
Marko RadetaWave Labs, MARE, ARDITI, University of Madeira, University of Belgrade
Marko Radeta
Assistant Professor - ICT
http://wave-labs.org/
About
31
Publications
4,420
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117
Citations
Citations since 2017
Introduction
Publications
Publications (31)
Monitoring marine contamination by floating litter can be particularly challenging since debris are continuously moving over a large spatial extent pushed by currents, waves, and winds. Floating litter contamination have mostly relied on opportunistic surveys from vessels, modeling and, more recently, remote sensing with spectral analysis. This stu...
Underwater environments are emerging as a new frontier for data science thanks to an increase in deployments of underwater sensor technology. Challenges in operating computing underwater combined with a lack of high-speed communication technology covering most aquatic areas means that there is a significant delay between the collection and analysis...
We contribute MIDAS as a novel sensing solution for characterizing everyday objects using thermal dissipation. MIDAS takes advantage of the fact that anytime a person touches an object it results in heat transfer. By capturing and modeling the dissipation of the transferred heat, e.g., through the decrease in the captured thermal radiation, MIDAS c...
We contribute MIDAS as a novel sensing solution for characterizing everyday objects using thermal dissipation. MIDAS takes advantage of the fact that anytime a person touches an object it results in heat transfer. By capturing and modeling the dissipation of the transferred heat, e.g., through the decrease in the captured thermal radiation, MIDAS c...
Sea turtles have various life-stages, typically being oceanic foragers as juveniles while shifting to more coastal habitats as they mature. The present study focuses on the least studied and well known of these, the juvenile oceanic life stage for the loggerhead sea turtle, Caretta caretta . Loggerhead sea turtles remain threatened by fisheries and...
We present a research vision for deep learning (DL) in the oceans, collating applications and use cases as well as identifying opportunities, constraints, and open research challenges. Integrating DL in underwater explorations can automate and scale up monitoring as well as highlight practical challenges in enabling underwater operations.
The most spiral galaxies have a flat rotational velocity curve, according to the different observational techniques used in several wavelengths domain. In this work, we show that non-linear terms are able to balance the dispersive effect of the wave, thus reviving the observed rotational curve profiles without inclusion of any other but baryonic ma...
Current trends in the global climate facilitate the displacement of numerous marine species from their native distribution ranges to higher latitudes when facing warming conditions. In this work, we analyzed occurrences of a circumtropical reef fish, the spotfin burrfish, Chilomycterus reticulatus (Linnaeus, 1958), in the Madeira Archipelago (NE At...
Whale watching is a prime example of ecotourism services reaching millions of people worldwide. In this paper, we describe a prototype of a mobile application designed to enhance the whale watching experience. Integrating eco-acoustics and entertainment components, the authors designed an App that enhances customer satisfaction even in the case of...
The Internet of Things (IoT) is opening new possibilities for sensing, monitoring and actuating in urban environments. They support a shift to a hybrid network of humans and things collaborating in production, transmission and processing of data through low-cost and low power devices connected via long-range (LoRa) wide area networks (WAN). This pa...
IoT has been widely adopted by HCI communities and citizen scientists to sense and control the surrounding environments. While their applications are mostly reported in urban settings, they remain scarce in aquatic settings. Oceans are undergoing an immense increase of human generated pollution ranging from noise to marine litter, where current USV...
Recent years demonstrate an increased interest in Passive Acoustic Monitoring (PAM) applications when studying cetaceans. However, they remain expensive underwater systems and targeted for industrial and military purposes. While the usage of smartphones as acoustic sensors has been observed in terrestrial environments, ocean and nautical PAM applic...
While gaming and storytelling are considered to be common approaches to engage audiences with a museum’s collections, a formal comparison of the two has not been found in literature. While gaming and storytelling are considered to be common approaches to engage audiences with a museum’s collections, a formal comparison of the two has not been found...
The use of mobile interactive technology, in museum settings, has the potential of providing young audiences engaging and enjoyable learning activities. As museum visitors are increasingly looking for entertaining experiences inside museums, the dichotomy between learning and entertainment is blurring. In this paper, we present the Ocean Game, a tr...
In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this...
The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. Adopting a user-driven innovation framework along with cooperative inquiry, we report and discuss a case study that has been designed to involve users in the ideation of interpretive experiences for a local museum. Working in co...
This work investigates the transmedia aspects and implications of “Echoes of Nature” (EoN), an interactive platform functioning as a touchpoint for a range of diverse experiences designed to open up dialogues between visitors of the island of Madeira and its rich natural capital, traditions and folklore.
This essays presents the research results in the field of Emotional Design, carried on during the educational
experience provided by a first level postgraduate Master and students coming from 10 different nationalities. The
experience proposes an original model of the capability of communicating meanings through the design of
perceptual elements.
W...
The economic success of a movie depends on the satisfaction of audience and on how much they are emotionally engaged while watching it. Our research is related to the identification of such kind of emotions felt by movie watchers during the movie screening. We endorse the model of 7 Primary-process emotions from Affective Neuroscience (SEEKING, PLA...
This paper presents a set of experiences conducted in teaching Emotional Design, in which students were involved both in learning / applying theoretical aspects and in defining / evaluating procedural methods for stimulating creativity and finding new solutions. Our approach involves two parallel guidelines: the former consists of a set of individu...
In general, for health care centers it is vital to know the kind and the intensity of
emotions felt by its patients and how to influence their quality of life and their response to
therapies. In particular, waiting areas in which patients spend a lot of time without significant
interactions is an important focus of this study. Recent studies sugges...
Recent years demonstrate an increased research in automatic recognition of emotions in whole-body gestures. However, most of them rely on emotional models that are still being contested or require an obtrusive way of collecting the data. We study primitive postures based on 7 primary-process and clinically measured emotions. We portray postures fro...
Traditionally the creative flow (Csikszentmihalyi, 1992, 1997, 1999) in visual design is linked to the drawing pencils, paper and the drawing board. This practice of getting accustomed with the tools of the trade was part of the designer’s life, shaping their perception of the surrounding environment. This strict link to the use of specific tools i...
To avoid dramatic climate change, we need to significantly curb current emissions by using a set of mitigation actions. Many of such actions are already available and span from technological improvements (e.g. car efficiency), to natural sinks (forest preservation) or changes in individual and social behaviour (diet and transport). Unfortunately, n...
Projects
Projects (3)
Interactive aquatic interfaces for the visualization of marine Megafauna
Advancing Interactive Technology for Responsible Whale-Watching