
Mark A M KramerUniversity of Salzburg · Center for Human Computer Interaction Research
Mark A M Kramer
M.A., B.A.
About
27
Publications
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49
Citations
Citations since 2017
Introduction
Mark is a Nomadic Researcher / Lecturer and recently a full-time ePatient, exploring the limits and potentialities of information and communications technologies within healthcare and medicine.
Additional affiliations
July 2003 - December 2003
Publications
Publications (27)
This article describes the development of novel visual research methods derived through the application of consumer-grade tools of immersive virtual reality. The research methods highlighted are ideally suited for research in the wild, providing field researchers the means to observe and capture any situated activity within its natural context, inc...
Social media is widely used and accepted by students and professors/lecturers of higher education and has become a central part of their lives in and out of the university classroom. Social media has altered the practice of " e-learning " and " mobile learning " and has influenced the development of new hybrid cultures of learning which are enhance...
The goal of this keynote presentation is to explore how the “digital tools” of Immersive Virtual Reality (IVR) and Smartphone (Mobile) Applications can be used to expand the existing arsenal of research methodologies used by sensory scientists to evaluate consumer experiences. It is the intention of this keynote to demonstrate how “digital tools” c...
An exploration on how ”mass customisation” practices can be applied to services provided by Automobile Clubs to increase value for their constituent members.
The purpose of this paper is to explore the concept of “harmony” in relation to the scope and context of how individuals are influenced by and utilize information and communication technologies. The multifaceted dimension of the term harmony makes it a difficult subject to properly address, especially within the confines of this seminar paper. Neve...
One of the most important sociological challenges we face as academics is to try and decipher how to define society. We make attempts at defining society in its current and future conditions because it is in our nature to want to know what kind of society we live in. Moreover, we want to understand how we shape our societies in order to make sense...
This working paper examines the emergence of ubiquitous journalism and evaluate it’s impact on society to help determine whether we are on the road to creating a new form of surveillance society.
In this paper we present a new tool for in-situ questionnaires delivered on a mobile device, which implements the idea of being able to react to the imminent context of people and provides an advanced approach to answering questionnaires in-situ. We also describe the insights we gathered from a qualitative user study with 18 participants and point...
A growing body of research is showing how digital inclusion can help communities overcome poverty and injustice. The main challenge lies in how best to achieve this goal. The authors argue that digital inclusion must occur in two distinct stages. The first stage is digital literacy, accomplished with the Symbiotic Computer (SC)—smartphones and tabl...
Docotral Research Proposal: The purpose of this doctoral study is to examine the current state of learning and associated educational practices and provide a solid foresight into the potential adoption and future utilization of ubiquitous communication scenarios within formal and informal learning contexts. As a result, the will share the insights...
A volume in Perspectives in Instructional Technology and Distance Education Series Editors: Charles Schlosser and Michael Simonson Nova Southeastern University As the title indicates, this book highlights the shifting and emergent features that represent life online, specifically in and around the territory of e-learning. Cybercultures in themselve...
This paper is a survey of research and design methodologies used for understanding individual (human) mobile behaviour used by developers within the MobileHCI (Human Computer Interaction) and Mobile Design research communities. This paper summarizes the most commonly used and emerging research methodologies and suggests which methodologies are idea...
This position paper is an effort to make a useful contribution to the Technology-enhanced Learning in the Context of Technological, Societal and Cultural Transformation Workshop, by providing the framework for a structured appraisal of the social and cultural impacts of augmented & mixed reality learning scenarios. The ideas presented in the paper...
The research presented here will share the insights and results that have developed from a doctoral study in progress, which examines individual and group study habits & learning practices. The results of this study provide foresight into emergent practices regarding formal and informal study/learning contexts. Furthermore, this research demonstrat...
Overview This chapter examines the applicability of MobileHCI and Mobile Design research methods in mobile and informal learning research. The purpose of the chapter is to summarize the most commonly used and emerging research methodologies deployed by MobileHCI and Mobile Design, and to suggest that these might be suited to help mobile learning re...
The MobiMundi Workshop aims to provide a forum for researchers and developers from different backgrounds to gather together to explore and discuss the impact of existing and emerging mobile information and communications technologies and services on society. The theme for this workshop will examine the real and potential impacts of user-generated m...
The purpose of this research is to examine the current state of mobile learning practices and provide foresight into the potential adoption and future utilization of mobile learning practices within formal and informal learning contexts. As a result, this short paper will share the insights and results that have developed from a doctoral study, whi...
Mobile information and communication technologies are increasingly impacting the lives of individuals and are a major factor in helping reshape our cultures and societies. Ubiquitous computing and mixed-reality computing scenarios are becoming commonplace and have a huge influence in the way in which individuals relate with others and their surroun...
This paper examines the concept of mobility and reflects on how mobility of the individual is the key aspect of mobile learning, which enhances the individuals' capacity to learn and acquire knowledge anytime, anywhere. Furthermore, this paper explores the field of mobile learning by investigating whether mobile learning is founded upon a technolog...
This paper explores the emergence of a pervasive learning culture within the context of ubiquitous computing scenarios. Furthermore, this paper examines the impact of mobile technologies on collaborative learning and highlights the key characteristics of these phenomena.
Abstract The emergence,of new,information,and,communication,technologies,(ICTs) has,resulted innumerous optimistic concepts like digital democracy, cyberdemocracy, the digital
DRAFT THESIS Proposal Presentation: e-Portfolios are a dynamic e-learning tool that can potentially help engage and motivate functionally illiterate adults to develop basic literacy skills which will allow them to document and demonstrate their existing skills and abilities to society.
This was my initial doctoral research proposal in September 20...
This paper examines existing approaches of mobile learning to help ascertain whether ICT-supported mobile learning will effectively enhance the teaching of reading and writing skills for functionally illiterate adults. Furthermore, this paper will reflect on the preliminary findings of the Enhanced Literacy Network (eLitNet), a research project tha...
SHORT PAPER: The purpose of this paper is to draw attention to the work in progress of the Enhanced Literacy Network (eLitNet). The eLitNet is an interdisciplinary research project conducted by the University of Salzburg. The aim of the eLitNet project is to evaluate, develop, and implement a didactically sound computer-based program and blended e-...
ACM - Student Design Competition submission | The aim of this paper is to demonstrate that weight loss activities among adults with lifestyle induced obesity can be more effective with regular, consistent, long-term extrinsic motivation to achieve their personal weight loss goals. This motivation can be developed and maintained through interaction...