
Marta Beranuy- PDI at Public University of Navarre
Marta Beranuy
- PDI at Public University of Navarre
About
25
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Introduction
Skills and Expertise
Current institution
Publications
Publications (25)
Introducción: La ketamina es un anestésico disociativo que actúa como antagonista de los receptores NMDA, que desempeñan un papel crucial en el fortalecimiento del aprendizaje y la memoria. No es de extrañar que su uso re-petido pueda estar asociado al deterioro de las funciones cognitivas. Objetivo: El objetivo de este trabajo es realizar una revi...
Background
Individuals experiencing homelessness (IEHs) suffer from severe health inequities. Place of origin is linked to health and mortality of IEHs. In the general population the “healthy immigrant effect” provides a health advantage to foreign-born people. This phenomenon has not been sufficiently studied among the IEH population. The objectiv...
General Problematic Internet Use (GPIU) is a dysfunctional use of Internet handling and management in general. In contrast, Internet Gaming Disorder (IGD) is a specific behaviour linked to online videogames. Both problems are becoming common in adolescents, but they have hardly been studied simultaneously, and the joint relationship of the two cons...
El uso del teléfono móvil entre la población estudiantil española ha sido ampliamente analizado, pero se ha centrado en muestras universitarias, de secundaria o de primaria. El objetivo del presente estudio es analizar el uso del teléfono móvil, sus diferencias de género y su relación con el trastorno por juego en Internet y por juego de azar en In...
This work proposes a critical analysis of technological addictions and focuses especially on social networks, smartphones and video games. The use of social networks sites does not respond to the pattern described for addiction since it does not meet the criteria established for it. It can be problematic and have negative consequences, but these ar...
Smartphones are used by billions of people worldwide. However, some psychologists have argued that use of this technology is addictive, even though little research utilises objective smartphone usage records to verify this claim. We conducted an exploratory study to identify whether behavioural differences exist between those who self-identify as a...
The development of brief and inexpensive interventions that reduce risky behaviors in adolescence constitute a challenge for current research. This study addresses the prevention of two online behavior problems in adolescents (cyberbullying and online grooming). Two pilot studies evaluated the effects of a 1-hour intervention, which combined self-a...
Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Diso...
Gambling disorder is of great clinical and social relevance since it seriously affects people who suffer from it. More recently, the Internet has exacerbated the problem with online casinos, poker, and sports betting. However, there is little evidence of this problem, and we know of no diagnostic questionnaire. The main objectives of this study wer...
The internet has been a breakthrough for adolescents in many ways, but its use can also become dysfunctional and problematic, leading to consequences for personal well-being. The main objective is to analyze profiles related to problematic internet use and its relationship with health-related quality of life (HRQoL). An analytical and cross-section...
Purpose:
Health-related quality of life (HRQoL) is a well-known construct that refers to a state of complete physical, mental, and social well-being. Its relationship with multiple forms of violence, including bullying, has been widely explored, but this is not the case for cyberbullying. The main objective is to analyze how HRQoL varies depending...
Resumen La Calidad de Vida Relacionada con la Salud (CVRS) es un constructo multidimensional que se ha construido como una variable relevante para el estudio de la salud y del bienestar. El ciberacoso es una forma de violencia entre iguales a través de las tecnologías de la comunicación que provoca malestar psicológico entre sus víctimas. El objeti...
This article discusses the pattern of internet use from 93 young users of cybercafés in the city of Concepción (Chile). Two instruments were administrated: a questionnaire about sociodemographic data and Internet habits and another one about Internet problematic use (CERI). Additionally, the main motivation for using the internet was analyzed. The...
Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face interview...
This study deals with maladaptive use of the Internet and the mobile phone and its relationship to
symptoms of psychological distress and mental disorder, as well as to the possible role of Perceived
Emotional Intelligence in this relationship. Three hundred and sixty-five undergraduate university
freshmen at Ramon Llull University, Barcelona (Spai...
The aim of this study was to locate the scientific literature dealing with addiction to the Internet, video games, and cell phones and to characterize the pattern of publications in these areas.
One hundred seventy-nine valid articles were retrieved from PubMed and PsycINFO between 1996 and 2005 related to pathological Internet, cell phone, or vide...
Resumen En este artículo se revisan las características que pueden llevar a con-vertir el juego en un trastorno psicológico. Tal es el caso de los juegos de azar con apuesta y de los juegos de rol online (MMORPG). Para ello se repasan los dos criterios de dependencia con respecto a sustancias y conductas, la dependencia psicológica (craving, polari...
Se construyeron dos cuestionarios para evaluar el uso adictivo de Internet y del móvil que se aplicaron a una muestra de 1.879 estudiantes. Los resultados apoyan un modelo de dos factores, con una aceptable consistencia interna e indicios de validez convergente y discriminante. El Cuestionario de Experiencias Relacionadas con Internet evaluó confli...
The Information and Communication Technologies (ICT)
generate new styles of meeting people or connecting with
friends or strangers. In this context, the internet and the
mobile phone deserve special attention. This article deals
with the maladaptive use of these technologies. By reviewing
the literature published between 1991 and 2005 and indexed
i...
The Information and Communication Technologies (ICT) generate new styles of meeting people or connecting with friends or strangers. In this context, the internet and the mobile phone deserve special attention. This article deals with the maladaptive use of these technologies. By reviewing the literature published between 1991 and 2005 and indexed i...
Objective: To analyse scientific literature on drug dependence (DD). Method: Spanish articles about DD published in 1976-2000 as indexed by PsycINFO were analysed, and compared with the rest of European Union (EU) countries in 2000. Results and Discussion: PsycINFO is useful to compare countries because it includes the name of institution and count...
Alcohol and drug misuse is a social and health phenomenon of great relevance in the European Union (EU). One indicator of scientific production in a given area is the analysis of publications included in bibliographic databases. Scientific production on alcohol and drug misuse was analysed in EU member countries, and comparisons were made between c...