Michael Bhatty

Michael Bhatty
Mediadesign Hochschule Düsseldorf · Game Design

Prof. Dr.

About

24
Publications
981
Reads
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11
Citations
Introduction
Prof. Dr. Michael Bhatty is a professor for Game Design at the Mediadesign University (MD.H) of Applied Sciences in Düsseldorf, Germany. In 2010 he became a professor at the MHMK, Munich, transfering to the MD.H in late 2013, He was a lead game designer (e.g. Sacred, 2004) and chief executive producer (e.g. Moorhuhn - Piraten) in der German Games industry. As game design consultant and author he wrote the officla novels for FarCry 1 % 2, as well as a trilogy for Runes of Magic. His research focus lies on interactive story telling, narrative design, conept art and game directing - the role of the game designer as the leading and decision making director, author and producer. He has been a speaker on conferences like the GermanDevDays, Respwan, Gamescom and at the Bundeswehr (Military).
Skills and Expertise
Additional affiliations
Position
  • Game Design
Position
  • Conceptual Design
Position
  • Linear Story Telling

Publications

Publications (24)
Article
Bhatty describes problems of the German games business and introduces his new concept of the game designer in a new role as autor and director, the creative-leading 'spearhead' of the production.
Article
The article focuses on the perception of games as simplest solution for school shootings. Here another approach, focussing on games as a new form of media, has been provided.
Article
Video games are often regarded as power fantasies, yet the recent popularity of games that have disempowerment at the core of their gameplay (such as survival, survival horror, clumsiness games and hardcore games) might indicate that this perspective might be a relic that limits our understanding while playing, and creativity while creating games....
Presentation
Podcast zum Konflikt der Wahrnehmung der Spielmechanik und des Begriffes des Gameplays. (Youtube: https://youtu.be/uorJqKBcB4c)
Article
Die Begriffe Gameplay und Spielmechanik werden oft synonym verwendet. In diesem Aufsatz betrachten wir Games als Komposition aus vielen Bestandteilen und führen den Begriff der Gameplays mit der Erfahrbarkeit zusammen.
Article
Concept Art ist einer der am häufigsten falsch interpretierten Aufgabenbereiche in der Game-Produktion. In dieser Einführung betrachten wir den Unterschied von Concept zu Promoart, diskutieren Ziele und Methoden in der industriellen Production Pipeline. Eine Reihe von Einführungsübungen hilft Game Designern dabei, Concept Art zu verstehen.
Article
Bhatty proposed in his early work (1999-2008) that games are a media form of their own, thus each topic could be produced - even the life of Anne Frank. In 2012 Game Design student Gerhard 'Kira' Schmieja developed for his bachelor thesis a prototype of the secret annex wherin Anne Frank and her family took refuge. Instead of calling it 'game' he r...
Book
Conclusion of the MMORPG-novels for the Game RUNES OF MAGIC.
Article
A survey on techniques in game design for creating emotions we know from other media like film and literature.
Article
Bhatty defines games a media form of their own, thus demands at the developers come up, defining new roles for directing games and takling responsibility for the produced contents.
Article
The essence of interactive story telling, games as a media form and why we aren't producing true interactive story telling yet.
Article
the new role of the game designer as directing artist and how to do this for AAA-game-productions.
Article
A survey why games are an art form and how the dramaturgy of interactive stories works.
Article
Bhatty defines the new role of the game designer as leading author and director, a creative-leading 'spearhead' of development, orienting at the structures of the New-Hollywood-Cinematographers.
Article
A survey on the fantastic literature and media and how they influenced our reception since the Star Wars phenomenon.

Projects

Projects (2)
Archived project
Not a scientific project, but an artistic approach of transmedia.