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Publications (8)
Virtual reality and immersive environments have gained significant attention for their potential for learning support. However,
immersive concept maps have not yet been much investigated in the scientific literature. Starting from interactive concept maps, this paper introduces a novel approach to immersive concept maps that exploits motion and the...
With the increased use of videos as learning support tools, learners of all levels regularly seek and view educational videos, whether to gain a basic understanding of a topic or to delve deeply into a specific domain subject. The availability of tools to help learners make informed choices would be of great value. These tools should support search...
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching 3D modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped remote lab approach...
This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the effectiveness...
Engagement in the companies' training programs is a crucial issue for their success. Every company faces the matter in different manners: some enterprises promote mandatory courses or programs; however, they may result not enough effective, due to a low level of motivation that can compromise learning and retention. Other enterprises prefer to adop...
The paper presents a new method for the use of extended reality (XR) technologies in education, particularly in language learning. The authors realized a prototype of XR environment for distance learning of French language, via the software Unreal Engine 4. It deploys two types of VR activities, with the aim to improve understanding of grammatical...
The Peer Instruction method, developed by Eric Mazur, today has spread all over the world and is applied not only in STEM subjects, but also in the humanities. Over time this method has also been applied online, with asynchronous tools such as DALITE (Distributed Active Learning Integrated Technology Environment) or PeerWise. With the global shift...
Puzzle Battle 2.0 is a Serious Game in Virtual Reality created within the 3D Lab Factory. It is the second version of puzzle game created in 2017 to teach art history. The goal was to complete all the proposed paintings to collect them in a personal museum. The COVID-19 epidemic has generated an increase in the earnings of the videogame sector but...