
Marjut WalleniusTampere University | UTA · School of Social Sciences and Humanities
Marjut Wallenius
PhD, Docent (Psychology)
About
16
Publications
13,831
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Introduction
Publications
Publications (16)
Tutkimuksen tarkoituksena oli kuvata, mistä puumateriaaleista pidetään eniten, mistä vähiten sekä mitkä kokemuksen osatekijät liittyvät pitämiseen ja mitkä osatekijät liittyvät ei-pitämiseen. Tutkimuksessa käytettiin yhdeksää puumateriaalinäytettä. Kyselyssä vastaajat arvioivat eniten ja vähiten pitämäänsä puumateriaalia aistikokemusta, vaikutelmaa...
Objective
. To determine the association between intensity of information and communication technology (ICT) usage and quality of sleep in school-aged children during a school week.
Methods
. In all 61 subjects, 10–14 years of age, a quasiexperimental laboratory study where criterions for inclusion were absence of prior medical condition and durati...
Musculoskeletal symptoms among adolescents are related to the time spent using a computer, but little is known about the seriousness of the symptoms or how much they affect everyday life. The purpose of the present study was to examine the intensity of musculoskeletal pain and level of inconvenience to everyday life, in relation to time spent using...
The study examined how digital game playing patterns were related to depressed mood. Altogether 478 Finnish 10- and 13-year-old schoolchildren reported intensity of their digital game playing, game genres and game violence, motives for playing, play companions, depressive and anxiety symptoms and positive feelings. K-mean cluster analysis revealed...
Long periods of use of Information and Communication Technology (ICT) may raise strong emotions and lead to cog-nitive fatigue. The current study focused on the impact of ICT use the preceding day on the next-day salivary cortisol pattern in 72 school-aged children (39 at the age ten and 33 at the age 13). Salivary cortisol levels were measured at...
The study aims were, first, to examine the associations between the type and intensity of ICT (Information
and Communication Technology) and peer and parent relationships. Second, the study
explored gender- and age-specific ICT usage and their associations with peer and parent relationships.
The participants were 478 Finnish 10- and 13-year-old gir...
The aims of this research were to describe Finnish adolescents' different motives for digital game playing, and to examine relations between digital game playing and parent–child communication, school performance, sleeping habits, and perceived health. A questionnaire was used to assess a nationwide postal sample of 12–18-year-old Finns (6761 respo...
This study investigated the roles of sex, age, and parent–child communication in moderating the association between digital game violence and direct aggression in a two-year longitudinal study. Finnish 12- and 15-year-old adolescents (N = 316) participated in the follow-up survey. As hypothesized, digital game violence was linked to direct aggressi...
The first aim for this paper was to examine gender and age differences in the intensity of usage of information and communication technology (ICT: computer for digital playing, writing and e-mailing and communication, and Internet surfing, and mobile phone). Second, we modelled the possible mediating role of sleeping habits and waking-time tirednes...
The roles of age, social intelligence and parent-child communication in moderating the association between digital game playing
and direct and indirect aggression were examined in 478 Finnish 10- and 13-year-old schoolchildren based on self-reports.
The results confirmed that digital game violence was directly associated with direct aggression, esp...
The aim of this study was to examine how personal project stress and stress related to different personal project contents
are associated with subjective health and depressive mood among adults. Participants were 343 men and women (20–76years old),
who responded to the questionnaire including the Little’s Personal Project Analysis, and health and d...
Noise is only one of the many stressors people have to cope with in their everyday lives. This study examined the interactive effects of noise stress and personal project stress on subjective health. A questionnaire was conducted among adult inhabitants living in noisy and not-noisy residential environments. The respondents (n=147) filled in the re...
The study examined the relations between personal project level of abstraction, project conflict and psychological well-being. The revised Little's Personal Project Inventory was completed by 167 adults around the age of 30, and the amount of conflict experienced between the projects as well as the level of depression and life satisfaction were rat...
The study examined whether perceived supportiveness of the environment in connection with personal projects is related to psychological well-being (satisfaction with life and depression) and which characteristics of personal projects and everyday places are associated with the level of perceived supportiveness of the environment. The results are ba...
Projects
Project (1)
The aim of our multidisciplinary project is to study if Finnish wood materials have restorative and stress reducing effect in office environments.