
Marianne StrickrodtMax Planck Institute for Biological Cybernetics | KYB · Department of Human Perception, Cognition and Action
Marianne Strickrodt
Master of Science
About
7
Publications
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70
Citations
Citations since 2017
Introduction
Marianne Strickrodt currently works at the Department of Human Perception, Cognition and Action, at the Max Planck Institute for Biological Cybernetics. Marianne does research in cognitive psychology with a focus on spatial cognition. She uses virtual reality and body tracking systems to enable participants to learn spatial layouts in complex virtual environments to understand how we represent space. Her most recent publication is 'Qualitative differences in memory for vista and environmental spaces are caused by opaque borders, not movement or successive presentation'.
Publications
Publications (7)
Objects learned within single enclosed spaces (e.g., rooms) can be represented within a single reference frame. Contrarily, the representation of navigable spaces (multiple interconnected enclosed spaces) is less well understood. In this study we examined different levels of integration within memory (local, regional, global), when learning object...
We introduce the new version of our virtual environment (VE) SQUARELAND. As its predecessor it enables researchers to create human wayfinding experiments with variations in route length and complexity, as well as in the availability of route information and landmarks. A newly developed aspect is that test participants can be given active movement c...
Are some landmark positions at intersections better for find- ing a return path than others? This study investigated whether there is a variation in the influence of a landmark on perfor- mance and decision times when finding a return path depend- ing on its position at an intersection. A variation of this influ- ence is expected depending on the t...
The cognitive representation of a return path is a rather unexplored topic including different issues, e.g., perception, mental imagery, mental spatial processing, and language. We here investigated the return path with landmarks located on different positions (optimal, suboptimal). Participants learned a total of 24 routes and had to produce the r...