
Martín Llamas NistalatlanTTic Research Center for Telecommunication Technologies. Universidade de Vigo (Spain)
Martín Llamas Nistal
Doctor of Engineering
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376
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2,157
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Citations since 2017
Publications
Publications (376)
Virtual training environments based on the use of virtual reality and gaming technologies are valuable resources for education in many fields. This is particularly important in medicine, as an alternative to the training and experimentation with human beings. Nevertheless, the development of such environments can be very complex. In this paper we a...
E‐learning students have a tendency to get demotivated and easily dropout from online courses. Refining the learners’ involvement and reducing dropout rates in these e‐learning based scenarios is the main drive of this study. This study also shares the results obtained and crafts a comparison with new and emerging commercial solutions. In a primary...
Students use technology in various ways to learn. The differences in their learning goals and needs make it challenging for teachers to be more engaged in designing educational tasks, assisting, and coping with their students learning. This paper introduces a novel structure of a concept for teaching called Personal Teaching Environment (PTE). This...
In this paper we present a novel approach to the lab sessions of a undergraduate course on Computer Architectures, based on a real computer built using a Raspberry Pi board. This new approach allows, on the one hand, the study of an ARM architecture computer for the CA course; and on the other hand, acquiring basic knowledge related to other discip...
The ability to regulate one’s own learning processes is a key factor in educational scenarios. Self-regulation skills notably affect students’ efficacy when studying and academic performance, for better or worse. However, neither students or instructors generally have proper understanding of what self-regulated learning is, the impact that it has o...
Este texto ten como obxectivo servir de referencia para aprender a programar en ensamblador mediante exemplos. Utilizando como instrumento a linguaxe ensambladora da versión T32/Thumb da arquitectura ARM, desenvólvese un conxunto de supostos de programación de complexidade crecente, elixidos polo seu valor pedagóxico. Comezamos coa programación das...
The IEEE Latin American Learning Technologies Journal (IEEE-RITA) began its phase as an official IEEE journal in 2013, after its launch in November 2006 as an official publication of the IEEE Education Society
[1]
. Initially, it published articles in Spanish or Portuguese (2006–2012), and then starting in 2013 in English on IEEE Xplore with a Sp...
Self-Regulated Learning (SRL) draws many scholars’ attention because of the fast proliferation of the quantity of information available to students and the advancements in educational technologies. This paper targets introducing a new approach to measure higher education students’ adoption of Self-Regulated Learning (SRL) strategies. Currently, the...
Smart gloves have been under development during the last 40 years to support human-computer interaction based on hand and finger movement. Despite the many devoted efforts and the multiple advances in related areas, these devices have not become mainstream yet. Nevertheless, during recent years, new devices with improved features have appeared, bei...
Higher Education engineering students need to be prepared to address sustainable solutions to the complex problems faced in this century. They should become proficient problem solvers, able to work in multidisciplinary teams, ready to adapt to new technologies, and able to acquire new knowledge and skills when needed. Usually known as soft skills,...
La arquitectura ARM, desarrollada hace más de 35 años, está presente en la actualidad en miles de millones de dispositivos, desde Fugaku, el superordenador japonés líder del ranking de los ordenadores más potentes del mundo en 2020, hasta el Catweazle Mini, un femtocomputador de poco más de 0,25 centímetros cúbicos de volumen. Thumb es una versión...
RESUMEn. Este estudio pretende analizar las condiciones de partida del profesorado universitario y la intervención institucional de las universidades gallegas, para afrontar la crisis derivada del CoVId-19 y encarar un futuro blended-learning. Es un estudio mixto secuencial en dos fases, 1-cuantitativa: recoge la percepción del profesorado sobre la...
Este estudio pretende analizar las condiciones de partida del profesorado universitario y la intervención institucional de las universidades gallegas, para afrontar la crisis derivada del CoVId-19 y encarar un futuro blended-learning. Es un estudio mixto secuencial en dos fases, 1-cuantitativa: recoge la percepción del profesorado sobre la enseñanz...
Nowadays, all the universities that offer courses in the e-learning modality seek to improve and differentiate more and more from their competitors. One possible way forward is without doubt to implement standards and good practices. These allow us to guarantee the quality in the implementation or maintenance of the entire e-learning system. The pr...
The topic of predictive algorithms is often regarded among the most relevant fields of study within the data analytics discipline. They have applications in multiple contexts, education being an important one of them. Focusing on higher education scenarios, most notably universities, predictive analysis techniques are present in studies that estima...
This paper presents the changes performed in a university course to adopt European Higher Education Area principles taking advantage of new technologies and educational approaches. Particularly, a Flipped Classroom model that also involves an Intensive Continuous Assessment approach is adopted, moving the presentation of theoretical contents to vid...
Up to date, most of the research to measure Self-Regulated Learning in students has primarily utilized self-report instruments. Recently, there has been a growing tendency towards using other assessment tools; particularly in the context of Learning Analytics and Educational Data Mining. However, there is a gap in the literature to review the appli...
The Open Education movement has made efforts to systematise experiences and to evaluate the adoption of Open Educational Resources (OER). However, OER adoption is not part of the prevailing paradigm in higher education, both at the global level and in Latin America. This paper describes results of a study that analysed the social representations re...
Self-Regulated Learning (SRL) is being promoted and adopted increasingly due to the needs of current education, student centered and focused on competence development. One of the main components of SRL is learners’ self-monitoring, which eventually contributes to a better performance. Monitoring is also important for teachers, as it enables them to...
Abstract:
E-learning students tend to get jaded and easily dropout from online courses. Improving the learners' experience and decreasing dropout rates in these e-learning based scenarios is the main purpose of this study. This paper shares the results obtained so far and crafts an initial comparison with new and emerging commercial solutions. In a...
IEEE-RITA was launched in 2006 with a clear vocation to facilitate the publication in Spanish and Portuguese of quality papers on the subject of learning technologies, mainly attending the Ibero-American community. In 2013 a new stage was opened
<sup>1</sup>
where IEEE-RITA becomes an official publication of the IEEE, publishing in English through...
Presents the introductory editorial for this issue of the publication.
This editorial introduces a selection of papers from the Latin American and Caribbean Consortium of Engineering Institutions (LACCEI) annual conference held in 2016 and to be published in IEEE-RITA. It represents a view of the LACCEI on issues and topics inside their engineering education coverage of Latin American and Caribbean countries, and of t...
During the last years, ICTs (Information and Communication Technologies) have been used extensively for supporting teaching and learning processes for both distance and in-person scenarios. In case of in-person scenarios, a key part of these processes involves the assessment of the students using written exams. BeA (Blended e-Assessment) has been d...
Self-Regulated Learning (SRL) has become one of the most suitable approaches to learning and teaching for the development of competent and autonomous lifelong learners. A main issue is to support learners setting up their own learning goals, managing their own resources, including spaces and time, and monitoring and reflecting about their performan...
BeA (Blended e-Assessment) is an e-assessment solution that supports both teachers evaluating and students accessing and reviewing their assessments on line, anytime and anywhere. Students perform their tests, exams or exercises in paper, but the assessment made by teachers and reporting of results to students is performed on-line using scanned cop...
The promotion of Open Educational Resources (OER) as reusable tools for teachers and students is highly relevant but the nature of the income model requires specific strategies to maintain and update those resources. eCity is a city simulation game that supports a Problem Based Learning (PBL) pedagogical methodology in secondary schools and, at the...
This paper shows the results of a survey about teaching practices and teachers' awareness of Open Educational Resources (OER). The survey has been prepared taking as reference the teaching activities in accordance to the action research theory. In this way, teachers are asked about their current practices during the preparation of lesson plans befo...
Most of the courses should be evaluated time to time in order to determine if the objectives of the degree are keeping reached. In this paper, the steps to update a course of Computer Architecture of the first year of the degree in Telecommunication Technologies Engineering of the University of Vigo (Spain) are described.
This paper introduces the first implementation of relevance and reputation indicators in Edu-AREA. This Web 2.0 application promotes users creating, viewing, adopting, adapting, and curating elements in an open way, following the principles of the open educational resources movement. A main issue is the management and control of quality. Users can...
There are several self-regulated learning strategies that can be followed by students in order to attain their learning goals. They involve different issues, from motivation to cognitive and metacognitive believes and procedures. In conjunction, they involve learners taking full awareness and responsibility of their own learning. Nowadays, many sof...
Self-Regulated Learning (SRL) is being promoted and adopted increasingly because of the needs of current education, based on competences and student centered. At the same time, the use of technology for learning is now usual and also increasing. Nevertheless, current learning software offers poor support for SRL. Learners use different tools to org...
Repositories of digital educational resources have reached a significant level of development and diversification in the last decade to the point of becoming a component in higher education transformation. This paper presents a state-of-the-art review of the studies about the use and adoption of repositories of digital educational resources. Some q...
Building and using a personal learning environment is challenging and requires the students to have their metacognitive skills developed. Many students need help to develop these skills, to learn how to manage and evaluate their learning process in order to improve it. We designed an organizer with metacognitive support to help users to meet their...
Edu-AREA is a Web 2.0 application whose main goal is to contribute to teaching innovation. It provides descriptions of educational resources and guidelines that can be used by teachers to create their lesson plans and later to document their teaching experiences. At the current stage of the Edu-AREA development, a main issue is related to the manag...
In this paper we present an analysis of xAPI from the self-regulated learning needs point of view, focusing on how we can record all the actions derived from the implementation of self-regulated learning strategies. There are several questions unanswered: Which information could generate each strategy? How do we record this information using xAPI?...
Game-based learning and Problem-based learning are two different approaches that share some common principles about learning: student motivation and engagement, competence-based development, learning-by-doing, etc. eCity project aims at combining these two approaches to support students on solving engineering problems using an urban simulator envir...
In all the projects centered on the promotion of self-regulation, self-regulation strategies and learning strategies are taught, to enable the students to use them in order to improve their learning and self-regulatory skills. When the students use these strategies, they choose the tools that they want to use to implement the strategies, pen and pa...
The strategies are the tools that the students use when putting in practice self-regulation of their learning. The implementation of these strategies does not depend on the material tools used, but on the knowledge of the students themselves. On the other hand, the usage of advanced tools allows improvements in efficiency and efficacy when it comes...
The purpose of this chapter is to describe a software system that allows for discovering non-traditional education resources such as software applications, events or people who may participate as experts in some Learning Activity. Selecting the more suitable educational resources to create learning activities in the classroom may be a challenging t...
Learning digital resources availability is currently huge, mostly due to higher education institutions that create their own resources, specialized companies in this area or to others that produce them for their workers own benefit.
The University of Vigo, Vigo, Spain, has the objective of making all the teaching material generated by its teachers freely available. To attain this objective, it encourages the development of Open Educational Resources, especially videos. This paper presents an experience of recording lectures and generating the corresponding videos as a step tow...