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Publications
Publications (10)
Resources related to the book are available at: https://designaftercapitalism.org/
How design can transcend the logics, structures, and subjectivities of capitalism: a framework, theoretical grounding, and practical principles.
The designed things, experiences, and symbols that we use to perceive, understand, and perform our everyday lives are mu...
This paper discusses the design and production of a groupware tool as a method for advancing a larger interdisciplinary research collaboration. Groupware is defined here as software enabling real-time collaboration. In this case study, the digital tool is being designed to facilitate participatory design through remote collaboration. Community part...
Historically, public parks and urban infrastructures have produced sites of public health and well-being. Meanwhile, evolving media forms have transformed populations into evolving subjects of public health messaging. Given the emerging realities of climate change, how might public data and public space converge to create new kinds of data-driven e...
FULL-TEXT at DOI: http://dx.doi.org/10.3998/dialectic.14932326.0002.203
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This theoretical speculation reflects on the pedagogical value of incorporating Speculative Design in the context of undergraduate design education. Based on the author’s experiences in creating, teaching, and eventually exhibiting undergraduate student work produced from a...
Design research and practice have multiple roles to play in articulating social and political issues related to public health. One such opportunity exists in interdisciplinary collaborations that extend beyond ‘design’ and ‘health’ disciplines and include historical methods of collection and interpretation. This article dissects the intentions and...
Design is a profession that lives in both sociocultural and technical settings. We cannot separate design from people, and as such, there is a need to consider design as a people-centered activity.1 Design research is not any different; it involves understanding such settings.2 However, despite many articulations of how designers might understand p...
Exhibition catalog for "Dread & Desire: Urban Futures at the Scale of the Human Body." The exhibition was curated in conjunction with the 2017 IASDR conference hosted at the University of Cincinnati. "Dread & Desire" showcased critical proposals for urban futures from Industrial, Communication, and Fashion Design students. These proposals interpret...
Similar to most cultural forms today, history is collected, edited, manipulated, stored, displayed, distributed, and otherwise produced through a complex network of post-digital techniques and media. It is often produced only by historians. History Moves is a public history project that aims to produce cogent and collective historical experiences w...
Personal computing interfaces have so fully integrated into contemporary life that their impacts on everyday choices often go unnoticed. The discipline of User Experience Design operates a user-centric methodology that similarly dissipates the designer’s sense of responsibility for the social effects produced by such systems. This situation doubly...
An exploration of methods for interfacing paper objects with computers and micro-processors to blend printed and digital media within learning environments. Experimentation with conductive inks has shaped a new area of typographic exploration that seeks to blend the constraints of drawing functional circuits with the creation of new forms of legibl...
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