Marius Hoggenmüller

Marius Hoggenmüller
The University of Sydney · Faculty of Architecture, Design and Planning

Master of Science in Media Informatics

About

37
Publications
9,900
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221
Citations
Additional affiliations
March 2016 - September 2016
UNSW Sydney
Position
  • Lecturer

Publications

Publications (37)
Article
Full-text available
In this article, we report on the design and evaluation of an external human-machine interface (eHMI) for a real autonomous vehicle (AV), developed to operate as a shared transport pod in a pedestrianized urban space. We present insights about our human-centered design process, which included testing initial concepts through a tangible toolkit and...
Article
Full-text available
Automated driving will require new approaches to the communication between vehicles and vulnerable road users (VRUs) such as pedestrians, e.g., through external human–machine interfaces (eHMIs). However, the majority of eHMI concepts are neither scalable (i.e., take into account complex traffic scenarios with multiple vehicles and VRUs), nor do the...
Conference Paper
Full-text available
In this paper, we investigate how to elicit new perspectives in research-through-design (RtD) studies through annotated portfolios. Situating the usage in human-robot interaction (HRI), we used two robotic artefacts as a case study: we first created our own annotated portfolio and subsequently ran online workshops during which we asked HRI experts...
Article
The augmentation of the built and urban environment with digital media has evolved and matured over recent years. Cities are seeing a rapid rise of various technologies; a trend also accelerated by global crises. Consequently, new urban interfaces are emerging that integrate next-generation technologies, such as sustainable interface materials and...
Conference Paper
Full-text available
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-wor...
Chapter
Technological progress paves the way to ever-increasing opportunities for automating city services. This spans from already existing concepts, such as automated shuttles at airports, to more speculative applications, such as fully autonomous delivery robots. As these services are being automated, it is critical that this process is underpinned by a...
Conference Paper
Full-text available
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there is a lack of documented tailored methods and tools for involving multiple stakeholders in design exploration p...
Conference Paper
Full-text available
This paper presents insights from a pilot study in which we used a Virtual Experience Prototype (VEP) to gather qualitative feedback in an online evaluation context. For our study, we created a VEP consisting of a non-immersive virtual reality simulation of an urban robot to inform the design of robotic expressions. Through the means of video confe...
Research Proposal
Urban interfaces play an important role in the field of media architecture and smart cities. They enable citizens to access the digital layer of the city, to interact with urban applications, and to make more informed decisions about how they utilize the urban infrastructure. As the field of media architecture is diversifying, urban interfaces can...
Article
Full-text available
After almost a decade of relentless development, pervasive urban displays have fragmented into a diversity of approaches with radically distinct characteristics in terms of how mobile they are, as well as the materials they are made of. In this article, we investigate such a diversity in terms of the relationships between key conceptual entities of...
Conference Paper
Full-text available
Self-moving robots may soon be ubiquitous in urban spaces, thereby enabling a wide range of use cases. To increase their social acceptance, previous work has explored how non-humanoid robots can express emotional states through various modalities, such as lights and movement. However, the majority of research has been carried out in controlled lab...
Conference Paper
Full-text available
HCI researchers have begun to more systematically study non-digital transient approaches for displaying information in public space, for example, in the form of chalk infographics. These approaches provide several benefits compared to digital displays, such as: ad-hoc deployment, barrier-free interaction, and being more sustainable. However, one li...
Preprint
Full-text available
Pervasive displays and other public interfaces in urban environments offer great opportunities for improving access to information and services, allowing people to make better informed decisions, and generally contributing to the smart city agenda. However, what is often overlooked are the impacts of such interventions on the environment and on und...
Conference Paper
Full-text available
This paper presents the design of Woodie, a free-moving urban robot which draws on the ground with conventional chalk sticks, using the public space as a large art canvas. We outline the motivation and design considerations, which led the design process of the lightweight robotic device aiming to stage creative placemaking activities. Along this pa...
Conference Paper
Full-text available
Selfies have become a global phenomenon that is omnipresent on social media networks. The practice of taking selfies in public spaces has been found to be engaging and allows for a variety of novel interactions. In this work, we propose a set of design considerations to further enhance selfie booths to increase the engagement they provide. These em...
Conference Paper
Full-text available
Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds to this body of work by presenting the design and evaluation of in-situ projections on the road. Our design combines common traffic light patterns with aesthetic visual elements. We describe the iterati...
Conference Paper
Full-text available
In this paper, we investigate current approaches to the design of pervasive urban displays through two dimensions: increasing levels of physical integration of content into the surrounding environment (attached, blended, physicalized), and increasing levels of mobility of the display technology (fixed, portable, self-moving). We provide a classific...
Conference Paper
Full-text available
This paper presents a conceptual application of drone-based in-situ projections to support people when crossing busy roads that lack dedicated pedestrian crossings. To overcome technical, legal and risk challenges of evaluating these kinds of speculative pervasive display applications, we introduce the concept of hyperreal prototypes. We describe t...
Conference Paper
Full-text available
Research on media architecture to date has predominately focused on the integration of digital technologies, such as low-resolution media façades, into urban environments within a public context. In this paper, we present an analysis of two case studies, which investigated the use of low-resolution display technologies within a residential context...
Article
Digital inclusion and its implications for social participation is emerging as a key issue for researchers, designers, educators, industry and communities, as contemporary society shifts from top-down decision-making to a more inclusive process that collaborates with a variety of demographics. Yet, this shift tends to predominantly focus on mainstr...
Conference Paper
Full-text available
The fusion of digital media and the built environment is commonly summarized under the umbrella term Media Architecture, a field where we have conducted intensive academic research during the past eight years. To connect our research expertise towards new application areas we want to share approaches designing a highly aesthetic form of mobile Medi...
Article
Full-text available
Purpose Exploring through a project the feasibility of testing Carpo’s preposition of the second digital turn. It further argues that if media architecture could progress into a new digital design that makes use of large amount of data; the ability of computers to filter through these data; and the computers capacity to generate a physical output...
Conference Paper
Full-text available
Public space is becoming increasingly augmented by public displays, bringing digital content into the real-world. Consequently, as public displays are a form of computing, they are prone to experiencing failure related to their hardware and software. In this paper, we investigate the types of failures that can arise on public interactive displays (...
Conference Paper
Full-text available
The Internet of Things (IoT) enabled through sensor-rich environments and smart devices allows us to collect and exchange vast quantities of data. The advent of new markets, such as the smart home sector, and movements, such as the quantified self, indicate the IoT’s huge economic and social impact. With the increased availability of IoT services,...
Conference Paper
Full-text available
Low-resolution (low-res) lighting displays are increasingly used by HCI researchers, designers, and in the industry as a versatile and aesthetic medium for deploying ambient interfaces in various contexts. These display types distinguish themselves from conventional high-res screens through: high contrasts, hi-power LED technology which allows visi...
Conference Paper
Digital participation is fast becoming a core issue for researchers, designers, educators, industry and the government. Yet, academic research, industry practices and government policies still tend to focus predominantly on mainstream communities of highly urbanized settlements, often neglecting smaller cities, regional areas, suburbia and disadvan...
Conference Paper
Digital participation is emerging as a key issue for researchers, designers, educators, industry and others as government policy increasingly seeks to include people in decision-making about all aspects of their lives. Yet, that tends to focus predominantly on mainstream communities of highly urbanized settlements, often neglecting segments of soci...
Conference Paper
Full-text available
As media architecture becomes an increasingly popular vehicle for the integration of digital technologies into the built environment, a combination of techniques becomes necessary to overcome challenges regarding prototyping form, content and scale. In this paper, we present P+, an open-sourced test fit generative platform for the design of 3D medi...
Thesis
Full-text available
Low-resolution lighting displays, hereafter used as a term for visual displays that consist of only a few hundreds of self-luminescent pixel units, are commonplace in Internet of Things (IoT) devices, wearable products and embedded interfaces. However, although they are widely used as a design material, until now little is known how to systematical...
Conference Paper
Full-text available
Low-resolution lighting displays are commonplace in internet-of-things devices, wearable products and embedded interfaces. However, prototyping such displays is challenging and cumbersome as methods, specific domain knowledge and skills are only available to experts. In this paper we present a novel toolkit to assist with designing and evaluating t...
Conference Paper
Full-text available
Media architecture is a challenging novel research domain which demands a close partnership between human-computer interaction (HCI), the industry and architects. Using a design-process approach that involves early prototyping is especially in this discipline a mandatory task in order to get any design right. However, crafting early interactive pro...
Conference Paper
Full-text available
In this work we present our approach prototyping and pretesting hybrid media façades. We utilize a combination of a low-resolution light-emitting diodes (LED) and front projected high-resolution content in order to create multidimensional information layers. Our implementation in the form of a purpose built toolkit empowers designers and architects...
Conference Paper
Full-text available
We present Orkhēstra, an interdisciplinary project set out as a collaboration between architects, computer scientists, media façade designers and an LED manufacturer to find novel ways of seamlessly integrating architectural forms and digital media. Our research interest is based on the circumstance that architects and designers might not always be...
Conference Paper
Full-text available
In this work we present our approach for creating interactive media façades by using purpose-built tools. They are intended to create prototypes and conduct field investigations in this domain. We share our vision of an extended design process which describes ways to engage large user groups by urban prototyping and experience novel interventions i...
Thesis
Full-text available
Media façades have significantly changed the cityscape in the recent years. However, interactive media façades that can directly be influenced by passers-by are rare. One of the reasons for this is that there is no systematic design process yet. In the recent years, researchers investigated design challenges and research agendas in this emerging fi...

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