Mark Wolf

Mark Wolf
Concordia University Wisconsin | CUW · Department of Communication

About

39
Publications
21,546
Reads
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1,236
Citations
Citations since 2017
12 Research Items
611 Citations
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2017201820192020202120222023020406080100120
2017201820192020202120222023020406080100120
2017201820192020202120222023020406080100120

Publications

Publications (39)
Article
Full-text available
This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the...
Chapter
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred internatio...
Chapter
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred internatio...
Article
Full-text available
Article
Full-text available
Although stereoscopic cinema was invented very early in the history of film, it did not become the standard for cinematic representations. With the latest digital wave of stereoscopic 3D cinema many shortcomings of earlier technologies have been eliminated, but debate remains about the aesthetic principles of stereoscopy. This article explores and...
Book
Full-text available
The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of D...
Article
Full-text available
Space is understood best through movement, and complex spaces require not only movement but navigation. The theorization of navigable space requires a conceptual representation of space which is adaptable to the great malleability of video game spaces, a malleability which allows for designs which combine spaces with differing dimensionality and ev...
Book
"Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." -Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most p...
Article
Full-text available
With the increasing amount of scholarship on video games, one might ask how analyses of video games differ (or should differ) from analyses of other media forms. Lacking an organized tradition of game analysis, critics are likely to draw on other disciplines in media studies to make their assessments. Although such methods may be productive to some...
Article
Starting with the "A" in the upper left-hand corner, find a word by moving adjacently letter to letter, horizontally, vertically, or diagonally, one letter at a time. When you reach the last letter of the word, move to an adjacent letter and start the next word, and continue doing so until you reach a word ending in "Z" in the lower right-hand corn...
Article
With a little bit of imagination, the Periodic Table of Elements can be seen as a rather strange and inelegant crossword puzzle, which is asymmetrical in form and contains such bizarre words like "RbSrYZrNbMoTcRuRhPd" and HLiNaKCuRbAgCaAuFr". After major readjustments, here is a crossword puzzle that solves some of those problems. Each square of th...
Article
Full-text available
While some spatiotemporal effects have been explored by filmmakers, the search for new effects has not been systematized. Borrowing the notion of phase space diagrams from physics, this paper proposes a notation system for spatiotemporal effects which allows effects to be compared and described, and also provides a tool to allow filmmakers or theor...
Article
Full-text available
While some spatiotemporal effects have been explored by filmmakers, the search for new effects has not been systematized. Borrowing the notion of phase space diagrams from physics, this paper proposes a notation system for spatiotemporal effects which allows effects to be compared and described, and also provides a tool to allow filmmakers or theor...
Article
This article describes why video game studies is an important branch of media studies and suggests ways it may be linked to the study of other media.
Article
Performance in film is more than straightforward recording of actors; performances were (and are) often constructed in postproduction by technological means. Today with digital effects, we are seeing an unprecedented degree of technological advances that allow the breaking up, recombining, and reconfiguring of actors' abilities as multiple forms of...
Article
Article
Full-text available
Most writing on video games considers either narrative concerns or game-play and what is usually referred to as "interactivity." Instead of focusing on the "game" aspects of the video game, this essay looks at the video game as "video," or rather, as a medium of visual imagery. The video game began with perhaps the harshest restrictions encountered...
Article
Full-text available
This essay gives a brief history of Video Games Studies and then looks at basic elements of video game theory and possible directions for the development of the field.
Article
Full-text available
El presente estudio se abre con una breve historia de los estudios sobre los videojuegos, y a continuación examina los elementos básicos de la teoría del videojuego y sus posibilidades de desarrollo.
Article
Most words in this crossword puzzle are anagrams of other words in the puzzle, such that definitions can refer to each other in such a way as to make the whole puzzle a logic puzzle in addition to being a crossword puzzle. Using the clues below, figure out what the words are, and solve the puzzle.

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Projects

Project (1)
Project
Revisiting Imaginary Worlds has just come out; Video Games FAQ is a book that is at the indexing stage; The Routledge Companion to Imaginary Worlds is almost done; The World of Mister Rogers Neighborhood is done but needs a bit of editing; and The Routledge Companion to Media Technology and Obsolescence is underway.