvement of algorithms for recognizing Parkinson’s Disease (PD) motor symptoms in time series data. PD is a disorder of the central nervous system resulting in a loss of motor function, increased rigidity and slowness. Through application of artificial intellige...
Conference Paper
Full-text available
Physical activity is a major part of a user's context for wearable computing applications. The system should be able to acquire the user's physical activities by using body worn sensors. We want to develop a physical training recognition system that is practical, reliable, and can be used for health-care related applications. We propose to use the...
Conference Paper
Full-text available
Patients with chronic diseases and elderly like to have regular daily life in their familiar surroundings. This seems to be possible, if n intensive observation of their health status and appropriate emergency management is given. Within two EU projects, CHRONIOUS and USEFIL, we are comparing the wearable computing and ambient approach for ADL. Thi...
Chapter
Mobile multimodale Kommunikationssysteme werden zunehmend Teil unseres Lebens. Solche Systeme erlauben unter anderem die Lokalisierung des Nutzers, die Registrierung des Nutzungskontextes und die Kommunikation mit (zum Teil) übergeordneten und in der Umgebung verteilten Komponenten und Systemen. Auch in der Arbeitswelt sind solche mobilen und hochg...
Conference Paper
Automation and material handling technologies for in-house logistics tasks are widely applied. Generally, modules of the automation systems are planned, programmed, and commissioned according to specific requirements. Constantly changing conditions and flexible demands of production processes pose new challenges for the dynamic composition of vario...
Chapter
IT-ASSIST is a twenty months research project which has the goal to give elderly people the opportunity to profit from digital media. Suffering from age related impairments concerning vision, hearing, or dexterity and bad hand-eye coordination are challenges when designing user interfaces for elderly people. Common approaches are trying to model sy...
Chapter
In the future, mobile and wearable devices will increasingly be used for interaction with surrounding technologies. When developing applications for those devices, one usually has to implement the same application for each individual device. Thus a unified framework could drastically reduce development efforts. This paper presents a framework that...
Chapter
Die von Mark Weiser 1988 ersonnene Vision eines allgegenwärtigen Computers wird zunehmend Wirklichkeit. Wenn Computer in Alltagsgegenständen verschwinden, wenn »intelligente« Objekte die Umwelt bevölkern, wenn der gesamte Körper und seine Bewegungen in der Interaktion mit Computerprogrammen eingesetzt werden, dann stellen sich neue Herausforderunge...
Conference Paper
Full-text available
The development of products that are accessible to the largest possible group of users can be regarded as a major challenge for manufacturers of consumer products. It is therefore crucial, that the product development process is supported by practical methods and tools that can help incorporate these essential human factors in early phases of the d...
Conference Paper
A wearable navigation system for visually impaired and blind people in unknown indoor and outdoor environments is presented. This system will map and track the position of the pedestrian during the exploration of the unknown environment. In order to build this system the well known Simultaneous Localization and Mapping (SLAM) from mobile robotics w...
Chapter
Full-text available
The aim of inclusive product design is to successfully integrate a broad range of diverse human factors in the product development process with the intention of making products accessible to and usable by the largest possible group of users (Kirisci, Thoben et al. 2011). However, the main barriers for adopting inclusive product design include techn...
Conference Paper
Full-text available
While studies have shown advantages of approaches using simple photographs for pedestrian navigation, panoramic photographs take it to the next level and offer contextual information. Interaction supporting the user to utilize the additional value is required. We evaluated static and dynamic peephole interaction with panoramic photographs and explo...
Conference Paper
Full-text available
(VLL) has been developed at the University of Bremen. VLL enables accessing the LogDynamics Lab { a logistics research laboratory { via Internet and will provide a community platform in the future. Experiments shall be conducted, recorded and analyzed with no need for researchers to own corresponding testing equipment or to travel to existing labs....
Article
Nur durch Versuche lassen sich Lösungsansätze in der Logisik bewerten. Die in der Logistikforschung weltweit etablierten so genannten Labs könnten bei der Verkürzung von Entwicklungszyklen eine wichtige Rolle spielen. Allerdings ist der direkte Zugriff auf entsprechende Geräte in den verschiedenen Labs nicht einfach möglich. Neue Möglichkeiten des...
Conference Paper
Full-text available
The state of the art of AAL mobility assistance and challenges for future development are described. Smart navigation assistants for various mobility platforms, such as walkers, wheelchairs or tricycles, shall provide seamless transition from indoors to outdoors. The aim is to compensate for age-related decline of capabilities by physical mobility...
Article
Full-text available
The aim of inclusive product design is to successfully integrate a broad range of diverse human factors in the product development process with the intention of making products accessible to and usable by the largest possible group of users (Kirisci, Thoben et al. 2011). However, the main barriers for adopting inclusive product design include techn...
Article
Full-text available
Parkinson's disease (PD) is a progressive neurological condition. It results from degeneration of dopamine producing neurons. This paper is on research partially funded by the European Commission (AAL programme and ICT FP7) where project consortia go towards the development of a personal health system with a closed loop of detection, response and t...
Conference Paper
Full-text available
New media do not only need new techniques. In fact new media are also in need of new design rules. Is a medium totally new, the development of design rules automatically takes place in parallel to the technical development. This is different when a medium are not new but advanced. One example for that is hypervideo, where the passive medium “video”...
Conference Paper
The development of products which are accessible to the largest possible group of users can be regarded as one of the major challenges for manufacturers of consumer products. It is therefore crucial that the product development process is supported by methods and tools having the potential to include essential human factors in early phases of the d...
Conference Paper
Full-text available
Sensorization aims at equipping technical structures with an analog of a nervous system by providing a network of sensors and communication facilities that link them. The objective is that, instead of having been designed to loads and tested to conditions, a structure can experience and report design constraint violations by means of real-time self...
Book
Full-text available
Mit dem Workshop „Future Interactive Media“ nehmen wir ein Thema auf, das seit den 1990er- Jahren stetig an Bedeutung zunimmt. So wie Wikipedia als bereits klassische Web 2.0 Anwendung gerade auch wegen der Hypertextfähigkeit für die schnelle Informationsgewinnung unser Verhältnis und unseren Umgang mit dem klassischen Lexikon heute bereits nachhal...
Article
Full-text available
During the years 2004 to 2009, the European Commission Integrated Project wearIT@work has carried out the research of "wearable computing" as a technology to support the mobile workers in different environments. An imformative introduction to the research results and experiences of this project are given in this article in Chinese.
Book
Full-text available
In SiWear a mobile information and communication system for services of industrial products was developed. Two scenarios were used: “Picking” and “Service” as examples with the industrial partner Daimler AG. The partner MRC (Mobile Research Center) with the teams from production technology, security research of Hochschule Bremen and TZI and the Wea...