Mariano Choliz

Mariano Choliz
University of Valencia | UV · Departamento de Psicología Básica

Doctor of Psychology

About

84
Publications
162,217
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1,942
Citations
Citations since 2017
34 Research Items
1425 Citations
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2017201820192020202120222023050100150200250
2017201820192020202120222023050100150200250

Publications

Publications (84)
Article
Full-text available
Background: The present study compared adult usage patterns of online activities, the frequency rate of problematic internet use (PIU), and risk factors (including the psychopathology associated with PIU, i.e., distress and impulsivity) among adults in 15 countries from Europe, America, and Asia. Methods: A total of 5130 adults from Belgium, and In...
Article
Full-text available
The structural addictive characteristics of gambling products are important targets for prevention, but can be unintuitive to laypeople. In the PictoGRRed (Pictograms for Gambling Risk Reduction) study, we aimed to develop pictograms that illustrate the main addictive characteristics of gambling products and to assess their impact on identifying th...
Preprint
Full-text available
Objective. The objective of this study is to present a conceptual framework for the prevention of gambling disorder and try to corroborate some of its postulates. The assumption of gambling as if it were acting like a virus may have important considerations in terms of preventing gambling disorder in society and, therefore, it could be a relevant p...
Article
Full-text available
Gambling is legal in most countries. However, despite having some economic benefits, certain characteristics of gambling can have health consequences, rendering it a public health issue. The effects can be summarized according to the following three “laws” of ethical gambling: “Gambling Dynamics Law”: companies’ economic gains come directly from pl...
Article
Full-text available
Recently, some governments and other stakeholders in countries where online gambling has been legalized have implemented responsible gambling policies. From the theoretical and empirical evidence in this study, we show that these responsible gambling policies are insufficient to prevent the emergence of pathological gambling disorder in society, es...
Article
Full-text available
Cognitive-Behavioural Therapy (CBT) is considered the ‘gold standard’ in the treatment of addictive disorders related to excessive technology use. However, the cognitive components of problematic internet use are not yet well-known. The aim of the present study was to explore the cognitive components, that according to problematic users, can lead t...
Article
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One of the most pressing social and scientific issues, as reflected in the current priority lines of the National Drugs Plan (PNSD), is the development of screening tools for the early detection of addictions, particularly behavioral addictions, due to the impact that these problems are having on the growth of addictions in recent years, especially...
Technical Report
Full-text available
The presented scale assesses the degree to which a person’s mobile phone usage can be considered dependent. The questionnaire is based on the Test of Mobile Phone Dependence brief (TMDbrief) de- veloped by Chóliz et al. (2016). The German version (TMD Brief-G) consists of 11 items and is inter- preted using a sum score or the four subscales (loss o...
Article
Full-text available
Background. Gambling is legal in most countries. However, despite having some economic benefits, certain characteristics of gambling can have health consequences, rendering it a public health issue. The effects can be summarized according to the following three “laws” of ethical gambling: “Gambling Dynamics Law”: companies’ economic gains come dire...
Article
Full-text available
Structure of the Video Game Dependence Test, relationship with playing, sex differences and typology of gambling dependence in a Colombian sampleAbstract: The objective of this study was to analyze the factorial structure and psychometric properties of the Video Game Dependence Test (TDV; Cholíz & Marco, 2011) in a Colombian sample, its ability to...
Article
Full-text available
Since the 1990s, gambling has been considered a public health concern. The characteristics of games and the environments in which gambling is carried out are major causes of gambling disorder. Information and communication technologies (e.g., Internet, mobile phones) have been adapted for gambling, and new forms of online gambling have appeared. On...
Conference Paper
El consumo de alcohol y el juego son dos de las conductas adictivas que presentan una relación más estrecha, ya que los efectos de su consumo se retroalimentan mutuamente. Este fenómeno se ha constatado tanto en estudios clínicos como epidemiológicos. Los principales objetivos son si esta relación ocurre en adolescentes en todos los juegos por igua...
Article
Full-text available
Una de las características más relevantes de las drogodependencias es la comorbilidad entre diferentes sustancias. No existe, sin embargo, mucha información en lo que se refiere a las adicciones comportamentales entre sí, especialmente entre las denominadas adicciones tecnológicas y el juego. En este trabajo se analiza la correlación en el entre lo...
Conference Paper
La relación entre juego patológico y consumo de sustancias es conocido dentro de la literatura científica, especialmente alcohol y tabaco. Las nuevas modalidades de juego online tienen unas características diferentes a las del juego tradicional, tanto en el diseño de los juegos como en el contexto en el que se presentan y la población a la que se d...
Conference Paper
Las adicciones comportamentales se han introducido como categoría diagnóstica tanto en el DSM-5 como en el CIE-11. En el caso de la APA solamente se incluye la adicción a los juegos de apuesta, mientras que en CIE-11 contiene también la adicción a videojuegos. Al igual que ocurre con el consumo de sustancias, una de las principales cuestiones (y pr...
Article
Full-text available
Las primeras licencias de juego online (casino, bingo, tragaperras, apuestas y póquer online) se dieron en España en junio de 2012. Desde entonces se ha incrementado la oferta de juego, la publicidad y el gasto de los españoles en esta actividad. En consecuencia han aparecido nuevos casos de trastorno de juego debidos al juego online, principalment...
Article
Full-text available
O uso dos telemóveis é um comportamento quotidiano que nos aproxima da informação e das pessoas que nos são significativas. Com o avanço da tecnologia, tornou-se uma ferramenta presente no dia-a-dia das pessoas e por utilizadores cada vez mais jovens, associada também a alguns riscos ou mesmo a um uso excessivo. No presente trabalho, pretendemos ap...
Article
The 14-item Compulsive Internet Use Scale (CIUS) is one of the most frequently internationally adapted psychometric instruments developed to assess generalized problematic Internet use. Multiple adaptations of this instrument have led to versions in different languages (e.g., Arabic and French), and different numbers of items (e.g., from 5 to 16 it...
Article
Full-text available
Desde la legalización del juego online en España el trastorno de juego se ha incrementado notablemente, ya que ha aumentado la disponibilidad y accesibilidad de un tipo de juego que es, de por sí, más adictivo que el tradicional. Aunque las tasas de prevalencia son superiores en hombres que en mujeres, ellas no son ajenas a este problema, que tambi...
Article
This study aims to assess the measurement invariance of the brief UPPS impulsive behavior scales-short version in Portuguese and Spanish college students. The sample was composed of 351 Portuguese and 716 Spanish students with ages ranging between 18 and 26 years. The four-factor structure — urgency, premeditation, perseverance, and sensation seeki...
Article
Full-text available
The prevalence of mobile phone use across the world has increased greatly over the past two decades. Problematic Mobile Phone Use (PMPU) has been studied in relation to public health and comprises various behaviours, including dangerous, prohibited, and dependent use. These types of problematic mobile phone behaviours are typically assessed with th...
Article
Full-text available
Mobile phone use and its potential addiction has become a point of interest within the research community. The aim of the study was to translate and validate the Test of Mobile Dependence (TMD), and to investigate if there are any associations between mobile phone use and problem gambling. This was a cross-sectional study on a Swedish general popul...
Article
Full-text available
El objetivo del presente trabajo es validar en población peruana, el Test de Dependencia de Videojuegos (TDV) (Chóliz & Marco, 2011). Los resultados obtenidos demuestran que se trata de una herramienta confiable y válida. Se encontró una sola estructura factorial, en lugar de cuatro dimensiones, como plantearon los autores del TDV. Este factor podr...
Article
Full-text available
The emergence of addictive problems associated with the development of Information and Communication Technologies (ICTs) is a challenge for mental health in modern societies. For this reason, the Spanish Mental Health Strategy, currently in project, includes the problem of “emerging addictions” in young people, in the 14 mental health topics to be...
Article
The main objective of this research has been the analysis of the effectiveness of some impulsivity control techniques to prevent videogame addiction. It has compared the results obtained with a prevention program that it had been already validated with the same program in which additional impulsiveness control techniques were added. Four periods we...
Article
Full-text available
Background and aims: Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain an...
Conference Paper
Full-text available
Keeping correct distance between vehicles is a fundamental tenet in road traffic. New road signs and markings appearing on motorways aid drivers in determining this distance. However, the ‘Nagoya experiment’ (Sugiyama et al., 2008) revealed correct distance made following safe while also eventually destabilizing traffic flow. When traffic becomes d...
Article
The main objective of this research has been the analysis of the effectiveness of some impulsivity control techniques to prevent videogame addiction. It has compared the results obtained with a prevention program that it had been already validated with the same program in which additional impulsiveness control techniques were added. Four periods we...
Article
This paper aims to analyze minors' involvement with gambling, especially the relationship between certain games and the incidence of gambling addiction indicators. It also addresses gender differences. A gambling addiction prevention program named Ludens was implemented with 807 students in public and private schools of Valencia. This prevention pr...
Article
Full-text available
The American Psychiatric Association published the 5th Edition of DSM in May 2013, in which the gambling disorder is included within the category of addictive disorders -a long-standing and recurrent demand from the clinical, social and scientific fields. Nevertheless, the harmful effects of gambling have not been considered by the Government, whic...
Article
Full-text available
The American Psychiatric Association published the 5th Edition of DSM in May 2013, in which the gambling disorder is included within the category of addictive disorders -a long-standing and recurrent demand from the clinical, social and scientific fields. Nevertheless, the harmful effects of gambling have not been considered by the Government, whic...
Article
Full-text available
The Test of Mobile Phone Dependence (TMD) questionnaire (Chóliz, 2012) evaluates the main features of mobile phone dependence: tolerance, abstinence syndrome, impaired impulse control, associated problems, excessive use, etc. Objective: The objective of this study was to develop a multicultural version of the TMD (TMDbrief) adapted to suit the nove...
Article
Full-text available
It is possible that the growth and promotion of online gambling will result in substantially increased use of these types of games in countries where they are legal. This may be especially true for young people due to their interest in such games. In this context, it is important to note that online gambling is more addictive than any other type of...
Article
Full-text available
Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics. Method: A sample of 193 GD patients (121 non-VGU, 43 VGU, and 29 VGA) cons...
Data
This study has three objectives: a) to describe the main differences in the crying patterns produced by the three affective states most closely related to crying: fear, anger and pain; b) to study the adults’ accuracy in the recognition of the affective states related to the infant’s crying, and c) to analyze the emotional reaction that infant cryi...
Article
Full-text available
El propósito de este trabajo es presentar una propuesta de tratamiento cognitivo-conductual para la intervención en la adicción a video juegos. Se presenta el caso de un varón de 21 años con problemas con el uso de los videojuegos. Se expone el procedimiento en cada una de las fases de las que consta el tratamiento, así como los resultados de su ef...
Article
In recent years there has been a growing interest in research in the field of technological addictions, but there are still few studies that analyze the effectiveness of psychological interventions in this problem. The purpose of this paper is to propose a cognitive-behavioral treatment for the Internet and video game addictions through a case stud...
Article
Los gestos faciales están relacionados con la experiencia emocional, pero también sirven para comunicarse con los demás. Por ello, existen patrones comunes en la expresión facial de diferentes bebés, además de manifestaciones propias debidas a diferencias personales, sexo, edad, temperamento y experiencias cotidianas (como por ejemplo la reacción q...
Article
Full-text available
This study has three objectives: a) to describe the main differences in the crying patterns produced by the three affective states most closely related to crying: fear, anger and pain; b) to study the adults' accuracy in the recognition of the affective states related to the infant's crying, and c) to analyze the emotional reaction that infant cryi...
Article
Full-text available
Placebo is not a unitary concept. It can have different meanings, depending on the scientific discipline in which it is used. The placebo exists in psychology, medicine, and other sciences, and in each case it is assumed that the results obtained by the placebo are unexplainable. But the results that can’t be explained by a scientific discipline co...
Article
Full-text available
Recognition of emotional facial expressions is a central area in the psychology of emotion. This study presents two experiments. The first experiment analyzed recognition accuracy for basic emotions including happiness, anger, fear, sadness, surprise, and disgust. 30 pictures (5 for each emotion) were displayed to 96 participants to assess recognit...
Article
Full-text available
Information and Communication Technologies (ICT) are a hallmark of today's societies. These tools are necessary and useful for any successfully functioning organisation, and they are used by the majority of the population. The major factors that foster the ICT use to get in touch with other people are accessibility, availability, intimacy, high sti...
Article
The principles of reinforcement explain many of the human actions, and the analysis of behavior is the procedure by which the researcher or the psychotherapist identifies the mechanisms that govern the behavior. The addictive problems are characterized by complex patterns of actions, in which the behavioral analysis not only is useful to explain or...
Article
Pathological gambling is not only a problem of impulse control, but a real addictive disorder characterized by tolerance, withdrawal, loss of control, impairment of familiar and social relationships, etc. Behavioral interventions are the most efficient procedures for the psychological treatment of pathological gambling and addictive disorders. Diff...
Article
Full-text available
Video games are one of the most attractive forms of leisure. Today it is one of the main activities of children and adolescents, because of the interest they have for them and the time the adolescents spend in playing. Despite the undoubted benefits of this activity, in some cases the excessive use leads to abuse and other causes serious personal a...
Article
Full-text available
Heuristics and cognitive biases can occur in reasoning and decision making. Some of them are very common in gamblers (illusion of control, representativeness, availability, etc.). Structural characteristics and functioning of games of chance favor the appearance of these biases. Two experiments were conducted with nonpathological gamblers. The firs...
Article
Slot machines are the most "addictive" games because (a) the disorder (pathological gambling) appears more rapidly in these games than with any other; (b) most patients who seek professional help are mainly addicted to electronic gambling, and (c) even though it is not the more frequent game, most of all the money spent on legal games of chance (at...
Article
This study ranges from a theoretical review of babies' facial and prosodic communication, to the adaptation of a system to evaluate the facial expression of emotions for its application to babies, making it possible to observe, record and study emotions at very early ages in a reliable way. When faced with situations or stimuli that affect them, ba...
Article
The use of rear-view mirrors has been suggested as a good behavioural indicator of driver alertness in traffic situations (Brookhuis, K. A., De Vries, G., & De Waard, D. (1991). The effects of mobile telephoning on driving performance. Accident Analysis and Prevention, 23(4), 309–316). In general terms, drivers look in the mirrors to find informati...
Article
Full-text available
This paper focuses on the concepts of drowsiness, fatigue and inattention and the objective measurement of these processes while driving a vehicle. The major aim is to point to factors that are important in order to develop effective countermeasures against these human problems, including systems that continuously assess the driver's state and the...
Article
Full-text available
This paper aims to study the phenomenon known as 'highway hypnosis' or 'driving without attention mode', which has been defined as a state showing sleepiness signs and attention slip resulting from driving a motor vehicle for a long period in a highly predictable environment with low event occurrence, this being the case with motorways and very fam...
Article
When most of the driving tasks are performed automatically, a driver's level of alertness may decline, as has been pointed out in the study of the phenomenon called 'highway hypnosis'. One possible countermeasure is to periodically vary the speed (Wertheim 1978), but the authors have not found any studies that directly assess the effectiveness of t...
Article
Full-text available
En este trabajo registramos la actividad eléctrica cerebral (EEG) de diez personas sanas mientras conducían un simulador de conducción. La tarea consistía en conducir por el carril de la derecha a una velocidad constante de 120 km/h.. Dicha tarea tenía una duración aproximada de media hora y se realizó durante cuatro veces el mismo día. Los resulta...
Article
Uno de los factores más relevantes en la capacidad para mantener un apropiado nivel de alerta es la duración del período de sueño. Se han realizado numerosos trabajos, ya clásicos, sobre el efecto de la privación total o selectiva de alguna de las fases del sueño en relación con diferentes funciones fisiológicas y psicológicas. En el trabajo que pr...
Book
Full-text available
Presenta los principios tópicos y procedimientos de la Psicología de la Motivación y la Emoción. Para ello se han seleccionado doce prácticas que sirven para presentar tanto un amplio abanico de temáticas como los métodos de trabajo utilizados en su estudio.El libro se divide en tres partes, la primera es una presentación a modo de guía didáctica d...
Article
Increase in CO2 has a sedative effect upon the central nervous system, and the beginning of sleep coincides with modifications in breathing, decrease in ventilation, and in pCO2 increase. In this paper is described a technique of breathing that is useful in producing drowsiness in a very short time. 46 insomniacs were randomly allocated to either a...
Article
La concepción tradicional del placebo considera este fenómeno como un procedimiento inespecífico para el problema que está siendo tratado (generalmente se refiere a intervenciones médicas o psicológicas). Se supone que el mecanismo de acción es psicológico: sugestión, expectativas, credibilidad, variables del terapeuta, condicionamiento, etc. No ob...
Article
A sample of 64 undergraduate female students participated in the present experiment. During 3 consecutive months women answered a chart of daily report of symptoms, and finally, two groups were formed: women with premenstrual symptoms (PMS group) and women without premenstrual symptoms (NPMS group). Heart rates (HR) at rest were recorded throughout...
Article
Full-text available
El placebo no se trata únicamente de una pastilla de glucosa, la pastilla de glucosa no siempre es un placebo. El placebo en Psicología es un concepto importado de la Medicina y Farmacología y, tanto su concepción teórica como su aplicación práctica, ha estado sesgada por sus orígenes. Asumimos que el placebo no se trata de un concepto unitario, si...
Article
Full-text available
The use frequency of rear-view mirrors by drivers of vehicles has been suggested as a good behavioural indicator of driver alertness in traffic situations (Brookhuis, De Vries & De Waard, 1991). In general terms, the driver looks in the mirrors to find information and adapt his/her driving to traffic variations. This paper aims to analyse the links...
Article
Darwin recognized that the process of evolution applied not only to anatomic structures but to an animal´s "mind" and expressive behavior as well. He assumed that emotions had an evolutionary history and that could be identified at different phylogenetic levels. Darwin´s view of expressive behavior is a functional one. Emotional expressions serve s...
Article
Full-text available
Resumen La teoría multidimensional del dolor de Melzack y Casey (1968) es uno de los modelos teóricos del dolor más extendidos en la literatura psicológica. Se basa en el supuesto de que el dolor está compuesto por tres dimensiones íntimamente relacionadas que configuran y determinan esta experiencia. Tales son la dimensión sensorial, cognitiva y a...
Article
En esta obra se presentan cuestiones básicas sobre la utilidad del sueño y del dormir, y sobre las características del problema del insomnio. Posteriormente se presentan reglas y consejos para superar el insomnio.
Article
Entre las explicaciones teóricas acerca de la génesis y mantenimiento del sueño, el exceso de activación (somática, cognitiva o emocional) ha sido una de las más significativas, al mismo tiempo que una de las que ha generado un número más considerable de formas de intervención comportamental. La más clásica de ellas es la hipótesis de la activación...

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Projects (4)
Project
The main goal of the project is to understand the way different car-following techniques influence upon congestion. Also to figure out how proxemics and emotions may account for patterns of formation of traffic jams.