Mette Agger Eriksen

Mette Agger Eriksen
Malmö University | mah · School of Arts and Communication (K3)

PhD

About

23
Publications
3,704
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175
Citations
Additional affiliations
June 2003 - present
Malmö University
Position
  • Researcher

Publications

Publications (23)
Article
Full-text available
Experiments take various forms, have various purposes, and generate various knowledge; depending on how, when and why they are integrated in a design research study with a programmatic approach. This is what we will argue for throughout this article using examples and experiences from our now finalized Ph.D. studies. Reviewing the prevailing litera...
Article
The public sector, increasingly acknowledging a need for change but strongly influenced by market logics, is experimenting with new forms of co-production of public services based on collaborations between public providers, citizens and societal actors. At the same time, Co-design researchers, are using approaches of infrastructuring and commoning...
Conference Paper
Increasingly many Participatory Design (PD) researchers and practitioners engage in urban and public contexts, which surely are about participation and democracy, but not necessarily with a main focus on technology development. These engagements are often a part of dealing with complex societal challenges such as sustainability. Today, many differe...
Article
Full-text available
Today we can see new policies that suggest more participatory models to address societal challenges. The interest in design and different forms of urban labs is also increasing. This includes participatory design (PD) that has moved out of the workplace into the urban territory. In this paper we will argue that the main contribution from PD is to s...
Conference Paper
Full-text available
Design experiments are powerful inquiries, working from the ambiguous and tentative to more firm programmatic statements. In participatory design and codesign, learning and knowing is closely tied to participation − the engagement with and manipulation of shared representations, as participants expose how they become knowledgeable in what they coll...
Conference Paper
Full-text available
“The City At Play” displays parts of how co-design researchers in collaboration with civil servants practically have engaged in exploring urban ecologies by challenging current collaborative municipal mapping and transition processes through game development. The exhibit is a narrative installation of tangible traces from the participatory prototyp...
Article
Full-text available
Experiments take various forms, have various purposes, and generate various knowledge; depending on how, when and why they are integrated in a design research study with a programmatic approach. This is what we will argue for throughout this article using examples and experiences from our now finalized PhD studies. Reviewing the prevailing literatu...
Article
Full-text available
Experiments take various forms, have various purposes, and generate various knowledge; depending on how, when and why they are integrated in a design research study with a programmatic approach. This is what we will argue for throughout this article using examples and experiences from our now finalized PhD studies. Reviewing the prevailing literatu...
Conference Paper
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of staging participation. As PD researchers, we have many such experiences, and we have argued that design games connect participants and promote equalizing power relations. However, in this paper, we will (self) critically re-connect and reflect on how pe...
Conference Paper
Design materials with unpredictable dynamic qualities such as balancing; bouncing; rolling and falling can lead to surprises that provoke a lively challenging of assumptions. In this workshop; participants will engage hands-on in exploring several contrasting kinetic materials to support negotiating service strategies and values.
Book
Full-text available
About the XLAB Over the last decade Danish schools of design and architecture have been embracing design research as a new venue for researchers, design educators and designers. The schools have moved slowly from the landscape of artisan professional educations towards a position within the larger landscape of academia and university research and e...
Chapter
Full-text available
Innovation never starts from a blank slate - rather many contributors bring previous experiences, current practices and personal interests to the table. By providing materials that support remembering, sharing and exploring these collaboratively in different ways, we can render them 'strangely familiar' and thus fruitful for innovation processes.
Chapter
One powerful co-design event is worth a thousand hours of individual work! Driving innovation as a series of co-design events helps mobilize and involve all stakeholders to explore present everyday practice and to sketch new possible futures. But what makes a co-design event powerful? And why are series of events better than a sequence of deliverab...
Article
Full-text available
In co-design projects, today, the engaging and well-explored open platform of Participatory Design (PD) workshops is increasingly being supplemented by various web-based platforms and infrastructures. However, what can we learn from these events when designing such web-based platforms and content "for" co-designers? The specific focus here is what...
Conference Paper
We started the work reported on here with the ambition to create inspirational learning environments for design and architecture students in the spirit of Weiser’s vision of taking the computer “out of the box” and making computational resources augment a design studio environment ubiquitously. Computing environments are becoming populated by a ric...
Conference Paper
Full-text available
We discuss the design ideal of explicit interaction, which is a way to approach the dimensions of explicitness versus ambience and explicitness versus obtrusiveness in ubiquitous computing. Explicit interaction refers to interaction techniques designed to make actions and intentions visible, understandable and accountable. We introduce three levels...
Conference Paper
Full-text available
This paper presents our early experiences with the design of digital technology that aims to support the process of collaborative articulation taking place at patient-caregiver consultations during post surgery rehabilitation. Augmentable paper documents (CARE paper) can be powerful resources in this process for caregiver as well as patient. The CA...
Article
Full-text available
Based on various practical experiences from several interdisciplinary and participatory design (PD) sessions and research projects the paper exemplifies and argues, like many others, that physical working materials - Material Means - can encourage engaging ways of collaborating during intense interdisciplinary and participatory design work. However...
Article
Full-text available
Design-artefacts are not interpreted in isolation but in various contexts and as part of various modes of activities. This paper aims to provide a broad methodological framework emphasizing careful combinations of artefact, context and mode of activity to create powerful design impulses in interdisciplinary it-design research teams. Critical evalua...
Article
Full-text available
1 Embodiment and interaction Mechatronics, sensors and radio frequency identification (RFID) tags inhabit new environments built upon networks of semi-autonomous objects, in which information can be spatially configured. Ubiquitous computing is perhaps the most common name for this state of affairs. It is a great challenge, however, to integrate ne...

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Projects

Projects (3)
Archived project
Project
This Urban Europe-project (2014-17) explores "urban labs" as new forms of governance - as parts of dealing with today's complex societal challenges. We explore this through action research and long-term collaboration with diverse (municipal) practitioners and various other actors in Malmö (Sweden), Maastricht (The Netherlands), Graz and Leoben (Austria). Roles of experiments and mutual learning practices (e.g. so called "co-labs" as structures of such processes) are some of the main focuses of my research in this project. Guidelines and design principles for such urban labs as parts of municipal structures is one of the main outputs of the project, which I and colleagues at Malmö University are main responsible for.