
Matteo Dellepiane- Phd
- Italian National Research Council
Matteo Dellepiane
- Phd
- Italian National Research Council
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109
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Publications (109)
Terrestrial laser scanning campaigns provide an important means to document the 3D structure of historical sites. Unfortunately, the process of converting the 3D point clouds acquired by the laser scanner into a coherent and accurate 3D model has many stages and is not generally automated. In particular, the initial cleaning stage of the pipeline—i...
Annotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more complex. The scope of this paper is two‐fold: first, to review the status of this domain, discussing and characterizing several...
Close-Range Photogrammetry (CRP) and Reflectance Transformation Imaging (RTI) are two of the most used image-based techniques when documenting and analyzing Cultural Heritage (CH) objects. Nevertheless, their potential impact in supporting study and analysis of conservation status of CH assets is reduced as they remain mostly applied and analyzed s...
Animal forests enhance Mediterranean coralligenous habitat biodiversity and functioning. Their monitoring is paramount to assess the conservation status of the habitat and to plan restoration actions for addressing the Good Environmental Status as required by the EU legislation. Scuba diving investigations allow fine data collection up to -70 m but...
Three-dimensional content is becoming an important component of the World Wide Web environment. From the advent of WebGL to the present, a wide number of solutions have been developed (including libraries, middleware, and applications), encouraging the establishment of 3D data as online media of practical use. The fast development of 3D technologie...
We propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data.
The point cloud can be characterized by setting a per-point scalar field associated to the aspect that differentiates the parts
of the dataset (i.e. uncertainty given by local normal variation). Our rendering method uses the s...
This study presents a practical method to estimate dimensions of Paramuricea clavata colonies using generic photographic datasets collected across wide areas. Paramuricea clavata is a non-rigid, tree-like octocoral; this morphology greatly affects the quality of the sea fans multi-view stereo matching reconstruction, resulting in hazy and incoheren...
Restoration is becoming a quite complex process: a large number of internal and external variables co-exist and may impair it. Among these, the large number of professionals involved and the huge amount of documentation produced can heavily affect the quality of the intervention as well as the possibility to have systemic and informed interventions...
Capturing surface appearance precisely is paramount for modeling realistic materials. Nevertheless, the spatially varying nature of
most materials is difficult to measure. State-of-the-art methods often rely on complex apparatus and controlled environments, and
even if they are able to acquire reliable SVBRDFs, the whole process usually takes a lon...
Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains...
The evolution of digitization technologies (2D and 3D) and the consequent wide availability of digital representations of artworks has ignited a number of works aimed at providing tools and platforms for archival, visual presentation, and integration of all those media. This chapter reviews some available instruments, focusing first on the platform...
Today’s most widely used 3D digitization approach is a combination of active geometric sensing, mainly using laser scanning, with active or passive color sensing, mostly using digital photography. Producing a seamless colored object, starting from a geometric representation and a set of photographs, is a data fusion problem requiring effective solu...
Today’s most widely used 3D digitization approach is a combination of active geometric sensing, mainly using laser scanning, with active or passive color sensing, mostly using digital photography. Producing a seamless colored object, starting from a geometric representation and a set of photographs, is a data fusion problem requiring effective solu...
The solid geometry of archaeological deposits is fundamental to the interpretation of their chronological sequence. However, such stratigraphic sequences are generally viewed as static two-dimensional diagrammatic representations which are difficult to manipulate or to relate to real layers. The ADS 3D Viewer is a web-based resource for the managem...
Online publishing of almost every type of 3D data has become a quasi-standard routine. Nevertheless, the integration in a web page of a single 3D model, or of a predefined restricted set of models, raises different issues compared to an efficient and effective integration of thousands of them in an online repository. In this case it is mandatory to...
Limited bandwidth is a strong constraint when efficient transmission of 3D data to Web clients and mobile applications is needed. In this paper we present a novel multi-resolution WebGL based rendering algorithm which combines progressive loading, view-dependent resolution and mesh compression, providing high frame rates and a decoding speed of mil...
Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite ra...
Despite being perceived as interchangeable when properly applied, close-range photogrammetry and range imaging have both their pros and limitations that can be overcome using suitable procedures. Even if the two techniques have been frequently cross-compared, critical analysis discussing all sub-phases of a complex digitization project are quite ra...
The Sant’Angelo cave church is an underground medieval Benedictine complex in the south of Italy, affected by serious structural and chemical degradation. In the context of a documentation campaign promoted by the local Superintendence and supported by the IPERIONCH.it project, we carried out an accurate 3D and photographic survey, and reconstructe...
This contribution presents a contribution aimed at designing services for visual media files, developed in the context of the EC INFRA project “ARIADNE”. In the first phase of the project we reviewed the status of visual media resources in the archaeology domain and discovered that one of the major weaknesses was the capability of publishing and sh...
The advent of low cost scanning devices and the improvement of multi-view stereo techniques have made the acquisition of 3D geometry ubiquitous. Data gathered from different devices, however, result in large variations in detail, scale, and coverage. Registration of such data is essential before visualizing, comparing and archiving them. However, s...
3D Heritage Online Presenter (3DHOP) è una piattaforma per integrare all’interno di pagine internet modelli 3D ad alta risoluzione, quali ad esempio quelli ottenuti per scansione 3D, progettata per far fronte alle specifiche esigenze del settore Cultural Heritage (CH). 3DHOP gestisce la complessità dei dati in ingresso mediante un motore di rappres...
Digital fabrication devices exploit basic technologies in order to create tangible reproductions of 3D digital models. Although current 3D printing pipelines still suffer from several restrictions, accuracy in reproduction has reached an excellent level. The manufacturing industry has been the main domain of 3D printing applications over the last d...
In this work, we will present the outcomes of the 3D diagnostic investigations carried out on the painting Alchemy by Jackson Pollock. Thanks to an accurate digitization and a careful processing, we were able to generate a very precise high-resolution 3D model that proved to be useful in different stages of the diagnostic and conservation campaign....
3D Heritage Online Presenter (3DHOP) is a framework for the creation of advanced web-based visual presentations of high-resolution 3D content. 3DHOP has been designed to cope with the specific needs of the Cultural Heritage (CH) field. By using multiresolution encoding, it is able to efficiently stream high-resolution 3D models (such as the sampled...
Efficient transmission of 3D data to Web clients and mobile applications remains a challenge due to limited bandwidth. Most of the research focus in the context of mesh compression has been on improving compression ratio. However, in this context the use of Javascript on the Web and low power CPUS in mobile applications led to critical computationa...
Digital reconstruction of ancient polychromy is a relatively recent phenomenon in the history of archaeological and architectural heritage documentation. It has emerged as a result of new interest in the experimental archaeology and the technological development of computer graphic tools. Therefore, this article presents a project aimed at the scie...
The Dream of the Rood is one of the earliest Christian poems in Old English and an example of the genre of dream poetry. While a complete text can be found in the 10th-century “Vercelli Book,” the poem is considerably older, and its oldest occurrence is carved (in runes) on the 7- to 8th-century Ruthwell Stone Cross. In this article, we present the...
The remote visualization and navigation of 3D data directly inside the web browser is becoming a viable option, due to the recent efforts in standardizing the components for 3D rendering on the web platform. Nevertheless, handling complex models may be a challenge, especially when a more generic solution is needed to handle different cases. In part...
In recent times, archaeological documentation strategies have been considerably improved by the use of advanced 3D acquisition systems. Laser scanning, photogrammetry and computer vision techniques provide archaeologists with new opportunities to investigate and document the archaeological record. In spite of this, the amount of data collected and...
In this paper, we report a multidisciplinary approach for the analytic study and the reconstruction of the ancient colour used for Roman sarcophagi. For this purpose, we adopted the three-dimensional (3D) digital technology and found it to be a valuable tool for the identification, documentation and reconstruction of the ancient colour. This techno...
The deployment of 3D content on the Web gained momentum in many contexts. The Cultural Heritage field is a good example, since 3D data need to be published on the Web for many different purposes (presenting museum collections, displaying virtual reconstruction of ancient sites, showing connections between artefacts of interest, etc.); moreover, 3D...
Thanks to the impressive research results produced in the last decade, digital technologies are now mature for producing high-quality digital replicas of Cultural Heritage (CH) artifacts. At the same time, CH practitioners and scholars have also access to a number of technologies that allow distributing and presenting those models to everybody and...
Site-specific art is a concept that goes back to the beginning of human race: the works of art were often created
by artists taking into account not only their shape and appearance, but also the context in which they would be
put. For this reason, moving the artifacts from its original placement (or the changes which happen around it)
tend to decre...
In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In EnvyDepth, the user quickly indicates strokes to mark regions of the environment map that should be grouped together in a single geometric primitive. From these annotated strokes, EnvyDepth uses edit propagation to create a deta...
he Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Swedish Institute in Rome. The aim was to record and analyze an entire Pompeian city-block, Insula V 1. Since autumn 2011 a new branch of advanced digital archaeology, involving 3D reconstructions and documentation methods, was added to the project agen...
The Dream of the Rood is one of the earliest Christian poems in the corpus of Old English literature, and an example of the genre of dream poetry. While its complete text can be found in the 10th Century ”Vercelli Book”, the poem is considerably older, and its oldest occurrence is carved (in runes) on the 7-8th Century Ruthwell Stone Cross. In this...
The management, processing and visualization of color information is a critical subject in the context of the acquisition and visualization of real objects. Especially in the context of Cultural Heritage, artifacts are so complex or hard-to-handle that the appearance information has to be extracted from a set of images. The images usually have to b...
In this paper we propose a simple method to extract edges from Polynomial Texture Maps (PTM) or other kinds of Reflection Transformation Image (RTI) files. It is based on the idea of following 2D lines where the variation of corresponding 3D normals computed from the PTM coefficients is maximal. Normals are estimated using a photometric stereo appr...
This paper describes how some innovative methodologies have been designed and employed to support the restoration of the Madonna of Pietranico, a terracotta statue severely damaged in the 2009 earthquake. The statue, fragmented in many pieces, has undergone a complex restoration performed by a multidisciplinary working group. The contribution of di...
The integrated presentation of a 3D model and a descriptive text which is strongly connected to the geometry (and, more in general, of multiple interconnected datasets of different nature) is still problematic. This is often solved by using plugins and/or resulting in poorly connected exploration tree (where one media is used as a "primary content"...
Multiview stereo reconstruction methods can provide impressive results in a number of applications. Nevertheless, when trying to apply the state-of-the-art methods in the case of a more structured 3D acquisition, the lack of feedback on the quality of the reconstruction during the photo shooting can be problematic. In this paper we present a framew...
Several new tools to obtain three-dimensional information from unorganized image sets are now available for the public use. The main advantage of this software, which is based on dense stereo matching, is the possibility to generate 3D content without the need of high-cost hardware (e.g. 3D scanning devices). Nevertheless, their use in real-world a...
The access and integration of the massive amount of information, that can be provided by the web, can be of great help in a number of fields, including tourism and advertising of artistic sites. A "virtual visit" of a place can be a valuable experience before, during and after the experience on-site. For this reason, the contribution from the publi...
The Swedish Pompeii Project started in 2000 as a fieldwork initiated from the Swedish Institute in Rome. The aim was to record and analyse a full Pompeian city-block, Insula V 1. Created to encompass all major disciplines promoted by the Institute, the project targets a wider contextualization of the Pompeian evidence. Pompeii revived is the title...
The paper presents a recent 3D scanning project performed with long range scanning technology showing how a complex sampled dataset can be processed with the features available in MeshLab, an open source tool.
MeshLab is an open source mesh processing system. It is a portable and extensible system aimed to help the processing of the typical not-so-...
The photorealistic acquisition of 3D objects often requires color information from digital photography to be mapped on the acquired geometry, in order to obtain a textured 3D model. This paper presents a novel fully automatic 2D/3D global registration pipeline consisting of several stages that simultaneously register the input image set on the corr...
We present a statistical method for the estimation of the Spatially Varying Bidirectional Reflectance Distribution Function (SVBRDF) of an object with complex geometry, starting from video sequences acquired with fixed but general lighting conditions. The aim of this work is to define a method that simplifies the acquisition phase of the object sur...
The paper presents the results of a 3D scanning campaign which sampled both the exterior facades of an ancient Basilica in Torcello (Venice, Italy) and some key elements of its interior. The targets of our scanning project were selected to be representative of different subjects, requiring different digital sampling technologies. We have used a ran...
In this paper, we introduce a novel approach intended to simplify the production of multimedia content from real objects for the purpose of knowledge sharing, which is particularly appropriate to the cultural heritage field. It consists in a pipeline that covers all steps from the digitization of the objects up to the Web publishing of the resultin...
This paper shows how to improve the results of a 3D scan-ning system to allow to better fit the requirements of the Multi-Media and Cultural Heritage domains. A real-time in-hand scanning system is enhanced by further processing its intermediate data, with the goal of producing a digital 3D model with a high quality color texture and an improved re...
This poster presents a practical system for enhancing the quality of Low Dynamic Range (LDR) videos using High Dynamic Range (HDR) background images. Our technique relies on the assumption that the HDR information is static in the video footage. This assumption can be valid in many scenarios where moving subjects are the main focus of the footage a...
Cultural Heritage (CH) is one of the major fields of application of 3D scanning technologies. In this context, one of the main limitations perceived by the practitioners is the uncompleteness of the sampling. Whenever we scan a complex artifact, the produced sampling usually presents a large number of unsampled regions. Many algorithmic solutions e...
Digital technologies are transforming the way cultural heritage researchers, archaeologists, and curators work by providing new ways to collaborate, record excavations, and restore artifacts. The first Web extra is a video that highlights the Cenobium project, a pioneering Web system for presenting medieval cloisters and sculptures. The second vide...
The projection of a photographic data set on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is the alignment of the images on the 3D model. While any reconstruction pipeline aims at avoiding misregistration by improving camera calibrations and geometry, in practice a...
In this paper, we present a practical system for enhancing the quality of Low Dynamic Range (LDR) videos using High Dynamic Range (HDR) background images. Our technique relies on the assumption that the HDR information is static in the video footage. This assumption can be valid in many scenarios where moving subjects are the main focus of the foot...
The dichotomy between full detail representation and the efficient management of data digitization is still a big issue in the context of the acquisition and visualization of 3D objects, especially in the field of the cultural heritage. Modern scanning devices enable very detailed geometry to be acquired, but it is usually quite hard to apply these...
An archeological excavation is usually a rapidly evolving environment: several factors (weather, costs, permissions) force the work to be concentrated in a few weeks. Moreover, excavating is essentially a mono-directional operation, which constantly modifies the state of the site. Since most of the interpretation is performed in a second stage, it...
Social science is often concerned with the emergence of collective behavior out of the interactions of large numbers of individuals, but in this regard it has long suffered from a severe measurement problem - namely that individual-level behavior and ...
In this paper, we present a user-assisted sketch-based framework to extract hi-level primitives (e.g. columns or staircases) from scanned3D models of an architec-tural complex. The framework offers a unified level of representation of the hi-level primitives, so that new types of primitives can be easily added as plug-ins to the main engine. Primit...
The paper presents the guidelines of the CENOBIUM project and the first results on the capitals of the cloister of Monreale (Sicily). The CENOBIUM project aims at demonstrating the strength of the integration of modern representation and analysis technologies in the context of the knowledge, documentation and fruition of 3D cultural heritage. The w...
Producing good quality 3D scanning models which encode color sampling is still a complex task. The acquisition of surface properties, such as the apparent color, is often decoupled from the acquisition of the geometry, leading to data defined in different reference systems. A common situation is to have several pictures of the scanned object with n...
Flash light of digital cameras is a very useful way to picture scenes with low-quality illumination. Nevertheless, especially in low-end cameras integrated flash lights are considered as not reliable for high-quality images, due to known artifacts (sharp shadows, highlights, uneven lighting) generated in images. Moreover, a mathematical model of th...
We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data transfer between the 3D model and the video using the perspective projection defined by the camera model. Our solution uses two dif...
The result of an outdoors 3D scanning acquisition campaign is usually an accurate 3D model of the site, but in most of the cases the quality of the color acquired by the scanner is not satisfying. Alternative solutions, like the projection of a photographic dataset acquired in a different stage, are still dependent on the quality of the initial ima...
Image registration is an important task in several applications of Computer Graphics and Computer Vision. Among the large number of proposed approaches, currently there is no solution which is automatic and robust enough to handle any general case. The most robust methods usually require a significant intervention by the user to specify many 2D-3D...
In this paper we propose an extension for the algorithms of image-to-geometry registration by Mutual Information(MI) to improve the performance and the quality of the alignment. Proposed for the registration of multi modal medical images, in the last years MI has been adapted to align a 3D model to a given image by using different renderings of the...
CENOBIUM (Cultural Electronic Network Online: Binding up Interoperable Usable Multimedia) is a Cultural Heritage project regarding Romanesque cloister capitals from the Mediterranean region. The central aim of this project is to illustrate cultural exchange in the twelfth and thirteenth centuries through the example of architectural decoration. In...
Camera calibration is an important operation for a number of applications in the field of Computer Graphics and Computer Vision. In particular, if the intrinsic parameters of the camera are known in advance, the accuracy of results is extremely improved. For this reason, several easy procedures to calibrate a camera have been proposed. The accuracy...
This full day tutorial will use lectures and demonstrations from leading researchers and museum practitioners to present the principles and practices for robust photography-based digital techniques in museum contexts. The tutorial will present many examples of existing and cutting-edge uses of photography-based imaging including Reflectance Transfo...
Nowadays, 3D scanning is widely applied to Cultural Heritage applications. In this peculiar context, the fact that the 3D models obtained from scanning are usually uncomplete can be an issue, especially because automatic hole filling techniques can create inaccurate surfaces. In this paper, we present a method to reconstruct unsampled portions of t...
Abstract This work concerns a novel study in the field of image-to-geometry registration. Our approach takes inspiration from medical imaging, in particular from multi-modal image registration. Most of the algorithms developed in this domain, where the images to register come from different sensors (CT, X-ray, PET), are based on Mutual Information,...
Flash light of digital cameras is a very useful way to picture scenes with low quality illumination. Nevertheless, especially
low-end cameras integrated flash lights are considered as not reliable for high quality images, due to known artifacts (sharp
shadows, highlights, uneven lighting) generated in images. Moreover, a mathematical model of this...
The paper describes a pipeline for D scanning acquisition and processing that allow to exploit the utmost preci- sion and quality out of ToF scanners. The proposed approach capitalize on the knowledge of the distribution of the noise to apply sophisticated fairing techniques for cleaning up the data. Leveraging on the very dense sampling of this ki...
Lighting artifacts are one of the main issues in digital photography: complex light setups are needed to attenuate or remove them. Flash light is a very easy way to illuminate an object or an environment, but it is rarely considered in most of the Computer Graphics and Computer Vision applications. This is due to the big amount of artifacts introdu...
The support of advanced information technology (IT) to preservation, restoration and documentation of Cultural Heritage (CH) is becoming a very important goal for the research community. Michelangelo's David was one of the first applications of 3D scanning technology on a highly popular work of art. The subsequent restoration campaign, started in 2...
Abstract Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely pleasing and realistic three-dimensional sound, but to achieve best results it's necessary either to measure or to estimate individual Head Related Transfer Func...
The heritage site of Luni is a very interesting location, which tells the story of an ancient roman colony, and of an area where different cultures left their heritage. In particular, the remains of the pediments of an ancient temple represent a very interesting case and an open field of study for art historians. The scanning of a group of statue b...
The dichotomy between detail representation and data management is still a big issue in the context of the ac-quisition and visualization of 3D objects, especially in the field of Cultural Heritage. New technologies give the pos-sibility to acquire very detailed geometry, but very often it's very hard to process the amount of data produced. In this...