Martin Tomitsch

Martin Tomitsch
The University of Sydney · School of Architecture, Design and Planning

MSc, MSocEcSc, PhD

About

138
Publications
48,206
Reads
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1,804
Citations
Introduction
Within the broad field of interaction design, my research investigates how new technologies can improve liveability in smart cities – for example, by using data to enable citizens to make better-informed decisions, addressing sustainability challenges through design, making cities safer for pedestrians, and creating digital tools for engaging communities. My research is underpinned by human-centred design and interrogates speculative futures through design.
Additional affiliations
September 2015 - present
The University of Sydney
Position
  • Professor (Associate)
Description
  • Head of the Design Discipline
January 2009 - August 2015
The University of Sydney
Position
  • Professor (Associate)

Publications

Publications (138)
Article
Full-text available
In this article, we report on the design and evaluation of an external human-machine interface (eHMI) for a real autonomous vehicle (AV), developed to operate as a shared transport pod in a pedestrianized urban space. We present insights about our human-centered design process, which included testing initial concepts through a tangible toolkit and...
Article
Over the past decades, the field of interaction design has shaped how people interact with digital technology, both through research and practice. Interaction designers adopted human-centred design to ensure that the interactive products they design meet the needs and desires of end consumers. However, there is surmounting evidence that placing the...
Article
Full-text available
Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This article presents novel wearable AR concepts that assist crossing pedestrians in multi-vehicle scenarios where sever...
Article
Full-text available
In recent years, researchers and manufacturers have started to investigate ways to enable autonomous vehicles (AVs) to interact with nearby pedestrians in compensation for the absence of human drivers. The majority of these efforts focuses on external human–machine interfaces (eHMIs), using different modalities, such as light patterns or on-road pr...
Article
Full-text available
For the past decades humans have been placed at the centre of designing information and communication technologies (ICT), leading to the rise in prominence of human-centred design. The field of smart cities has equally adopted notions of citizen participation as a way to ensure that technological solutions improve people’s livelihoods. However, the...
Chapter
This chapter discusses the application of digital technologies for creating interactive media facades. It introduces different approaches for creating dynamic building skins that can respond to external stimuli from within the building’s environment. These approaches are demonstrated through media façade projects spanning from technologies that all...
Article
The emergence of autonomous vehicles is attracting intense scrutiny for the transformative effects it may have on urban infrastructures and planning systems. Much of this scrutiny, though, has arguably focused on driverless passenger cars designed to operate on conventional carriageways. In this paper, we argue the car-centric vision of autonomous...
Article
An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic scenarios, safe conduct of user studies, and acceptable ecological validity. Reviewing the literature between 2010 an...
Conference Paper
Full-text available
In this paper, we investigate how to elicit new perspectives in research-through-design (RtD) studies through annotated portfolios. Situating the usage in human-robot interaction (HRI), we used two robotic artefacts as a case study: we first created our own annotated portfolio and subsequently ran online workshops during which we asked HRI experts...
Article
The augmentation of the built and urban environment with digital media has evolved and matured over recent years. Cities are seeing a rapid rise of various technologies; a trend also accelerated by global crises. Consequently, new urban interfaces are emerging that integrate next-generation technologies, such as sustainable interface materials and...
Article
Full-text available
The nascent field of biodesign creates novel applications of life sciences through design methods. Biodesign has the potential to shift interactive computational systems from using purely digital components to systems that integrate living organisms. However, there is a lack of understanding of biodesign and how it advances HCI. We present a review...
Conference Paper
Full-text available
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-wor...
Chapter
Public digital technologies are increasingly pervading cities around the world, creating a new phenomenon of “urban spamming,” which exposes urban dwellers to vast amounts of commercial advertising and other forms of digital content. Over the years a large body of work has focused on how these technologies can be harnessed to engage urban dwellers...
Chapter
Technological progress paves the way to ever-increasing opportunities for automating city services. This spans from already existing concepts, such as automated shuttles at airports, to more speculative applications, such as fully autonomous delivery robots. As these services are being automated, it is critical that this process is underpinned by a...
Book
This design methodology book provides over 80 different methods of design and is the perfect resource for design educators, students, and practitioners. Think of this resource as a sort of ‘refer to’ handbook when you’re stuck or need some inspiration for your latest design project or lesson. It considers the world outside of design where products...
Article
This article reports on a study of an online system for supporting professional learning within higher education. The system was developed through an iterative user-centred design process to ensure that it supported the needs of academics. Results indicated there were a number of practice-related factors that emerged from within the user’s environm...
Conference Paper
Full-text available
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there is a lack of documented tailored methods and tools for involving multiple stakeholders in design exploration p...
Research Proposal
Urban interfaces play an important role in the field of media architecture and smart cities. They enable citizens to access the digital layer of the city, to interact with urban applications, and to make more informed decisions about how they utilize the urban infrastructure. As the field of media architecture is diversifying, urban interfaces can...
Article
Full-text available
After almost a decade of relentless development, pervasive urban displays have fragmented into a diversity of approaches with radically distinct characteristics in terms of how mobile they are, as well as the materials they are made of. In this article, we investigate such a diversity in terms of the relationships between key conceptual entities of...
Article
Purpose The capability to create and manage innovations is recognized as an important skill not only for entrepreneurial activities but also for the survival of organizations. The last few decades have seen a noticeable growth in innovation education programs across the world. Innovation education is on the cusp of moving from being an optional sub...
Conference Paper
Full-text available
HCI researchers have begun to more systematically study non-digital transient approaches for displaying information in public space, for example, in the form of chalk infographics. These approaches provide several benefits compared to digital displays, such as: ad-hoc deployment, barrier-free interaction, and being more sustainable. However, one li...
Conference Paper
Full-text available
Public interactive displays (PID) are a promising technology for providing information and collecting feedback in public spaces. Research on PIDs has shown that, like all public displays, their efficacy is reduced by display blindness. Rather than increase the visual attention-grabbing nature of PIDs, we propose that additional understanding is req...
Preprint
Full-text available
Pervasive displays and other public interfaces in urban environments offer great opportunities for improving access to information and services, allowing people to make better informed decisions, and generally contributing to the smart city agenda. However, what is often overlooked are the impacts of such interventions on the environment and on und...
Chapter
Community engagement has been widely discussed in both academic and practitioner literature, in particular around the types of tools, techniques, and methods used to undertake engagement. The practice of community engagement is at risk of becoming fragmented if there is a disconnection between the engagement objectives, the mechanisms used for peop...
Conference Paper
Full-text available
Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds to this body of work by presenting the design and evaluation of in-situ projections on the road. Our design combines common traffic light patterns with aesthetic visual elements. We describe the iterati...
Conference Paper
Brainstorming is an important part of creative design, related to exploring the associativity of different ideas and the combination of their parts. Previous work has investigated social interactions, productivity, techniques, and quality of brainstorming activities. The paper contributes to this body of work by studying the design affordances of b...
Conference Paper
Full-text available
In this paper, we investigate current approaches to the design of pervasive urban displays through two dimensions: increasing levels of physical integration of content into the surrounding environment (attached, blended, physicalized), and increasing levels of mobility of the display technology (fixed, portable, self-moving). We provide a classific...
Conference Paper
Full-text available
This paper presents a conceptual application of drone-based in-situ projections to support people when crossing busy roads that lack dedicated pedestrian crossings. To overcome technical, legal and risk challenges of evaluating these kinds of speculative pervasive display applications, we introduce the concept of hyperreal prototypes. We describe t...
Chapter
Full-text available
Applying the concept of perpetual beta to cities proposes a continual and never complete process of city-making. Building on this notion, this chapter employs a conceptual framework of urban acupuncture for conducting and analysing localised small-scale community engagement activities through situated pop-up interventions. Pop-up interventions ‘hac...
Chapter
This chapter presents a discussion about the design and development of bespoke “city hacking” initiatives focused on community engagement. We draw from the literature in the field to propose a definition of plug-in interfaces as portable interactive technology deployed directly to public spaces on a temporary basis and addressing pre-existing archi...
Conference Paper
Full-text available
Previous work has highlighted the need for human factors research to not only focus on the passengers inside driverless cars but also consider others who will interact with the car in an urban environment such as pedestrians. In this paper, we position this area of research as a new opportunity for HCI and propose a framework to guide the design of...
Conference Paper
This paper presents insights from a research study, which involved the use of a Rapid Modular Prototype (RMP) to augment user interviews. RMPs are a combination of interchangeable modules made from tangible materials and physical computing components, such as Arduinos and Raspberry Pi. In our research study, we created a prototype to inform the des...
Book
Full-text available
Celebrating the centenary of Leslie Wilkinson’s appointment as Australia’s first Chair in Architecture, SYDNEY SCHOOL explores the moments that gave shape to what is now the Sydney School of Architecture, Design and Planning. As architectural design, town and country planning, architectural science, design computing and architectural theory found t...
Conference Paper
Full-text available
Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, which investigated the use of low-resolution display technologies within a residential context...
Article
Full-text available
The popularity of design thinking is soaring, both as an approach to innovation and as a tool for non-designers seeking to gain a strategic edge over the competition. As more and more people take advantage of Massive Open Online Courses (MOOCs) to bolster their skill sets, it comes as no surprise that design thinking courses have cropped up across...
Conference Paper
Full-text available
Public space is becoming increasingly augmented by public displays, bringing digital content into the real-world. Consequently, as public displays are a form of computing, they are prone to experiencing failure related to their hardware and software. In this paper, we investigate the types of failures that can arise on public interactive displays (...
Conference Paper
Full-text available
The Internet of Things (IoT) enabled through sensor-rich environments and smart devices allows us to collect and exchange vast quantities of data. The advent of new markets, such as the smart home sector, and movements, such as the quantified self, indicate the IoT’s huge economic and social impact. With the increased availability of IoT services,...
Article
Full-text available
Public displays are widely used for displaying information in public space, such as shopping centres. They are typically programmed to display advertisements or general information about the space in which they are situated. Due to recent advances in technology, public displays are becoming ubiquitous in space around cities and can potentially enab...
Conference Paper
Full-text available
Low-resolution (low-res) lighting displays are increasingly used by HCI researchers, designers, and in the industry as a versatile and aesthetic medium for deploying ambient interfaces in various contexts. These display types distinguish themselves from conventional high-res screens through: high contrasts, hi-power LED technology which allows visi...
Conference Paper
The Urban Heat Island Effect (UHI) is a phenomenon whereby cities tend to be hotter than suburbs. We frame the UHI as a "wicked problem" that poses a range of economic, healthcare, and social challenges. Our paper examines how different stakeholders negotiate complex value systems, collect data, and rely on collaborative platforms to address the pr...
Book
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studies that involve multiple design disciplines and perspectives – from product and service design to interaction and user experience design. Design. Thin...
Book
In a world in which already more than half of the population lives in cities and that has seen a digital revolution, new ideas are needed for the rapidly growing field of smart cities from a user-experience perspective. More people than ever before will share the same urban infrastructure in future, leading to a plethora of challenges. In order to...
Conference Paper
Full-text available
Previous research on making public interactive displays more relevant to passers-by has focused on using profiles to personalise the content. However, profiles can potentially compromise privacy and may also create barriers for interaction as implementations usually require users to set up a personal profile, for example, through a smartphone app....
Chapter
This article explores the opportunities of translating existing community engagement techniques into digitally augmented pop-up interventions, for on-the-spot feedback around infrastructure within the built environment. Pop-up interventions allow for more inclusive forms of community engagement through the combination of digital and physical media....
Conference Paper
Full-text available
Previous HCI studies have identified challenges when designing public displays that often result in users ignoring them. In this paper, we explore the factors that drive passers-by to become active users and provide suggestions to guide the design of public interactive displays (PIDs). We contrast the findings from two different studies: (1) an obs...
Conference Paper
Situated technologies have become a common feature in the 21st century city, ranging from small-scale temporary interventions to permanent embedded large-scale media displays. At the same time, the increasing pervasiveness of social media and web platforms has fostered a culture of digital self-representation in the form of 'selfies' as a means of...
Conference Paper
Full-text available
Public interactive displays (PIDs) are becoming more pervasive in urban environments as a means to engage passers-by and to provide interactive features such as wayfinding. However, one of the problems with current PIDs is that they are typically designed around an average specification, potentially excluding a large range of users that for instanc...
Article
This article investigates the use of participatory technologies for augmenting urban governance by giving citizens and local communities a voice in the city making process. We present a series of situated and temporary pop-up interventions deployed in public spaces that demonstrate the use of participatory technologies for engaging citizens in loca...
Article
Full-text available
This article explores the opportunities of translating existing community engagement techniques into digitally augmented pop-up interventions, for on-the-spot feedback around infrastructure within the built environment. Pop-up interventions allow for more inclusive forms of community engagement through the combination of digital and physical media....
Conference Paper
Full-text available
Low-resolution lighting displays are commonplace in internet-of-things devices, wearable products and embedded interfaces. However, prototyping such displays is challenging and cumbersome as methods, specific domain knowledge and skills are only available to experts. In this paper we present a novel toolkit to assist with designing and evaluating t...
Conference Paper
Full-text available
This paper presents a collaborative approach for designing, implementing and deploying situated urban HCI interventions. It draws on field studies that use HCI technologies for collecting feedback from citizens. Based on an analysis of these field studies and a discussion of top-down and bottom-up initiatives currently used in community engagement...
Article
This research examines how participatory design, data visualization and urban informatics can be combined to add long-term social, cultural and economic value to urban planning in Australian cities. As smart cities, Internet of Things (IoT), urban screens and media architecture attract increasing attention globally, researchers, governments, urban...
Chapter
This chapter presents a project in which students taking an undergraduate course on Design Thinking participated in a university widening participation project, visiting local schools from a low socioeconomic status background and engaging the school students in a design exercise. The project aimed to draw on the value of service learning, learning...
Conference Paper
Social media platforms risk polarising public opinions by employing proprietary algorithms that produce filter bubbles and echo chambers. As a result, the ability of citizens and communities to engage in robust debate in the public sphere is diminished. In response, this paper highlights the capacity of urban interfaces, such as pervasive displays,...
Conference Paper
Full-text available
Due to their situated nature, digital public displays have the potential to provide information and messages to large groups of people. However, in practice, non-customised content typically is not relevant to every passerby, while personalising information tailored to individuals is associated with privacy concerns. Previous research has identifie...
Conference Paper
The 21st century city is faced with a myriad of social, political and environmental complexities. The increasing global urbanisation puts pressure on the various spheres of government as well as on citizens to continuously redefine and manage public assets and spaces – often built for social contexts that no longer exist. While top-down approaches...
Conference Paper
Mid-air gestures offer a promising way to interact with large public displays. User representations are important to attract people to such displays, convey interactivity and provide meaningful gesture feedback. We evaluated two forms of user representation, an abstract skeleton and a silhouette, at a large public information display. Results from...
Article
Full-text available
Single display interactive groupware interfaces have the potential to effectively support small group work in classrooms. Our work aimed to gain understanding needed to realize that potential. First, we wanted to study how learners use these large interactive displays, compared with a more traditional method within classrooms. Second, we wanted to...
Chapter
Large digital screens are becoming prevalent across today’s cities dispersing into everyday urban spaces, such as public squares and cultural precincts. Examples, such as Federation Square, demonstrate the opportunities for using digital screens to create a sense of place and to add long-term social, cultural and economic value for citizens, who li...
Article
This paper examines the concept of inspiration and proposes a design process for inspiration networks using survey data from Global Game Jam. Global Game Jam is a 48-hour game development competition that invites anyone to participate worldwide. The study illuminates the presence of the famous ‘six degrees of separation’ effect in these inspiration...
Conference Paper
Full-text available
This paper presents findings from a series of iterative field studies on the use of interactive, situated digital technologies deployed within a pop-up style format used for the purpose of community engagement. Based on observations, participant interviews, and a focus group with representatives from the local government authority, the contribution...
Conference Paper
Full-text available
This paper investigates user preferences for mid-air gestures to interact with large public information displays. We designed and implemented a public display application that allows people to navigate between Twitter feeds and to find details about particular tweets. The application supports selection and navigation through (1) point-and-dwell and...