Matthew Pluss

Matthew Pluss
University of Technology Sydney | UTS · Faculty of Health

Bachelor of Exercise and Sport Science (Honours)

About

20
Publications
13,623
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152
Citations
Introduction
Skills and Expertise

Publications

Publications (20)
Article
Full-text available
For many decades, researchers have explored the true potential of human achievement. The expertise field has come a long way since the early works of de Groot (1965) and Chase and Simon (1973). Since then, this inquiry has expanded into the areas of music, science, technology, sport, academia, and art. Despite the vast amount of research to date, t...
Poster
Full-text available
Introduction & Aims: Electronic sports (esports) involve players competing in video game competitions. Competition, peer pressure and skill building influence the time a player engages in practice. However, the contribution of practice activities for successful performance remains relatively unknown. Therefore, the aim of this study was to investig...
Presentation
Full-text available
Electronic sports (esports) involve individuals or teams of players competing in video game competitions through human-computer interaction. The primary aim of my PhD is to understand the factors that underlie expertise in esports performance. The first question to answer is what makes professional esports players so skilled? Study 1 investigates t...
Conference Paper
Full-text available
Introduction & Aim: eSports involves players competing in computer gaming competitions. As eSports is becoming increasingly popular, no studies have investigated performance indicators relative to playing level. Therefore, the aim of this study was to identity performance-related factors in eSports using an experienced based paradigm. Method: Expe...
Article
Full-text available
Objectives To investigate the construct and discriminant validity of a video-based decision-making assessment for talent identification in youth soccer. Design Observational study. Method A total of 328 academy youth soccer players (tier one, tier two, and tier three) from three developmental stages (late childhood, early adolescence, and mid-ado...
Article
This study followed a longitudinal design to objectively monitor practice behaviors of professional and semi-professional esports players over a year. Publicly available data were collected from 30 male Counter-Strike: Global Offensive players (age: 23.76 ± 2.88y). Players were classified into two groups: professional (n = 18) or semi-professional...
Article
Full-text available
This study aimed to investigate the test-retest reliability and discriminant validity of the Mobalytics Proving Ground™ assessment for League of Legends. Forty participants (age: 24.15 ± 3.68 y, sex: male = 31, female = 9) were a priori classified into two expertise groups: (1) esports players (age: 22.98 ± 3.64 y, sex: male = 18, female = 2), and...
Article
Full-text available
This study aimed to examine the influence of the quantity of practice and the in-game performance during practice of professional esports players over an eight-week period immediately prior to a major esports tournament. Data was collected from 43 male professional esports players (age: 23.52 ± 2.50 y). A range of measures were collected on a weekl...
Article
Full-text available
Performance analysis is a well-established discipline in sports science, supported by decades of research. Comparatively, performance analysis in electronic sports (esports) is limited. Therefore, there is an opportunity to accelerate performance outcomes in esports by applying methods grounded in sports science. This study adopted a coach-centred...
Article
Full-text available
The current study aimed to investigate the performance characteristics that discriminate Australian youth soccer players according to their academy status. A total of 165 youth soccer players participated in this study and were subdivided into either an early adolescence (n = 92, age = 13.0 ± 0.6) or mid-adolescence (n = 73 age = 14.8 ± 0.6 y) grou...
Preprint
Full-text available
Performance analysis is a well-established discipline in sports science, supported by decades of research. Comparatively, performance analysis in electronic sports (esports) is limited. Therefore, there is opportunity to accelerate performance outcomes in esports by applying methods grounded in sports science. The current study adopted a coach-cent...
Preprint
Full-text available
Performance analysis in sports objectively captures aspects of athlete performances to inform coaching. Comparatively, esports is an emerging expertise domain with limited performance analysis research, however, no research has yet investigated the quality of available data. Therefore, this research aimed to: 1) assess the validity of publicly acce...
Article
Full-text available
Background: The availability of higher education courses/degrees in exercise and sports science has increased exponentially over the last 20 years. Graduates of these courses/degrees have many career possibilities; however, the distribution of the occupations is relatively unknown. Therefore, the purpose of this study was to gain an in-depth unders...
Article
Full-text available
Purpose: Monitoring athletic development in youth soccer can help sporting professionals monitor 10 athletic development and evaluate the effectiveness of training interventions. However, long-term follow up in talent development programmes in youth soccer is complicated. Therefore, the aim of this study was to forecast the developmental trajectori...
Poster
Full-text available
Introduction and Aims: Sporting organisations commonly adopt an early identification approach to select youth athletes that display potential to excel within a sport. However, this approach assumes a direct relationship between youth and senior performance. The present study aimed to examine the stability of youth soccer players’ anthropometry, mot...
Presentation
Full-text available
This study adopted an exploratory approach to investigate the use of small-sided games as a talent identification tool to determine youth soccer players’ skill proficiency. A total of 73 male youth soccer players (age = 13.3 ± 1.2 yr) were subdivided into two groups in accordance with their playing level (high-level: n = 36, low-level: n = 37). Wit...
Article
Full-text available
This study adopted an exploratory approach to investigate the use of small-sided games as a talent identification tool to determine youth soccer players’ skill proficiency. A total of 73 male youth soccer players (age = 13.3 ± 1.2 yr) were subdivided into two groups in accordance with their playing level (high-level: n = 36, low-level: n = 37). Wit...
Article
Full-text available
The performance of Olympic distance cross-country mountain bikers (XCO-MTB) is affected by constraints such as erosion of track surfaces and mass start congestion which can affect race results. Standardised laboratory assessments quantify inter-seasonal and intra-seasonal cycling potential through the assessment of multiple physiological capacities...
Conference Paper
Full-text available
Introduction & Aims: Little is known about the optimal soccer-specific small sided games (SSG) bout duration that maximizes skill involvements (SI) and cognitive engagement. Therefore, the aim of this study was to examine the effect of different soccer SSG on technical, physical and cognitive demands. Methods: Seven youth football players complet...

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