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Publications (17)
This research paper introduces a virtual reality (VR) experience designed as a “memoryscape” to immerse users in the life and work of Nikos Skalkottas, a significant yet relatively unknown Greek composer of the 20th century. The VR experience integrates archival material, such as Nikos Skalkottas’s compositions, personal letters, and photographs, a...
The workshop “Performing Personality in Game Characters and Digital Narratives”,held on October 12, 2024, at the University of the Peloponnese, served as a platformfor researchers, practitioners, and enthusiasts from diverse disciplines to explorethese innovative technologies and their intersection with creative practices incharacter design. The go...
This work presents the design and development of a methodology investigating the ways that data deriving from human-embodied social experience can be synchronized, curated, and organized to be provided to artists for inspiration and integration in their creations. Given the new media artists' increased interest in utilizing biosignals in their art-...
Artistic creation using data that come from different domains such
as the human body, environment, scientific measures, etc., is not
new to the contemporary artistic scene. The transformation of bodily data into other modalities through sonification or visualization in interactive music, dance performances, projections, procedural animation and liv...
In this paper we present the results of a design and evaluation workshop to examine different approaches to affective tagging to promote engagement with music archives. As a part of the ongoing project ARIA (Augmenting the Reception of music through innovative solutions and archives), this work aims at understanding how the audience reacts to the m...
The ARIA project aims to create an engaging visitor experience for archives of music Cultural Heritage that targets the wider public. The challenge is to conceptualize an experience design where the intangible seamlessly meets the tangible, bridging the gap between obscure archival material and the direct and emotional experience of listening to mu...
This work presents the first steps of a journey from capturing
the embodied social experience to creating contemporary sound
art through digital means. In the framework of the Transition to
8 project, residents of the Greek City of Eleusis expressed their
feelings and perspectives on the social issues of their community
through organized sociodrama...
Cellulose is a common natural organic compound and an important renewable polymer that can be extracted from various products. The conventional sources are wood pulp and cotton. Extracted cellulose is used in several industries such as food, polymer, pharmaceutical, pulp, bio-fuel, pulp, paper and textile. Nowadays, there is a significant interest...
Labanotation is one of the most used systems for notating, analysing, and preserving movement and dance, an important part of Intangible Cultural Heritage. Labanotation consists of a powerful expressive symbolic language for documenting movement with a long history in dance research, history, and anthropology since its introduction by Rudolf von La...
The last decades the development of whole-body interaction technologies, as well as XR (Extended Reality) technologies , including Augmented, Mixed and Virtual Reality , created a strong potential for embodied and immer-sive experiences to support learning and the use of notation while moving. In our ongoing work, we explore this potential on the u...
Imagery is a commonly used practice that is applied in areas such as sports, rehabilitation, therapy and dance. Especially in dance, students of all ages are encouraged by their teachers to use imagery to improve their performance or clearly understand the form and quality of a movement. Mental imagery aims to stimulate thinking with the body, most...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable, and me...