Marjoke BakkerRadboud University | RU
Marjoke Bakker
PhD
About
26
Publications
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Introduction
Additional affiliations
December 2016 - present
March 2014 - present
January 2009 - August 2009
Publications
Publications (26)
This study used a large-scale cluster randomized longitudinal experiment (N = 719; 35 schools) to investigate the effects of online mathematics mini-games on primary school students’ multiplicative reasoning ability. The experiment included four conditions: playing at school, integrated in a lesson (Eschool), playing at home without attention at sc...
This thesis reports the findings of a three-year longitudinal research project set up to investigate the effectiveness of employing online mini-games for the learning of multiplication and division, including multiplicative fact knowledge (declarative knowledge), multiplicative operation skills (procedural knowledge), and insight in multiplicative...
Our study investigated children’s knowledge of multiplicative reasoning (multiplication and division) at the end of Grade 1, just before the start of formal instruction on multiplicative reasoning in Grade 2. A large sample of children (N = 1176) was assessed in a relatively formal test setting, using an online test with 28 multiplicative problems...
Eindrapport van het NRO onderzoeksproject EDiLe "Effecten van een digitaal leermiddel bij het leren lezen".
Background
A practical test that measures the information and communication technology (ICT) skills students need for effectively using ICT in primary education has yet to be developed (Oh et al., 2021). This paper reports on the development, validation, and reliability of a test measuring primary school students' ICT skills required for effectivel...
Background:
The increasing need for speech therapy due to our ageing population raises the demand on therapeutical resources. To meet this demand, innovative delivery of speech training is required. eHealth applications may provide a solution, as intensified and prolonged training is only possible and affordable in patients' home environment.
Aim...
Our study investigates the development and validation of a questionnaire for competencies learners need to learn in a personalized way using ICT. Background: 9 Dutch schools for primary education collaborate to make personalized learning with ICT evidence-informed. At these nine iXperium schools, multidisciplinary design teams (consisting of primar...
Introduction:
In this article, we consider the role of feedback in computerized speech training for patients with dysarthric speech due to acquired neurological disorders such as Parkinson's disease and stroke.
Methods:
Based on literature from different fields, we review several issues that play a role when designing feedback for computerized s...
The majority of patients with neurological impairment like Parkinson's Disease (PD) or stroke are affected by dysarthria. Dysarthria is a motor speech impairment which negatively affects speech dimensions such as articulation and loudness. This leads to reduced intelligibility, often hindering daily life communication. Intensive and prolonged speec...
Measuring the intelligibility of disordered speech is a common practice in both clinical and research contexts. Over the years various methods have been proposed and studied, including methods relying on subjective ratings by human judges, and objective methods based on speech technology. Many of these methods measure speech intelligibility at the...
In initial reading education, the use of educational software has much potential: students can practice individually and at their own pace with, among others, letter-sound correspondences and phonemic awareness, while receiving immediate feedback. However, proper implementation of educational software in the school practice is not straightforward,...
This study examined the effects of a teacher-delivered intervention with online math-ematics mini-games on special education students’ multiplicative reasoning ability(multiplication and division). The games involved declarative, procedural, as well asconceptual knowledge of multiplicative relations, and were accompanied with teacher-led lessons an...
A Show & Tell presentation in ICASSP 2016
This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini‐games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary sch...
This paper reports about a large-scale longitudinal field experiment investigating the effects of online mathematics mini-games on second- and third-graders’ multiplicative reasoning abilities. The study included students in regular primary education (n = 719) and special primary education (n = 81). There were three experimental conditions: playing...
Computerspelletjes voor rekenen zijn het leerzaamst als leerlingen ze thuis spelen en op school nabespreken, blijkt uit onderzoek naar minigames voor vermenigvuldigen en delen.
Hebben kinderen al kennis van vermenigvuldigen en delen, voordat ze in groep 4 beginnen met het leren van de tafels? Wat kunnen ze dan al en wat is hierop van invloed? In het BRXXX-project van het Freundenthal Instituut van de Universiteit Utrecht is hier onderzoek naar gedaan. Het is bekend dat kinderen, voordat het formele rekenwiskundeonderwijs...
We investigated children’s informal knowledge of multiplicative reasoning. Data were collected at the end of first grade, before this mathematical domain was explicitly taught. A large sample of children (n = 1176) was assessed in a relatively formal test setting, through an online test containing 28 multiplicative problems with and without context...
Effects of online mini-games on second-graders’ multiplicative abilities
This study used a large-scale randomized experiment (n = 1005; 46 schools) to investigate the effects of mathematical mini-games on 2nd-graders’ multiplicative abilities. Four conditions were included: playing at school (E1), playing at home without attention at school (E2),...
This study used a large-scale randomized experiment (n = 1005; 46 schools) to investigate the effects of mathematical mini-games on 2nd-graders' multiplicative abilities. Four conditions were included: playing at school (E1), playing at home without attention at school (E2), playing at home with debriefing in school (E3) and, in the control group,...
Developing knowledge and understanding of multiplicative relations is a main goal of primary school mathematics education. It is important that students consolidate basic multiplication table facts as well as learn how to flexibly apply this knowledge in more complex multiplicative problems [e.g., 1, 2]. Mathematical computer games are considered t...
Computer games are a powerful medium to learn mathematics [1]. They are used in several mathematical domains and in particular for the learning of basic skills in the domain of number. In this field, very often so-called 'mini-games' are used. In general, these games consist of small, focused activities, which students play for fun and in which the...
The Tridio® learning material, consisting of cubes and mosaic pieces and accompanying exercises involving isometric and orthogonal views, has been developed with the aim of enhancing children's spatial ability. This study investigated the effects of Tridio on 5th-graders' (11-year-olds') spatial ability, categorized in J. B. Carroll's (1993) factor...
The Tridio® learning material, consisting of cubes and mosaic pieces and accompanying exercises involving isometric and orthogonal views, has been developed with the aim of enhancing children's spatial ability. This study investigated the effects of Tridio on 5th-graders' (11-year-olds') spatial ability, categorized in J. B. Carroll's (1993) factor...