Matilde Bisballe Jensen

Matilde Bisballe Jensen
3Shape · R&D Intraoral Scanners

PhD in Engineering Design

About

18
Publications
9,828
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
200
Citations
Citations since 2017
7 Research Items
192 Citations
2017201820192020202120222023010203040
2017201820192020202120222023010203040
2017201820192020202120222023010203040
2017201820192020202120222023010203040
Introduction
My research focuses on the new arising possibilities of maker-spaces and rapid prototyping tools. These not only changes how mechanical engineers approach early stage product development, but also how user researchers can conduct controlled experiments of future HMI.

Publications

Publications (18)
Article
Full-text available
This paper sheds light on the new possibilities for user research activities facilitated by access to makerspaces. We present four case studies of user research conducted in two university-based makerspaces as examples of makerspace-driven user research. Further, by comparing the cases to three classical user research activities, namely observation...
Conference Paper
Full-text available
As more mobile sensing devices are introduced in the market, the risks associated with cybersecurity increase. Our research goal is to shed light on novice designers' awareness to these risks with a focus on the sensing device design. We coded qualitative data from design thinking student teams at the University of California, Berkeley to see how c...
Thesis
Full-text available
With rapid-prototyping tools and low-cost sensor technology makerspaces and maker communities are anticipated to help advance an active business strategy for companies aiming for higher agility in the early stages of engineering design, also known as the Fuzzy Front End (FFE)(Böhmer, Beckmann, & Lindemann, 2015). Yet, with the broad range of user g...
Conference Paper
Full-text available
This paper presents an evaluation of nine laser cut living hinges in terms of their ability to resemble earlier defined properties of mechanical shape-changing interfaces. Such interfaces are expected to become more prominent in future human-machine-interactions. However, there is a lack of empirical research regarding how users respond to such int...
Article
Full-text available
This paper maps and describes how prototypes are used to elicit requirements of unknown unknowns in industry. Eight engineering design companies serve as a dataset for a multi-case investigation. By semi-quantitatively analysing 19 prototypes in terms of functionality, timing, stakeholder involvement and requirement elicitation, we present a wide s...
Article
Full-text available
This paper presents the experienced difficulties of students participating in the multidisciplinary, remote collaborating engineering design course challenge-based innovation at CERN. This is with the aim to identify learning barriers and improve future learning experiences. We statistically analyse the rated differences between distinct design act...
Article
Full-text available
For supporting the selection of the setup of a new makerspace in Molde, Norway, a pre-study was conducted on the state-of-the-art of makerspaces in Norway and beyond. Data includes: observations and interviews at 13 makerspaces visits in Norway, Denmark and the US, interviews with 11 future users and 1 questionnaire (N=25) answered by members of 8...
Conference Paper
Full-text available
This paper argues that the methods used in the trending buzzword Design Thinking have deeper roots and bigger application potential, beyond product development IDEO and the Stanford University d.school style. The conscious combination of these Design Thinking methods and rapid iteration sessions is also of value when deploying it to software develo...
Conference Paper
Full-text available
When evaluating group performance in the field of group collaboration different forms of information sharing types are utilised as indicators for well performing or under performing groups. A transcript-file of a group conversation provide us with such communication patterns in form of the order of speaker turns and the amount of words assigned to...
Conference Paper
Full-text available
This paper presents challenges associated with developing Smart, Learning, and Physically Adapting products. Until now, smart products mainly collects user data and digitally adapts user interfaces and information feedback loops from the data-analysis. This paper is focused on the next stage of smart products, where products are additionally physic...
Conference Paper
Full-text available
Prototyping is a common method in the Nordic user involving design approach. However little is empirical shown about how priming factors affects output of prototyping sessions. In this paper we investigate whether three parameters; material, challenge formulation and warm-up sessions; affect output of generated prototypes. The research question has...
Conference Paper
Full-text available
For supporting the selection of the setup of a new makerspace in Molde, Norway, a pre-study was conducted on the state-of-the-art of makerspaces in Norway and beyond. Data includes: observations and interviews at 13 makerspaces visits in Norway, Denmark and the US, interviews with 11 future users and 1 questionnaire (N=25) answered by members of 8...
Conference Paper
Full-text available
For supporting the selection of the setup of a new makerspace in Molde, Norway, a pre-study was conducted on the state-of-the-art of makerspaces in Norway and beyond. Data includes: observations and interviews at 13 makerspaces visits in Norway, Denmark and the US, interviews with 11 future users and 1 questionnaire (N=25) answered by members of 8...
Conference Paper
Full-text available
This paper addresses the need to learn about the characteristics, functionalities, and intended purposes of prototypes by proposing a standardized framework to describe (1) the characteristics of prototypes and (2) their generated (intended) outcome in a quantified and generally applicable way. Text-analysis software enabled us to merge the diverse...
Conference Paper
Full-text available
This paper addresses the need to quantify human-object interactions in order to get insights into the sensorial variables influencing the actual user-experiences in interaction and human centered design. The resulting framework is generally applicable and allows the exploration of more fundamental human-object interaction relationships, including b...
Conference Paper
Full-text available
This paper describes and proposes a new method for conducting globally distributed design research. Instead of using e.g. a software we tried out a completely analogue approach: Five carefully prepared packages, containing all the necessary materials and instructions for a design challenge, were sent out to supervisors in Norway, Finland, Italy, an...

Questions

Question (1)
Question
Many researchers discuss the rapid prototyping tools individually, but I would like your input on what paradigms are fundamentally different when adapting Maker Mentality in Industry. 
Any good examples? Case-studies?
What are the challenges?

Network

Cited By

Projects

Projects (3)
Project
Develop a working protocol for the integration of co-creation tools in the process of validating ideas during the NPD for older adults.
Project
To evaluate the development and impact of a participative and multi-disciplinary co-creation model for the design of new products for independent elderly in the Biobío Region. Research question What are the main challenges when we design with independent elderly.
Project
We aim to uncover and understand the underlying principles and paradigms of skunk work like extreme product/service/system development projects. Our overarching research question question is: How to make radical new product development teams better in ter ms of project outcome quality and quantity, faster and cheaper? By means of capturing all interactions (man-man, man-machine and machine-machine) in a living lab environment, we intent to prove the interrelationship and influence of: 1) Interdisciplinarity in teams from day one 2) Co-location of people and machines/processes 3) Combining Design Thinking methods and SCRUM/Agile/Lean 4) consciously altering through prototyping materials and tools.