
Marios GiakalarasUniversity of the Aegean · Department of Cultural Technology and Communication
Marios Giakalaras
Phd
About
10
Publications
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Introduction
Marios Giakalaras previously worked at the Department of Cultural Technology and Communication, University of the Aegean. Marios does research in Human-computer Interaction, Computing in Social science, Arts and Humanities and Computer Graphics. Their most recent publication is '9th Beyoynd Humanism Conference'.
Publications
Publications (10)
Playing games can be fun, that's a fact. But how can a game become more immersive and more addictive to the gamer? Graphics, advanced AI, challenging scenarios and improved gameplay were the first things that someone would look into to find what makes a game addictive. But things are a little bit trickier during game development. Bringing new eleme...
Recent technology progress brings us new tools in the area of creating new and more advanced Virtual Environments. Latest technologies in Gaming Industry, made possible for researchers to recreate historical events, locations and even reconstruct humans from fossils, a digital representation of the past. In this paper, the author will briefly revie...
Posthuman Studies – Humanities, Metahumanities, Posthumanities
This paper discusses issues occurring from biometric use of data in videogames. Recording specific assets of our life and monitoring our human nature, makes us transform into a unique “key” for unlocking security systems. Videogames often use some biometrics systems as part of their gameplay. Is it only in gameplay, or is it becoming a part of our...
This paper discusses issues occurring from biometric use of data in videogames. Recording specific assets of our life and monitoring our human nature, makes us transform into a unique " key " for unlocking security systems. Videogames often use some biometrics systems as part of their gameplay. Is it only in gameplay, or is it becoming a part of ou...
The content of the next sections contains the display of the basic negotiation aspects, aiming at this PhD thesis, at the Department of Cultural Technology and Communication, in Aegean’s University. The followed structure begins with an introductory reference to the evolution of the 3d technology and the video-games, ending at their common progress...
Each game can be defined in game theory as a mathematical object. In order to do that, every game must have four essential elements: players, actions, payoffs and information (" PAPI "). But all these elements are common in all games. What is that element that makes a game unique? Storytelling predates writing, and it was the only way at some point...
You are in front of your terminal having a hard time to decide the characteristics of your avatar in the videogame you are currently playing. You have to decide how your avatar will look like and the characteristics it would have. The choices are simple, but our human nature takes action during that process. We are trying to imagine and imitate our...
In this paper we will see step by step analyze the avatar creation process and will juxtapose to the criteria of posthuman. Is every avatar in videogames posthuman, if so what criteria should this avatar have?