Michael A. Herzog

Michael A. Herzog
Hochschule Magdeburg · Department of Economics

PhD

About

75
Publications
21,339
Reads
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112
Citations
Citations since 2016
34 Research Items
62 Citations
2016201720182019202020212022024681012
2016201720182019202020212022024681012
2016201720182019202020212022024681012
2016201720182019202020212022024681012
Introduction
Michael A. Herzog is a tenured full professor for Information Systems Engineering, the Vice Dean for research at the Department of Economics at Magdeburg-Stendal University and the head of the SPiRIT research group. His research and teaching focuses on Educational Technologies, Human Computer Interaction, Self-adaptive Information Systems, and IT-supported Sustainability. Dr. Herzog received a Ph.D. in information systems and a M. Sc. in computer science from Technical University Berlin.
Additional affiliations
March 2015 - August 2015
Old Dominion University
Position
  • Visiting Faculty
April 2010 - present
Hochschule Magdeburg
Position
  • Professor (Full)
January 2005 - March 2010
Hochschule für Technik und Wirtschaft Berlin
Position
  • Lecturer
Education
June 2005 - July 2009
Technische Universität Berlin
Field of study
  • Computer Science, Media Informatics

Publications

Publications (75)
Conference Paper
Full-text available
Vocational education and training in Germany are distinguished by the separation of training groups of different learning levels. In chef training, theoretical teaching content is mainly conveyed using lectures and textbooks. The abstract presentations and texts are not suitable for inclusive education. By pursuing a design science research process...
Conference Paper
The interactive exhibition prototype Casino Melanoma playfully deals with the influence of UV radiation in connection with personal factors to draw attention to the danger of contracting skin cancer. Based on the classic game of roulette, a game is played in the categories of skin type, number of nevi (birthmarks and moles), skin cancer in personal...
Conference Paper
Full-text available
People with disabilities are often denied the opportunity to obtain a vocational qualification. There is a lack of an appropriate infrastructure for an inclusive education system and recognized degrees. Therefore, didactic methods for inclusive learning situations are needed. This paper describes the user-centered development and evaluation of a se...
Conference Paper
Full-text available
Nowadays, digital competence is required for participation in working life, education, and social activities. Vocational education is the key to teaching and development of digital skills. Technology enhanced learning offers enormous potential for improving equal participation and reducing access barriers. In order to meet the demands for equal acc...
Conference Paper
The proliferation of international online collaboration in higher education as part of the curriculum raises questions of how to successfully start these online courses and prepare student teams to effectively work on a project over the course of the semester in a virtual environment. Our paper aims to analyse the possibilities of onboarding studen...
Chapter
Nowadays, digital competence is required for participation in working life, education, and social activities. Vocational education is the key to teaching and development of digital skills. Technology enhanced learning offers enormous potential for improving equal participation and reducing access barriers. In order to meet the demands for equal acc...
Article
Das deutsche Berufsbildungssystem ist durch Separation bis hin zu Exklusion geprägt und kann somit den geltenden rechtlichen Rahmen nicht umfassend realisieren. Die Separierung von Menschen mit Behinderung oder Beeinträchtigung zeigt sich beispielsweise durch Auslagerung der Berufsbildung in Berufsbildungswerke und Werkstätten für behinderte Mensch...
Article
Der BIBB-Modellversuch „Nachhaltigkeit in den Lebensmittelberufen (NachLeben)“ entwickelt und erprobt situierte betriebliche Lehr-Lernarrangements zur Förderung der Bewertungs-, Gestaltungs- und Systemkompetenz für Ausbildungsberufe in der Lebensmittelindust-rie und im Lebensmittelhandwerk. Ein Beispiel ist das Lehr-Lernarrangement „Kunststoffe im...
Book
Im Juni 2018, also gut zwei Jahre vor Ende des Qualitätspakt-Lehre-Projekts Qualität2 der Hochschule Magdeburg-Stendal fand ein Klausurtag mit über 20 Projektmitarbeiter: innen aus allen Fachbereichen, aus dem Qualitätsmanagement sowie aus dem Zentrum für Hochschuldidaktik und angewandte Hochschulforschung (ZHH) statt. Es stellte sich die Frage, wa...
Book
This book constitutes the proceedings of the 18th International Conference on Advances in Web-Based Learning, ICWL 2019, held in Magdeburg, Germany, in September 2019. The 15 full, 15 short, and 7 poster papers presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections nam...
Poster
Full-text available
Ziel des BIBB-Modellversuchs "NachLeben" sind die Entwicklung, betriebliche Erprobung, Evaluation und Verbreitung von nachhaltigkeitsorientierten, situierten Lehr-Lernarrangements für die Ausbildungsberufe der Lebensmittelindustrie.
Chapter
Full-text available
Churches have a long tradition using technology to grow their audience and to connect worshippers. Technologies used in Christian service are not even perceived as such: consider architecture, the organ, and light. Yet, faith-based organizations have always been critical of new technologies. The authors used design science research methodologies to...
Poster
Full-text available
Ein gelungener Studienstart beginnt mit ansprechenden Orientierungstagen (Grützmacher/Willige 2016). Ein interessantes studierendenorientiertes Programm unterstützt schon zu Studienbeginn die Bildung eines Gemeinschaftsgefühls in den Kohorten und wirkt so der hohen Abbruchrate in Wirtschafts-Studiengängen (BWL) entgegen. Die studentische Planung un...
Poster
Full-text available
Obwohl Ernährung ein zentrales Thema nachhaltiger Entwicklung ist, fehlen didaktische Lehr‐ Lernarrangements (L‐L‐A) zur Vermittlung von Nachhaltigkeitskompetenzen bei Auszubildenden und Ausbildungspersonal. In diesem Zuge ist zu eruieren, inwieweit das Ziel der Ausbildung „Beruflicher Handlungskompetenz“ sich mit den Ansätzen zur Entwicklung von B...
Conference Paper
Full-text available
Die vorliegende explorative Studie liefert einen Beitrag zur Transparenzdiskussion um Roboterjourna-lismus. Sie zeigt mit Blickbewegungsuntersuchungen, dass aktuell verwendete Kennzeichnungen so gut wie nicht wahrgenommen wird (2% aller Fixationen). Nur eine von 26 Proband*innen erkennt die maschinelle Urheberschaft der Texte. Die Studie zeigt auch...
Chapter
Full-text available
Evaluationsmethoden sind fest integriert in die Prozesse an Hochschulen, vor allem im Qualitätsmanagement, wie z. B. der Organisations- und Curriculums- entwicklung, sowie der Lehrevaluation (vgl. Egger/Merkt, 2016; Brahm/Jenert/ Euler, 2016). Noch wenig Wirkung zeigen Evaluationsmethoden im Bereich der direkten Entwicklung studentischer Lernprozes...
Conference Paper
Full-text available
Augment Reality conquers the art world. The paper seeks to examine a context-based use of Augmented Reality regarding cultural heritage presented in museums and at exhibitions. Custom-made hardware is supposed to help visitors to overcome inhibitions when dealing with technology. Also advantages and disadvantages of portable Augmented Reality devic...
Conference Paper
Full-text available
The GemmTable, a prototyped concept of an interactive game board for a collaborative learning scenario for museum visitors, is presented in this paper. The main goal was to demonstrate a simplified touch table access to a huge collection of very small artwork. Gemstones could be categorized and examined by the visitor according to the principle of...
Article
Full-text available
Peer review, as an e-assessment tool incorporates the human factor to treat complexity for rating and grading students. It could address the qualitative more than quantitative aspects with flexible human feedback that leads up to metacognitive knowledge aspects, which e-assessment usually is not able to achieve. Peer review is an internationally we...
Conference Paper
Full-text available
Interdisciplinary cooperation in virtual groups has become a reality and challenge for businesses and institutions in the globalised world and thus a main learning objective for business students. This paper reports an inter-university cooperation between a German University of Applied Sciences and an Austrian University, in which students of both...
Conference Paper
Full-text available
Dieser Beitrag entwickelt ein Szenario zum Forschenden Lernen, bei dem die Studierenden fächer-, hochschul- und länderübergreifend miteinander kooperieren. In virtuellen Lerngruppen wurde jeweils ein Forschungsvorhaben konzipiert und alle Phasen des Forschungsprozesses von der Formulierung der Forschungsfrage bis hin zur Konferenzpräsentation durch...
Chapter
Die vorliegenden 9 Beiträge zum Crossmedia-Express der Tagung entstanden aus einer intensiven Zusammenarbeit von Master-Studierenden unterschiedlicher Fachrichtungen und Institutionen aus zwei Ländern, begleitet von drei Lehrenden. Die überwiegend in virtueller Arbeit durchgeführten Projekte erforderten einen hohen Koordinations- und Betreuungsaufw...
Conference Paper
Full-text available
The implementation of technology driven interaction scenarios in museums faces several challenges that mainly relate to seamless integration, enhancement of user's experience, and expansion of exhibition space. After 9 related articles analyzing, 4 new interaction projects under the heading " extended exhibition " are described in this article. Adv...
Conference Paper
Full-text available
Immer mehr in Industrie 4.0 genutzte Komponenten benötigen Echtzeitfähigkeit der Kommunikation zwischen Systemen, zwischen Mensch und Maschine. Ein ständiger Überblick realer Gegebenheiten im digitalen Modell ist häufig angestrebtes Ziel. Heutige Systeme zur Lokalisierung in Innenräumen sind wirtschaftlich oft unerreichbar. Experimente an einem neu...
Conference Paper
Full-text available
Die vorliegenden 9 Beiträge zum Crossmedia-Express der Tagung entstanden aus einer intensiven Zusammenarbeit von Master-Studierenden unterschiedlicher Fachrichtungen und Institutionen aus zwei Ländern, begleitet von drei Lehrenden. Die überwiegend in virtueller Arbeit durchgeführten Projekte erforderten einen hohen Koordinations-und Betreuungsaufwa...
Chapter
Full-text available
Peer review, a well-known method for quality assurance in science, is now being used as a teaching method in universities. In this work, we present an analysis of five different teaching scenarios that use peer review as the main method. All scenarios use the same technical setting within different courses in e-business education and include approx...
Chapter
Full-text available
Medienunterstützte Lernszenarien werden von Studierenden unterschiedlich bewertet und sie erreichen auch unterschiedlich gute Erfolge, etwa im Umgang mit den Medien, in der Kommunikation innerhalb der Lerngruppen oder beim Lernerfolg. Welchen Einfluss das Geschlecht, die Berufstätigkeit, der Studiengangslevel und ganz besonders die Lernstile der St...
Book
Full-text available
Web and Internet technologies initiated the fourth industrial revolution in less than 20 years since their entry into mainstream communication scenarios, significantly changing economics and society. Digitization and mobile technologies speed up communication and provide the tools to control value chains of ever increasing complexity, that have alr...
Conference Paper
Full-text available
Die virtuelle Zusammenarbeit in global operierenden Teams ist Gegenstand eines E-Business-Lernszenarios, das zwischen der Hochschule Magdeburg-Stendal und der Johannes Kepler Universität Linz seit 5 Jahren durchgeführt und beforscht wird. Die Studierenden erarbeiten gemeinsam in interregi-onalen Kleingruppen eine analytische Wiki-Dokumentation als...
Conference Paper
Full-text available
The ROSI-3D research project aims to improve locating objects in dynamic environments significantly from a technical and economic perspective, by joining new approaches from RF engineering and computer science. Utilizing game engines for simulation purposes takes economic considerations into account by combining an optimized workflow with a highly...
Conference Paper
Full-text available
Media-supported learning scenarios achieve varying successful learning results and consequently students evaluate them differently. The impact on learning success that gender, occupation, graduation level and especially learning styles of students may have is subject to this study. 555 students participated in a transnational cooperation between tw...
Conference Paper
Full-text available
Within the framework of a broad four-year study with 550 participants in the fields of e-business and business informatics that was conducted at a German and an Austrian university, different media-based learning methods and their effects were compared. In order to be able to draw comparisons with other learning methods, a game-based learning scena...
Article
Full-text available
This document describes the concept and prototype for an “assembling” IT intergration portal to be used in higher education. Through the use of profiles, good usability and display of concentrated information students should be bound to the portal and university throughout their studies and their life. The proposed solution, to use Elgg as an infor...
Conference Paper
Full-text available
The »Digital To Analog Gaming Board« (DiTAG) is an interactive board game interface bridging the gap between the digital and the analogue game world. The projects goal is it to develop technologies and design-methods to create digital-analog board games. Thus the whole iterative design-process is documented and reflected in different papers. The ma...
Article
Full-text available
In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-by-day business. To transform these global working situations into higher education, a learning scenario between two universities in Germany and Austria was cr...
Chapter
Full-text available
This chapter deals with a learning scenario that has been developed for the acquisition of e-business competencies in various organizations. A constructivist cross-teaching-approach as well as the results of the empirical research derived from of a virtually realized interregional cooperation between a German and an Austrian university concerning b...
Conference Paper
Full-text available
Die Idee hinter DiTAG, dem »Digital To Analog Gaming Board«, ist ein modulares Interface zum Entwickeln und Spielen von Brettspielen, das die Lücke zwischen digitaler und analoger Spielwelt schließt. Das Spielbrett besteht aus einzelnen Bausteinen, die sich mittels Steckverbindungen zusammenfügen lassen und mit einem RFID-Lesegerät sowie einem Tran...
Conference Paper
Full-text available
This document describes the concept and prototype for a lifelong accompanying portal to be used in higher education. Through the use of profiles, good usability and display of concentrated information students should be bound to the portal and university throughout their studies and their life.
Conference Paper
Full-text available
Indirekte Personalkosten sind für Unternehmen in der Regel schwer zu bestimmen und werden für die Personalbedarfsplanung häufig sehr grob geschätzt. Im Folgenden wird eine Methode zur Datenermittlung für die deterministische Personal-bemessung und Ermittlung von Prozesskosten in organisatorischen Bereichen vorge-stellt, die bisher über Gemeinkosten...
Conference Paper
Full-text available
Sufficiently accurate propagation models are essential for the realization of location based solutions on basis of RFID. Based on approaches of cellular radio, analysis will be conducted with the aim of creating models that allow for increased precision in position detection of objects in a dynamic environment, considering several moving objects in...
Article
Full-text available
This paper reports about a study of a collaborative learning scenario in university education within the subject of e-business. In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-to-day business. To facilitate...
Conference Paper
Full-text available
This paper reports about a study of a peer reviewing process in university education in the subject of e-business. Peer review is a current method to control the quality of scientific publications. It is the core element of self-monitoring in scientific communities. Research methods are part of higher education, so it is reasonable to teach the stu...
Conference Paper
Full-text available
The paper at hand deals with a learning scenario that has been developed for gaining E-business competences in various organizations. A constructive cross-teaching-approach as well as the results of the empirical research derived by means of a virtually realized interregional cooperation between a German and an Austrian university concerning busine...
Conference Paper
Full-text available
In länderübergreifender Kooperation wurde eine wirtschaftswissenschaftliche Lehrveranstaltung zwischen zwei Hochschulen mit kollaborativen Medien verschränkt und durch eine Studie mit 160 Teilnehmenden begleitet. Für die Studierenden wurde eine Lernsituation kreiert, die der Realität von virtueller Zusammenarbeit in globalisierten Unternehmen nahe...
Conference Paper
Full-text available
This paper describes a study about the Beer Distribution Game in higher education as part of e-business courses. The Beer Distribution Game is a web based role playing simulation game of a supply chain. The original game was developed by the System Dynamics Group at MIT in the early 1960s. What is usually referred to as "the beer game" has been pla...
Conference Paper
Full-text available
Zusammenfassung Der vorliegende Beitrag befasst sich mit einem kollaborativen Lernszenario in einem virtuellen Cross-Teaching-Ansatz und stellt die Ergebnisse der begleitenden empirischen Untersuchung über eine virtuell durchgeführte interregionale Fallstudie zwischen einer deutschen Fachhochschule und einer österreichischen Universität im Fachgebi...
Article
Full-text available
Home automation and building services systems are integrated in many homes and buildings to meet the needs of comfort, security and efficiency of the customers. On the other hand, mobile devices such as handheld devices and smart phones are providing location-independent access to the Internet and local networks. This paper describes the requiremen...
Conference Paper
Development of context sensitive applications has evolved rapidly in the past. Context sensing is hereby mostly realized with small sensors or embedded devices. This paper describes a distributed approach to use data from mobile sensor networks for user interaction and use in a broad variety of different use cases. It gives a short introduction to...
Chapter
Full-text available
Die Vielfalt von mobilen Geräten und Präsentationsumgebungen erfordern sehr flexible Lösungen bei der automatischen Contenterstellung und -adaption. Qualitativ hochwertige Produktionen müssen bisher aufwendig manuell an die jeweiligen Verwendungszwecke angepasst werden. Die zunehmende Verbreitung vollwertiger Web- und Medienformat-Standards in mobi...
Conference Paper
Full-text available
Das Education 3.0 Zeitalter ermöglicht mit neuen Web-Technologien die Wiederentdeckung historischer Lernkulturen in einer ganz neuen Qualität. Studierende wie Wissensarbeiter erobern, organisieren und archivieren sich ihre verlinkte Welt der Fakten, sie erschaffen sich damit ihren persönlichen Wissenskosmos aus kleinteiligen Inhalten (Microcontent)...
Article
Full-text available
A primary problem in multimedia content production is the plethora of formats and the resulting multiple point-to-point transformation processes in different content formatting specifications. However, these content transformation processes can be conceptually broken down into a limited set of abstract principles. This allows a unified approach tha...
Conference Paper
Full-text available
A primary problem in multimedia content production is the plethora of formats and the resulting multiple point-to- point transformation processes in different content formatting specifications. However, these content transformation processes can be conceptually broken down into only few abstract principles. This makes it possible to develop a unifi...
Conference Paper
Full-text available
Das Education 3.0 Zeitalter ermöglicht mit neuen Web-Technologien die Wiederentdeckung historischer Lernkulturen in einer ganz neuen Qualität. Studierende wie Wissensarbeiter erobern, organisieren und archivieren sich ihre verlinkte Welt der Fakten, sie erschaffen sich damit ihren persönlichen Wissenskos- mos aus kleinteiligen Inhalten (Microconten...
Conference Paper
Full-text available
Die Produktion, Datenhaltung und Integration von Multimedia Content ist von zeitaufwändigen, kosten- und ressourcenintensiven Prozessen geprägt. Die Vielfalt der Datenrepräsentation in den Autorensystemen und die fehlende formatübergreifende Transparenz setzen dem Trend des Cross Media Authoring derzeit noch enge Grenzen. Mit dem hier diskutierten...
Chapter
Full-text available
During the federal funding program ‘New Media in Education’, a project group was established, which produces learning contents for two E-Learning offerings of an international virtual university. The continuous improvement and development of the required production processes with the objective of creating professional and competitive learning units...