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Marialucia Cuciniello

Marialucia Cuciniello
Università degli studi della Campania

PhD Student at Università della Campania L. Vanvitelli, Department of Psychology.

About

18
Publications
2,796
Reads
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100
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Introduction
PhD Student in sciences of mind at Università degli Studi della Campania “Luigi Vanvitelli”. I have a psychological background; master degree in cognitive psychology at the Università degli Studi della Campania “Luigi Vanvitelli” / master degree in clinical neuroscience at the Università degli Studi di Napoli Federico II Department of Neuroscience and Reproductive and Odontostomatological Sciences and at the Humanitas University Consortium.

Publications

Publications (18)
Article
Full-text available
This paper proposes a systematic approach to investigate the impact of factors such as the gender and age of participants and gender, and age of faces on the decoding accuracy of emotional expressions of disgust, anger, sadness, fear, happiness, and neutrality. The emotional stimuli consisted of 76 posed and 76 naturalistic faces, differently aged...
Preprint
Full-text available
The present study aims to explore user acceptance and perceptions toward different quality levels of synthetical voices. To achieve this, four voices have been exploited considering two main factors: the quality of the voices (low vs high) and their gender (male and female). 186 volunteers were recruited and subsequently allocated into four groups...
Article
Full-text available
This paper investigates effects of participants’ gender and age (adolescents, young adults, and seniors), robots’ gender (male and female robots) and appearance (humanoid vs android) on robots’ acceptance dimensions. The study involved 6 differently aged groups of participants (two adolescents, two young adults and two seniors’ groups, for a total...
Article
Full-text available
Considered the increasing use of assistive technologies in the shape of virtual agents, it is necessary to investigate those factors which characterize and affect the interaction between the user and the agent, among these emerges the way in which people interpret and decode synthetic emotions, i.e., emotional expressions conveyed by virtual agents...
Article
In this paper, we present the Learning Interface for Mathematics Education (LIME) project. The main goal of this project was to create User-Friendly Interfaces (UFI) for Vygotskian computer-based learning activities (VCBLAs) in order to promote their dissemination in the school context. A VCBLA is based on collaborative scripts, according to the Vy...
Preprint
Full-text available
This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors' well-being, focusing on user requirements and expectations with respect to participants' age and technology experiences (i.e. participants' familiarity with technological devices such as smartp...
Article
Full-text available
This paper reports on experiments devoted to explore the role of specific attributes of humanoid virtual agents that may influence elderly users’ perception and attitude, determining their acceptance and adoption as assistive devices. In particular, it investigates elderly preference on agents’ gender and the role of the agents’ ability to use voic...
Conference Paper
In this paper, we present the Learning Interface for Mathematics Education (LIME) project. Its main goal is to create User�Friendly Interfaces (UFI) for Vygotskian computer-based learning activities (VCBLAs) in order to promote their dissemination in the school context. A VCBLA is based on collaborative scripts, according to the Vygotskian perspec...
Chapter
Full-text available
This paper is positioned inside a research project investigating elders’ preferences and acceptance toward robots, in order to collect insights for the design and implementation of socially assistive robots. To this aim, short video clips of five manufactured robots (Roomba, Nao, Pepper, Ishiguro, and Erica) were shown to 100 seniors (50 Female) ag...
Article
Full-text available
This paper provides an overview of the literature concerning Seniors’ psychological perspective in exploiting assistive robots and the embodied conversational agents. The main theoretical models devoted to assess user’s technology acceptance are briefly reviewed along with a description of the main factors empirically found to be positively/negativ...
Conference Paper
This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors’ well-being, focusing on user requirements and expectations with respect to participants’ age and technology experiences (i.e. participants’ familiarity with technological devices such as smartp...

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Projects

Projects (2)
Project
GOAL: Over recent years research in mathematics education has focused on the design of Vygotskian computer-based learning activities inspired by the Vygotskian educational model so as to foster the development of students’ capabilities. These learning activities are usually implemented on e-learning platforms, e.g. Moodle. Despite research highlighted the effectiveness of these products, their dissemination in schools and their use in teaching/learning practice with students is still weak. Considering that the re-design of learning activities requires very experienced users, teachers could encounter several challenges trying to using them autonomously, these could be the reason why a gap between the implementation of the product and its effective use is observed. The main aim of this project is to develop an interface for the engineering of Vygotskian computer-based learning activities, in order to make them accessible and usable by teachers - or trainers - and to promote their wide dissemination in schools. In addition, results of this research could also be extended to the business and vocational training fields, where capabilities development procedures are essential.
Project
Over recent years research in mathematics education has focused on the design of Vygotskian computer-based learning activities inspired by the Vygotskian educational model so as to foster the development of students’ capabilities. These learning activities are usually implemented on e-learning platforms, e.g. Moodle. Despite research highlighted the effectiveness of these products, their dissemination in schools and their use in teaching/learning practice with students is still weak. Considering that the re-design of learning activities requires very experienced users, teachers could encounter several challenges trying to using them autonomously, these could be the reason why a gap between the implementation of the product and its effective use is observed. The main aim of this project is to develop an interface for the engineering of Vygotskian computer-based learning activities, in order to make them accessible and usable by teachers - or trainers - and to promote their wide dissemination in schools. In addition, results of this research could also be extended to the business and vocational training fields, where capabilities development procedures are essential.