Maxime Cordeil

Maxime Cordeil
University of Queensland | UQ · School of Information Technology and Electrical Engineering

PhD

About

83
Publications
46,279
Reads
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2,943
Citations
Introduction
Maxime Cordeil is a Lecturer (Assistant Professor) at the iaLab, Faculty of Information Technoly, Monash University (Australia). His research interests are in Computer Graphics, Human-computer Interaction, Mixed/Virtual/Augmented Reality, and Tangible Interaction, for Data Visualisation.
Additional affiliations
Position
  • PhD Student

Publications

Publications (83)
Conference Paper
Full-text available
We introduce ImAxes, an immersive system for exploring multivariate data using fluid, modeless interaction. The basic interface element is an embodied data axis. The user can manipulate these axes like physical objects in the immersive environment and combine them into sophisticated visualisa-tions. The type of visualisation that appears depends on...
Article
Full-text available
This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user’s viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto...
Conference Paper
Full-text available
We introduce the concept of " spatio-data coordination " (SD coordination) which defines the mapping of user actions in physical space into the space of data in a visualisation. SD coordination is intended to lower the user's cognitive load when exploring complex multi-dimensional data such as biomedical data, multiple data attributes vs time in a...
Article
Full-text available
High-quality immersive display technologies are becoming mainstream with the release of head-mounted displays (HMDs) such as the Oculus Rift. These potentially represent an affordable alternative to the more traditional, centralised CAVE-style immersive environments. One driver for the development of CAVE-style immersive environments has been coll...
Article
Forensic investigation is a complex procedure involving experts working together to establish cause of death and report findings to legal authorities. While new technologies are being developed to provide better post-mortem imaging capabilities—including mixed-reality (MR) tools to support 3D visualisation of such data—these tools do not integrate...
Poster
Full-text available
We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system, including interactions, communication mechanisms and gamification elements, to streamline the mind-mapping proce...
Preprint
Forensic investigation is a complex procedure involving experts working together to establish cause of death and report findings to legal authorities. While new technologies are being developed to provide better post-mortem imaging capabilities---including mixed-reality tools to support 3D visualisation of such data---these tools require extra step...
Preprint
Full-text available
This paper presents the design and evaluation of GestureExplorer, an Immersive Analytics tool that supports the interactive exploration, classification and sensemaking with large sets of 3D temporal gesture data. GestureExplorer features 3D skeletal and trajectory visualisations of gestures combined with abstract visualisations of clustered sets of...
Preprint
Full-text available
We propose a half-day workshop at IEEE VIS 2023 on the topic of communication and collaboration around data. Specifically, we aim to gather researchers interested on multimodal, synchronous, and remote or hybrid forms of communication and collaboration within organizational and educational settings. This topic lies at the intersection of data visua...
Preprint
Full-text available
We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically applied to immersive visualisations at runtime and is conceptually modelled as a state machine. It is comprised of state, transition, and signal specifications. States in a...
Article
Full-text available
When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop interfaces they no longer feel like they are sharing the same space. This limitation may be overcome through collabora...
Preprint
Full-text available
When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop interfaces they no longer feel like they are sharing the same space. This limitation may be overcome through collabora...
Conference Paper
Haptic Retargeting enables spatially decoupled physical objects to provide haptic feedback for multiple virtual objects in Virtual Reality (VR). By decoupling the virtual hand from its real position, through Hand Redirection, multiple virtual objects can be mapped to a single physical proxy. However, redirection beyond a detectable level is disrupt...
Conference Paper
Full-text available
Head-mounted augmented reality (AR) displays allow for the seamless integration of virtual visualisation with contextual tangible references, such as physical (tangible) globes. We explore the design of immersive geospatial data visualisation with AR and tangible globes. We investigate the “tangible-virtual interplay” of tangible globes with virtua...
Conference Paper
Full-text available
As mixed-reality (MR) technologies become more mainstream, the delineation between data visualisations displayed on screens or other surfaces and those foating in space becomes increasingly blurred. Rather than the choice of using either a 2D surface or the 3D space for visualising data being a dichotomy, we argue that users should have the freedom...
Conference Paper
Full-text available
Immersive Analytics is now a fully emerged research topic that spans several research communities, including Human-Computer Interaction, Data Visualisation, Virtual Reality and Augmented Reality. Immersive Analytics research has identified and validated benefits of using embodied, 3D spatial immersive environments for visualisation and have shown b...
Conference Paper
Full-text available
This paper presents GestureExplorer, which features versatile immersive visualisations to grant the user free control over their perspective, allowing them to gain a better understanding of gestures. It provides multiple data visualisation views, and interactive features to support analysis and exploration of gesture datasets. A pair of iterative u...
Conference Paper
Full-text available
We demonstrate GestureExplorer, which features versatile immersive visualisations to grant the user free control over their perspective, allowing them to gain a better understanding of gestures. It provides multiple data visualisation views, and interactive features to support analysis and exploration of gesture data sets. This demonstration shows...
Article
Full-text available
Tangible controls-especially sliders and rotary knobs-have been explored in a wide range of interactive applications for desktop and immersive environments. Studies have shown that they support greater precision and provide proprioceptive benefits, such as support for eyes-free interaction. However, such controls tend to be expressly designed for s...
Article
Full-text available
With the increasing availability of head-mounted displays for virtual reality and augmented reality, we can create immersive maps in which the user is closer to the data. Embodiment is a key concept, allowing the user to act upon virtual objects in an immersive environment. Our work explores the use of embodied interaction for immersive maps. We pr...
Conference Paper
Full-text available
Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and human-computer interaction to support human data analysis with emerging technologies. This research has thrived over the past years with multiple workshops, seminars, and a growing body of publications, spanning several confe...
Conference Paper
Full-text available
Research is exploring novel ways of adding haptics to VR. One popular technique is haptic retargeting, where real and virtual hands are decoupled to enable the reuse of physical props. However, this technique requires the system to know the users' intended interaction target, or requires additional hardware for prediction. We explore software-based...
Preprint
Full-text available
Geographic data visualisation on virtual globes is intuitive and widespread, but has not been thoroughly investigated. We explore two main design factors for quantitative data visualisation on virtual globes: i) commonly used primitives (2D bar, 3D bar, circle) and ii) the orientation of these primitives (tangential, normal, billboarded). We evalua...
Article
Full-text available
This article reviews two decades of research in topics in Information Visualisation emerging from the Data Visualisation and Immersive Analytics Lab at Monash University Australia (Monash IA Lab). The lab has been influential with contributions in algorithms, interaction techniques and experimental results in Network Visualisation, Interactive Opti...
Article
Full-text available
Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most common techniques are zoom+pan and overview+detail. However, how best to enable the analyst to navigate and view ab...
Article
Full-text available
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interf...
Preprint
Visual exploration of maps often requires a contextual understanding at multiple scales and locations. Multiview map layouts, which present a hierarchy of multiple views to reveal detail at various scales and locations, have been shown to support better performance than traditional single-view exploration on desktop displays. This paper investigate...
Article
Full-text available
Visual exploration of maps often requires a contextual understanding at multiple scales and locations. Multiview map layouts, which present a hierarchy of multiple views to reveal detail at various scales and locations, have been shown to support better performance than traditional single-view exploration on desktop displays. This paper investigate...
Preprint
Full-text available
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interf...
Preprint
Full-text available
data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most common techniques are zoom+pan and overview+detail. However, how best to enable the analyst to navigate and view abstract da...
Preprint
There are a variety of graphs where multidimensional feature values are assigned to the nodes. Visualization of such datasets is not an easy task since they are complex and often huge. Immersive Analytics is a powerful approach to support the interactive exploration of such large and complex data. Many recent studies on graph visualization have app...
Preprint
Full-text available
Shared displays are well suited to public viewing and collaboration, however they lack personal space to view private information and act without disturbing others. Combining them with Augmented Reality (AR) headsets allows interaction without altering the context on the shared display. We study a set of such interaction techniques in the context o...
Article
Research into how virtual reality (VR) can be a beneficial technology for new and emerging large, complex data visualisations for data scientists is ongoing. In this paper, we evaluate three-dimensional VR navigation technique for data visualisations and test their effectiveness with a large graph visualisation. We evaluate two prominent navigation...
Conference Paper
Welcome and Overview Visualisation and Visual Analytics Introduction to Immersive Analytics Computing Beyond the Desktop Collaboration
Conference Paper
Immersive Analytics is an emerging interdisciplinary research area that investigates the use of nontraditional display and input technology to immerse users in their data. A prominent aspect this research investigates is "immersive data visualization", which uses augmented and virtual reality technology to visually immerse users in their data to fa...
Conference Paper
We present FIESTA, a prototype system for collaborative immersive analytics (CIA). In contrast to many existing CIA prototypes, FIESTA allows users to collaboratively work together wherever and however they wish---untethered from mandatory physical display devices. Users can freely move around in a shared room-sized environment, author and generate...
Preprint
Full-text available
Immersive analytics turns the very space surrounding the user into a canvas for data analysis, supporting human cognitive abilities in myriad ways. We present the results of a design study, contextual inquiry, and longitudinal evaluation involving professional economists using a Virtual Reality (VR) system for multidimensional visualization to expl...
Article
Immersive analytics turns the very space surrounding the user into a canvas for data analysis, supporting human cognitive abilities in myriad ways. We present the results of a design study, contextual inquiry, and longitudinal evaluation involving professional economists using a Virtual Reality (VR) system for multidimensional visualization to expl...
Preprint
Full-text available
Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly improving and may, in the long term, replace traditional flat panel displays in many situations. When displays are no longer intrinsically flat, how should we use the space ar...
Preprint
Full-text available
This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the globe; (b) a flat map (rendered to a plane in VR); (c) an egocentric 3D globe, with the viewpoint inside the globe; and (d) a curved map, created by projecting the map onto...
Conference Paper
Full-text available
Augmented reality (AR) and virtual reality (VR) technology are increasingly used for the analysis and visualisation of geospatial data. It has become simple to create an immersive three-dimensional AR or VR map with a combination of game engines (e.g., Unity), software development kits for streaming and rendering geospatial data (e.g., Mapbox), and...
Conference Paper
Three-dimensional scatterplots suffer from well-known perception and usability problems. In particular, overplotting and occlusion, mainly due to density and noise, prevent users from properly perceiving the data. Thanks to accurate head and hand tracking, immersive Virtual Reality (VR) setups provide new ways to interact and navigate with 3D scatt...
Conference Paper
Immersive Analytics is concerned with the design and evaluation of interactive next-generation interfaces that support human understanding, data analysis, and decision making. New immersive technologies present many opportunities for enhancing humans' experiences with data interaction, but also present many challenges, a subset of which are specifi...
Conference Paper
Full-text available
We introduce IATK, the Immersive Analytics Toolkit, a software package for Unity that allows interactive authoring and exploration of data visualisation in immersive environments. The design of IATK was informed by interdisciplinary expert-collaborations as well as visual analytics applications and iterative refinement over several years. IATK allo...
Conference Paper
Full-text available
Mid-air hand gesture interaction has long been proposed as a ‘natural’ input method for Augmented Reality (AR) applications, yet has been little explored for intensive applications like multiscale navigation. In multiscale navigation, such as digital map navigation, pan and zoom are the predominant interactions. A position-based input mapping (e.g....
Article
Full-text available
Research into how virtual reality (VR) can be a beneficial technology for new and emerging large, complex data visualizations for data scientists is ongoing. In this paper, we evaluate three-dimensional VR navigation technique for data visualizations and test their effectiveness with a large graph visualization. We evaluate two prominent navigation...
Chapter
We discuss opportunities and challenges for making people experience immersion when interacting with visual data stories. Even though visual data stories are an important means for communicating information, the extent to which viewers feel immersed in such stories has so far been hardly explored. In this chapter, we explore the concept of immersio...
Chapter
Many of the problems being addressed by Immersive Analytics require groups of people to solve. This chapter introduces the concept of Collaborative Immersive Analytics (CIA) and reviews how immersive technologies can be combined with Visual Analytics to facilitate co-located and remote collaboration. We provide a definition of Collaborative Immersi...
Article
Full-text available
Visualizing 3D trajectories to extract insights about their similarities and spatial configuration is a critical task in several domains. Air traffic controllers for example deal with large quantities of aircrafts routes to optimize safety in airspace and neuroscientists attempt to understand neuronal pathways in the human brain by visualizing bund...
Article
Full-text available
Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly improving and may, in the long term, replace traditional flat panel displays in many situations. When displays are no longer intrinsically flat, how should we use the space ar...
Article
Full-text available
This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains chal...
Article
Full-text available
We report on a controlled user study comparing three visualization environments for common 3D exploration. Our environments differ in how they exploit natural human perception and interaction capabilities. We compare an augmented-reality head-mounted display (Microsoft HoloLens), a handheld tablet, and a desktop setup. The novel head-mounted HoloLe...
Conference Paper
Full-text available
The visualisation of isosurfaces is an important step towards the understanding of many physical phenomena. Physical simulations produce large amounts of quantitative numerical information which need to be interpreted by domain experts. Traditionally, researchers use standard tools to create isosurface visualisations from fluid simulations and extr...
Conference Paper
Immersive Analytics investigates how novel interaction and display technologies may support analytical reasoning and decision making. The Immersive Analytics initiative of Monash University started early 2014. Over the last few years, a number of projects have been developed or extended in this context to meet the requirements of semi- or full-imme...