Mathieu Loiseau

Mathieu Loiseau
Institut National des Sciences Appliquées de Lyon | INSA Lyon · Laboratory of Images and Information Systems Information Technology (LIRIS - UMR5205)

PhD

About

75
Publications
6,324
Reads
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241
Citations
Citations since 2016
19 Research Items
127 Citations
2016201720182019202020212022051015202530
2016201720182019202020212022051015202530
2016201720182019202020212022051015202530
2016201720182019202020212022051015202530
Additional affiliations
September 2020 - present
Institut National des Sciences Appliquées de Lyon
Position
  • MCf
September 2016 - August 2020
Université Grenoble Alpes
Position
  • MCf
January 2014 - August 2016
Université Stendhal - Grenoble 3
Position
  • Projet Innova-langues — coordination lot "GAMER"

Publications

Publications (75)
Article
Full-text available
In the context of the Gamer work package as part of the Idefi Innovalangues project, we aim at producing gaming resources for language teaching and learning. In this article, we introduce Magic Word, the first game we developed. It is a game of the Boggle "family", the rules of which we adapted to support learning. We will present the context in wh...
Article
Full-text available
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the...
Conference Paper
Defining pedagogical indexation of texts for language learning as an indexation allowing users to query for texts in order to use them in language teaching requires to take into account the influence of the properties of the teaching situation we define as “pedagogical context”. We propose to justify the notions of prisms and facets on which our m...
Conference Paper
Full-text available
The ultimate advantage of starting foreign language instruction at a very young age has been hard to demonstrate empirically (Jaekel 2017). The dominant hypothesis is that instructed foreign language settings do not provide young learners with the amount of input necessary for their cognitive advantages to express themselves (Singleton 2003). One a...
Conference Paper
Full-text available
Le projet FLUENCE (e-Fran, PIA2) a permis la réalisation de trois applications mobiles visant à améliorer les performances des élèves en lecture (EVASION et ELARGIR) et en compréhension orale de l'anglais (LUCIOLE). Les applications ont été déployées dans les classes de l'académie de Grenoble (France) auprès de 722 élèves suivis du CP au CE2. L'ent...
Conference Paper
In this article, we describe the modifications of MagicWord, a language learning game focused on accuracy, in order to allow the integration of new languages. We first describe the motivations behind the design of the game. Then we explain the modifications performed before exploring the consequences both game-wise and language learning-wise. In or...
Article
Games and gaming are nowadays more and more essential in the classroom, as they can be perceived by the learner as innovative, motivational and interactive. This article focuses on our work on the design strategies, adaptations and development of different online games, all aiming at improving foreign language teaching and learning. We also work on...
Article
Games and gaming are nowadays more and more essential in the classroom, as they can be perceived by the learner as innovative, motivational and interactive. This article focuses on our work on the design strategies, adaptations and development of different online games, all aiming at improving foreign language teaching and learning. We also work on...
Chapter
In this paper, we present a learning game designed according to a strategy focusing on favouring the learners' playful attitude. The game's modalities pertain to what we might call 'guessing games'. The chosen avatar of such guessing games both exists as learning and Commercial Off The Shelf (COTS) board games. We explain in this paper how we adapt...
Conference Paper
Full-text available
In a design-based research approach (Barab & Squire, 2004), we are currently developing the first prototype of a collaborative Language for Specific Purposes (LSP) website. It focuses on technical vocabulary to help students master any field of LSP better. “Check Your Smile” is a platform aggregating various types of gameplays for each of which gam...
Chapter
In this paper, we present two versions of a learning game developed respectively at the Grenoble Alpes and Bologna University. This research focuses on a digital game aimed at favouring the learners' playful attitude and harnessing it towards accuracy aspects of language learning (lexicon and morphology, here). The game, presently available for Eng...
Conference Paper
Full-text available
The use of game-based apps in e-learning has become a relevant trend with the diffusion of smart mobile devices. This is particularly true in language learning, where new captivating word games become a mean to enlarge vocabulary and improve the lexical accuracy of the user. This work presents MagicWord, a game based on widely known game mechanisms...
Chapter
As part of an ANR1 project aimed at the linguistic description of the lexicon of emotions in five European languages, we developed an interface for querying a database (EmoProf) and proposed a sequence for teaching collocations of emotions in an FFL classroom. In this chapter, we will describe the tools and justify our use of “mind maps” to teach F...
Conference Paper
Full-text available
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players' motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the...
Conference Paper
Emobase, issue du projet ANR EMOLEX Présenté à la MSH Grenoble-Alpes le 7 juin2013 Présenté à Eybens lors des Premières Journées LIG-LIDILEM les 2 et 3 juillet 2013
Chapter
Dans cet article, nous abordons la question de l'utilisation des corpus sur un terrain connu : l'enseignement et la recherche universitaire. Les travaux de recherche sur l'exploitation des corpus en France suggèrent qu'il s'agit d'une piste à même d'offrir des contributions positives à la didactique des langues. Cependant, comme Chambers (Chambers...
Chapter
Gaining more and more importance in Computer Assisted Language Learning (CALL) studies, as reflected through special issues of journals and edited volumes (Demaizière and Zourou, 2012; Guth and Helm, 2010; Lomicka and Lord, 2009; Thomas, 2009; Thomas, Reinders and Warschauer, 2012), the social web is a sociotechnical reality with fallout in the fie...
Conference Paper
This paper critically inquires into social networking as a set of mechanisms and associated practices developed in a structured Web 2.0 language learning community. This type of community can be roughly described as learning spaces featuring (more or less) structured language learning resources displaying at least some notions of language learning...
Article
Dans le cadre du projet européen Language Technologies for Lifelong Learning, nous avons développé Pensum, un système informatique d’aide à la rédaction de synthèse de textes pour les apprentissages à distance. L’étude de validation de ce logiciel auprès d’étudiants du CNED nous a permis d’examiner les modalités d’appropriation du système dans une...
Article
Full-text available
Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent...
Article
Full-text available
This paper is intended for trainers interested in the implementation of a partially automated online human support scheme as part of distance learning. It is aimed to present an instructional design method based on scenarios and illustrate it through providing support to better understand text summaries. This situation was tested in an online appli...
Article
Full-text available
Parmi les nombreux types de collectifs d'apprenants de langues en ligne, cette contribution explore un type particulier de collectif, les communautés web 2.0 dotées de parcours d'apprentissage. Notre analyse se penche sur un échantillon composé de trois grandes communautés en termes d'effectifs (nombre d'utilisateurs et langues apprises): Babbel, B...
Conference Paper
Cet article a pour but de présenter Pensum, un système permettant à des étudiants à distance de produire des synthèses de cours dans le but de les comprendre, et d’en avoir des retours automatiques fondés sur une analyse sémantique. Nous décrivons une première utilisation de ce logiciel, auprès de 17 étudiants de 2e année de Master en sciences de l...
Article
Most e-learning systems engage successively students in reading, writing and assessment activities. In the third phase, the teacher gives feedback on student comprehension, which is often processed a long time after the others, letting the students alone with their difficulties. Thus, there is room to devise automated assessment systems on course c...
Article
Full-text available
Tout enseignement est à distance. De nouveaux environnements informatisés peuvent évaluer automatiquement diverses productions d’apprenants et leur procurer divers renseignements sur ces dernières. En révélant d’autres distances que physiques (épistémiques et sociales), et en s’agrégeant au sein de plates-formes sociales, ces environnements offrent...
Article
This paper is intended for trainers interested in the implementation of a partially automated online human support scheme as part of distance learning. It is aimed to present an instructional design method based on scenarios and illustrate it through providing support to better understand text summaries. This situation was tested in an online appli...
Presentation
Full-text available
Analysis of Web 2.0 language learning communities, this introduces a first typology of such communities (in 2010) based on 3 criteria…
Article
Full-text available
In this article, we discuss the problem of pedagogical indexation of texts for language learning and address it under the scope of the notion of “pedagogical context”. This prompts us to propose a new version of a model based on a couple formed of two entities : prisms and facets. We first evoke the importance of material selection in the task of p...
Article
Full-text available
1 Indexation pédagogique de textes pour l'enseignement des langues et pratiques Bien que la recherche de textes paraisse être une des tâches récurrentes de l'enseignement des langues, il semble que peu d'outils aient été conçus dans l'optique de permettre aux enseignants d'accéder à des supports textuels en fonction de critères relevant de leur pro...
Conference Paper
Réflexion autour de l'utilisation d'un corpus pour l'enseignement du FLE. How using a corpora in a teaching class ?
Thesis
Cette thèse traite la notion d'indexation pédagogique et l'aborde sous l'angle de la recherche et du choix de textes pour l'enseignement des langues. Ce problème est replacé dans le champ disciplinaire de l'ALAO (Apprentissage des Langues Assisté par Ordinateur) et des apports potentiels du TAL (Traitement Automatique des Langues) à cette disciplin...
Conference Paper
Full-text available
Le travail présenté s'inscrit dans le cadre d'un projet visant le développement et l'exploitation TALN de ressources pédagogiques pour l'enseignement du français. L'article se centre sur le lexique des affects pour illustrer le traitement informatique des ressources textuelles, la description du lexique et son annotation sémantique en corpus, sur l...
Conference Paper
Full-text available
In this communication we propose to expose the main pedagogical ressource description standards limitations for the description of raw ressources, through the scope of pedagogical indexation of texts for language teach- ing. To do so we will resort to the testimony of language teachers reagarding their practices. We will then propose a model suppos...
Book
Full-text available
Autour des langues et du langage est un ouvrage réunissant une sélection d'articles issus du Colloque international des Étudiants-chercheurs en Didactique des Langues et en Linguistique, qui a eu lieu à Grenoble en juillet 2006. Il présente les recherches actuelles de jeunes chercheurs du monde entier et reflète la diversité des objets, des méthode...
Article
Full-text available
In this article we present the MIRTO platform -under development at the University Stendhal of Grenoble- and how it addresses common flaws of CALL software. This platform led to another project: the creation of a pedagogically indexed text base. We introduce here the notion of pedagogical indexation, and confront the particular case of pedagogical...
Article
Full-text available
The MIRTO project aims at designing a pedagogical plateform using Natural Language Processing (NLP) technologies, meant to be used by language teachers. More than an element of quality, the NLP is prerequisite, as our own, for the language learning softwares to be able to teach language as such. MIRTO tries to work out this approach, while offering...
Article
Full-text available
This article focuses on the development of Natural Language Processing (NLP) tools for Computer Assisted Language Learning (CALL). After identifying the inherent limitations of NLP-free tools, we describe the general framework of Mirto, an NLP-based authoring platform under construction in our laboratory, and organized into four distinct layers: fu...

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Projects

Projects (12)
Project
Learning vocabulary is an essential part of mastering a second language. But the time allotted to language learning in French universities tends to make it necessary to focus class activity on interaction and collaborative tasks, sometimes leaving out explicit lexical work altogether. The Lex:gaMe project aims at providing learners and teachers with a lexical database connected to games targeting various aspects of lexicon oriented learning. Lex:gaMe is financed by the ASLAN LabEx https://aslan.universite-lyon.fr/projet-lex-game-233220.kjsp
Project
https://luciole.lezinter.net/Accueil Le projet Luciole (LUdique au service de la Compréhension Orale en Langue Étrangère) consiste à développer un jeu sérieux en anglais pour les élèves de cycles 2 et 3 en France. Il s'intègre au projet e-FRAN Fluence (https://www.researchgate.net/project/Fluence-3)