María Cecilia Reyes

María Cecilia Reyes
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María Cecilia verified their affiliation via an institutional email.
  • Doctor of Philosophy in Digital Humanities and Communication
  • Assistant Professor at Universidad del Norte

Between reality and virtuality.

About

21
Publications
19,325
Reads
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81
Citations
Introduction
Assistant Professor at Universidad del Norte (Colombia) teaching in the Communication Studies department. PhD in Digital Humanities from the University of Genoa (Italy) and in Communication Sciences from Universidad del Norte (Colombia). My research focuses on interactive digital narratives, immersive technologies and e-learning processes. Artist-Researcher fellow at Schloss Solitude Akademie in the Art 2020-2021.
Current institution
Universidad del Norte
Current position
  • Assistant Professor
Additional affiliations
May 2018 - June 2019
University of Genoa
Position
  • Professor
April 2018 - present
Italian National Research Council
Position
  • Researcher
July 2013 - December 2014
Escuela Distrital de Artes de Barranquilla
Position
  • Professor (Full)
Education
January 2015 - May 2019
Universidad del Norte
Field of study
  • Communication Sciences
November 2014 - May 2019
University of Genoa
Field of study
  • Digital Humanities

Publications

Publications (21)
Conference Paper
Full-text available
One of the common weaknesses of Massive Online Open Courses (MOOCs) is their lack of interactivity with the learning materials. Where MOOCs do offer learning materials with a degree interactivity, this is usually limited to single content items. In any case, even interactive learning materials are generally constricted within a sequential order tha...
Conference Paper
Full-text available
This paper presents a proposal for a screenplay writing framework for interactive VR feature films made using 360° video technology, presenting possible diegetic and extradiegetic interaction options on a pre-scripted story with different navigation alternatives. The interactive structure is based on the hero's journey and the classic cinematograph...
Article
Full-text available
In its struggle to gain mass adoption, Virtual Reality (VR) industry and independent creators are exploring various types of content that may attract audiences. This paper presents a potential feature content for VR: Interactive Fiction in cinematic Virtual reality (IFcVR), a media and narrative hybrid resulting from the encounter between Interacti...
Article
Full-text available
The paper s freely downloadable from https://www.ceeol.com/search/article-detail?id=810853 While the media ecosystem changes in a vertiginous way, interactive narratives make their entrance in the mainstream distribution platforms and VR looks for its feature content, new media hybrids continue to emerge from the mixture of different communication...
Chapter
Full-text available
The concept of immersion has come to dominate the extended reality (XR) industries, leading to a renewed interest in the concept's relevance in society. The chapter investigates the evolution of the concept and proposes a model for the analysis of the ideation stage of immersive narrative experiences, as this stage precedes screenwriting in the pro...
Article
Full-text available
Vincent Morisset pertenece a una tipología de autor bastante rara, él es un director de cine interactivo (Hales, 2015). Su trabajo se mueve en un amplio espectro de soportes mediáticos, géneros y formatos, desde videoclip musicales para el navegador hasta instalaciones interactivas y poesía colaborativa para aplicaciones móviles. En colaboración co...
Chapter
This paper presents a pedagogical activity with 120 students from two higher education institutions, one in the Global South and the other in the Global North. The objective was to incorporate decolonial thinking into analysing IDN artifacts through cross-cultural dialogue and collaboration. To achieve this, students were randomly divided into 20 g...
Preprint
Full-text available
This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1). It presents an overview of Interactive Digital Narratives (IDNs) design for complexity representations through IDN workflows and methodologies, IDN authoring...
Article
Full-text available
This white paper was written by the members of the Work Group focusing on design practices of the COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR, WG1). It presents an overview of Interactive Digital Narratives (IDNs) design for complexity representations through IDN workflows and methodologies, IDN authoring...
Chapter
Full-text available
The process of authoring an interactive digital narrative has been one of the main issues in our field of studies. Throughout the history of the field, considerable attention has been given to the development and usage of authoring tools, very often disregarding the authoring process as a creative activity. In this chapter, we transcend the discuss...
Article
Full-text available
In the past ten years, audiovisual creators have been working on the development of narrative experiences for extended reality (XR) technologies, especially virtual reality (VR). The evolution of this practice has led to the creation of a technical language and processes. The transfer of knowledge from cinematography and videography has been the ba...
Chapter
Full-text available
This paper discusses the application of decolonial thinking to Interactive Digital Narrative (IDN) with the goal of creating a decolonial framework. We provide motivation for this endeavor, and report on a workshop we conducted called Time for Repositioning, aiming to start a decolonizing process in the EU COST Action INDCOR (Interactive Narrative...
Book
Full-text available
Conversational agents, also called chatbots, talkbots or chatterbots, are computer applications that offer the user a natural language interface, whether vocal or textual. The development of conversational agents has always been quite complex given the need for the automatic agent to interact naturally and correctly with humans and their intentions...
Book
Full-text available
(open access: https://www.francoangeli.it/Ricerca/scheda_libro.aspx?id=26464) Perché questo volume? Principalmente per condividere con il lettore l’esperienza degli autori che, in occasione di progetti formativi online con componente erogativa fortemente centrata sui video, hanno avuto l’occasione di “contaminare” reciprocamente le proprie competen...
Article
Full-text available
Tema centrale di questo contributo è la reazione dei partecipanti alla fruizione di un Interactive Massive Open Online Course (I-MOOC) multipiattaforma la cui soluzione architetturale segue il disegno di un particolare approccio e-learning pensato per la formazione docenti sull’uso inclusivo delle tecnologie di rete. Un approccio e-learning che, fa...
Conference Paper
Full-text available
Uno dei punti deboli dei Massive Online Open Courses (MOOC) è la rigidità con cui gestiscono l'interazione degli studenti con i contenuti didattici. In questo contributo vengono presentati i criteri che hanno guidato la progetta-zione e lo sviluppo di un Interactive MOOC (I-MOOC), basato sulla tecnologia dell'hypervideo e su attività didattiche non...
Chapter
Full-text available
Zena—which means “Genoa” in genovese dialect—is the first immersive and interactive film set in Genoa. The story unfolds in a 360º environment created through Live Action. In ZENA the user plays an active role inside the narrative by interacting directly with the story: she/he decides which way to go, if she/he wants to follow or ignore the advice...
Conference Paper
Full-text available
The PhD project presented in this paper introduces a proposal for an epistemological paradigm addressed to the creation of interactive immersive fiction films. In order to provide conceptual tools for the analysis and creation of a fluent and engaging interactive VR narrative, the study investigates the convergence of aesthetics, storytelling and i...

Questions

Question (1)
Question
Call for chapter of the volume Conversational Agents As Online Learning Tutors to be published by Nova Science Publishers in 2021. Find attached the full call.
The main topics are (but are not limited to):
• Conversational Intelligent Tutoring Systems (CIST)
• Educational Embodied Conversational Agents (ECA)
• Conversational Agents as Tutors in e-learning environments
• Robot-mediated communication (RMC) in blended learning
• Conversational systems for Open Learning Models
• Methodologies for Building a Conversational Chatbot as an Intelligent Tutor
• Conversational Agents for Language Learning
• Conversational Agents as Learning Partners
• Voice-first Intelligent Tutor-bots
• Conversational Agents in MOOCs
• Conversational Agents as Tutors for Accessibility
• Conversational Agents in Support of Collaborative Learning in MOOCs
• Artificial Intelligence Technologies for Learning Management Systems
• Pedagogical Conversational Agents for secondary education to childhood education
• Design of Conversational Tutoring Systems
Submission of chapters on other topics relevant to the main theme are encouraged.

Network

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