
Marcia Moraes- Colorado State University
Marcia Moraes
- Colorado State University
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60
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Introduction
Skills and Expertise
Publications
Publications (60)
Asynchronous online discussions are common assignments in both hybrid and online courses to promote critical thinking and collaboration among students. However, the evaluation of these assignments can require considerable time and effort from instructors. We created OnDiscuss, a learning analytics visualization tool for instructors that utilizes te...
Asynchronous online discussions are a common fundamental tool to facilitate social interaction in hybrid and online courses. However, instructors lack the tools to accomplish the overwhelming task of evaluating asynchronous online discussion activities. In this paper we present an approach that uses Latent Dirichlet Analysis (LDA) and the instructo...
Asynchronous online discussions are a common fundamental tool to facilitate social interaction in hybrid and online courses. However, instructors lack the tools to accomplish the overwhelming task of evaluating asynchronous online discussion activities. In this paper we present an approach that uses Latent Dirichlet Analysis (LDA) and the instructo...
This study introduces and investigates the capabilities of three different text mining approaches, namely Latent Semantic Analysis, Latent Dirichlet Analysis, and Clustering Word Vectors, for automating code extraction from a relatively small discussion board dataset. We compare the outputs of each algorithm with a previous dataset that was manuall...
This study introduces and investigates the capabilities of three different text mining approaches, namely Latent Semantic Analysis, Latent Dirichlet Analysis, and Clustering Word Vectors, for automating code extraction from a relatively small discussion board dataset. We compare the outputs of each algorithm with a previous dataset that was manuall...
Learning analytics have great potential to support students’ learning process and instructors’ learning design, specially when presented as a visualization, visual-form LA, designed in conjunction with student reflections. This presentation represents a multi-year mixed-methods study that collected students learning analytics from participation in...
Resumo— A produção de objetos de aprendizagem vem sendo
investigada de modo a melhorar a sua qualidade, reusabilidade,
entre outros aspectos. Nesse contexto, além de analisar o produto
final dos objetos e as metodologias adotadas na produção,
entende-se ser importante analisar também os papéis envolvidos
nessa produção, compreendendo as competência...
Este artigo apresenta os resultados e as lições aprendidas relacionadas a uma metodologia para apoiar o ensino de programação para iniciantes. Buscou-se criar alternativas para ampliar o espaço de encontros presenciais com a criação de uma sala de aula virtual e uso de enunciados de exercícios que nos permitissem aproximar dos interesses dos alunos...
A equipe do Laboratorio de Aprendizagem da PUCRS desenvolveu, em 2012, tres objetos de aprendizagem sobre o uso do que, com o objetivo de auxiliar alunos ingressantes a identificar contextos de emprego desse pronome, tendo em vista melhorar sua producao escrita em situacoes academicas. Neste artigo, apresentamos o primeiro objeto da serie: O uso do...
O objeto intitulado Numeros fracionarios - algumas ideias, que esta sendo enviado para participar do concurso de objetos de aprendizagem na Decima Conferencia Latino-Americana de objetos de aprendizagem, induz o aluno universitario a refletir sobre a ideia de fracao, um topico de Matematica Basica, que frequentemente o impede de realizar atividades...
Considering the significant increase in the presence of mobile devices in classroom and the opportunity to use these resources to improve and streamline the process of teaching and learning, this paper proposes a pedagogical use of mobile technologies, tablets, in class. The proposal was developed under the LabsMóveis Project, and was applied in gr...
Students struggle to learn computer programming. In recent years, there has been a dramatic drop in the number of students enrolling in IT and computer science courses. There is high dropout rate among first year students undertaking computer science courses. Because introductory programming courses traditionally have a high failure rate, this has...
Motivated by the significant increase in the presence of mobile devices in the classroom and the opportunity to use these resources to improve and streamline the process of teaching and learning, this paper proposes a pedagogical use of mobile technologies, specifically, tablets in the class. The proposal was developed under LabsMóveis, a subprojec...
Considering the significant increase in the presence of mobile devices in classroom and the opportunity to use these resources to improve and streamline the process of teaching and learning, this paper proposes a pedagogical use of mobile technologies, tablets, in class. The proposal was developed under the Project LabTEAR in its subproject LabsMóv...
The learning object Process of Coordination, whose steps of development and evaluation are presented in this paper, was elaborated in 2012 and integrates the repository of LAPREN (Learning Laboratory) of PUCRS. The material was elaborated in order to trigger the conscious processing system, considering the difficulties presented by freshmen and fos...
O texto tematiza o diálogo entre as Tecnologias de Informação e Comunicação (TICs) e a Educação Superior, enfatizando a necessidade de desenvolvimento de novas abordagens metodológicas para favorecer a aprendizagem colaborativa. Apresenta o projeto de criação do LabTEAR e detalha a experiência de seu primeiro subprojeto - o LABS MÓVEIS. Ao final, r...
Este trabalho apresenta a construção de uma Sala Virtual de Física, que é uma alternativa de baixo custo a um Ambiente Virtual de Aprendizagem, para apoiar e complementar o ensino presencial de Física sobre o assunto Movimento Periódico - Oscilações. Tendo como fundamentação especialmente a Teoria de Aprendizagem Significativa de Ausubel e os princ...
http://dx.doi.org/10.5007/2175-7941.2012v29nesp1p543
Os problemas evidenciados no Ensino Fundamental e Médio têm trazido para a Universidade alguns alunos que apresentam dificuldades, principalmente nas áreas de Física, Química, Matemática e Língua Portuguesa. Com o objetivo de oferecer a esses alunos uma oportunidade de recuperar os conceitos bás...
Este artigo tem como objetivo apresentar uma ferramenta para a criação de WebQuests no Moodle. Esta ferramenta se diferencia das atuais na medida em que possui novas funcionalidades como: a customização de layouts para a página da WebQuest; ampliação da estrutura básica de introdução, tarefas, processos, recursos, avaliação e conclusão para inclusã...
Os problemas evidenciados no ensino fundamental e médio tem trazido para a Universidade alunos ingressantes com deficiências nas áreas de Matemática e Língua Portuguesa. Com o objetivo de oferecer a estes alunos uma oportunidade de recuperar os conceitos básicos foi criado o LAPREN (Laboratório de Aprendizagem), que enfoca seu trabalho no uso de ob...
O presente trabalho analisa o processo de colaboração de alunos adultos em wikis buscando embasamento teórico na teoria sócio-histórico-cultural de Vygotsky aplicada ao contexto das Novas Tecnologias de Comunicação e Informação. O principal objetivo foi compreender como alunos adultos reagem à forma de interação cooperativa que a wiki pressupõe. Pa...
A área de agentes animados pedagógicos está relacionada ao desenvolvimento de aplicações que visam melhorar o processo de interação humano-computador (por humanos queremos dizer estudantes e professores) utilizando software de agentes representados por caracte- res ou figuras humanas. A fim de ajudar os pesquisado- res a projetar agentes pedagógico...
The purpose of this paper is to present two agents’ societies responsible for groups formation (sub-communities) in CV-Muzar (Augusto Ruschi Zoobotanical Museum,Virtual Community of the University of Passo Fundo). The first is a static society that intends to investigate the groups in the CV-Muzar. The second is a dynamical,society that will analyz...
The purpose of this chapter is to present two agents’ societies responsible for group formation (sub-communities) in CV-Muzar
(Augusto Ruschi Zoobotanical Museum Virtual Community of the University of Passo Fundo). These societies are integrated to
execute a data mining classification process. The first society is a static society that intends prep...
Nowadays the demands for up-to-date teachers in information and communication technology has required, from the universities, a differentiate course for teachers formation. This paper aims to present an initiative for this purpose, relating an experience performed in the teaching course of Matemática at PUCRS. In this experience, students use colla...
This paper proposes a cooperative approach for composite ontology mapping. We flrst present an extended classiflcation of auto- mated ontology matching and propose an automatic composite solution for the matching problem based on cooperation. In our proposal, agents apply individual mapping algorithms and cooperate in order to change their individu...
The area of animated pedagogical agents is related to the development of applications that aim to improve the human-computer interaction process using software agents represented by characters or human figures. Several projects are being developed in this area, and one of their concerns is the "illusion of life" effect. In order to reach the believ...
The area of animated pedagogical agents is related to the development of applications that aim to improve the human-computer interaction process using software agents represented by characters or human figures. Several projects are being developed in this area, and one of their concerns is the “illusion of life” effect. In order to reach the believ...
Nowadays the society has demanded a school that offers a qualitative and up-to-date teaching. So, it is necessary that teachers have an education that leads them to know the educational potentialities of computers. This education requires, from the universities, courses that leave the idea of copying contents and doing tests. It is necessary that t...
Resumo. Os últimos anos viram surgir um novo paradigma na construção das interfaces dos ambientes interativos de aprendizagem: os agentes pedagógicos animados. Estes são personagens capazes de guiar os estudantes, auxiliando-os na realização de tarefas, apresentando dicas e respostas afetivas apropriadas para cada situação de aprendizagem. Pesquisa...
This paper presents an agent negotiation model for ontology mapping. We consider that different agents working on the basis of particular approaches arrive to distinct mapping results that must be shared, compared, chosen and agreed. Then, the final mapping result must reflect a better solution than individual approaches.
The area of animated interface agents is related to the development of applications that aim to improve human-computer interaction process using software agents represented by characters or human figures. Although several projects are being developed in this area, there isn't a method to describe criteria that ought to be considered to evaluate ani...
Well-known approaches for the ontology mapping can be grouped into lexical, semantic, and structural ones. We assume that the approaches are complementary to each other and their combination produces better results than the individual ones. However, they produce difierent and probably con∞icting results, which must be shared, compared, chosen and a...
Coordination is an important characteristic in the development of agents organizations, allowing agents to understand the existent relationships among agents that compose an specific organization. This paper proposes an improvisational multi-agent organization which incorporate a new model of coordination, named improvised direction. The organizati...
Nowadays there is some confusion around the terms used to conceptualize multiagent coordination mechanisms. We understand that the characterizations in coordination mechanisms mix two distinctive aspects of coordination: the result of coordination and the behavioral mode that agents use to accomplish a given result of coordination. In this paper, w...
Este artigo que como objetivo apresentar o educar pela pesquisa como uma abordagem para o desenvolvimento e utilização de softwares educacionais. O Educar pela Pesquisa visa inovar a prática em sala de aula. Tal inovação se caracteriza pela motivação e incentivo dos alunos, por parte dos professores, pelo gosto e necessidade da pesquisa em aula. Pa...
The aim of this paper is to explain how planning becomes improvisation for agents represented through animated characters
that can interact with the user. Hayes-Roth and Doyle [10] proposed some changes in the view of intellectual skills traditionally studied as components of artificial intelligence.
One of these changes is that planning becomes im...
The SAGRES Virtual Museum is an educational environment built on the Web that facilitates the organisation of visits to museums, presenting museums’ information bases in a way adapted to the user’s characteristics. SAGRES incorporates personal assistants to help the user during the navigation and operation of the system. As an educational environme...
The SAGRES system is an environment on the Web, that facilitates
the presentation of museum information, in a manner adapted to the
individual characteristics of each visitor. The interaction with the
system may occur individually or in groups of students. The system also
offers resources to support some forms of cooperative learning, allowing
visi...
Resumo. Nesta oficina iremos apresentar o ambiente de gerenciamento de cursos Moodle a fim de possibilitar aos participantes o desenvolvimento das habilidades necessárias para a construção de ambientes virtuais para apoio a aprendizagem. Os ambientes a serem criados podem ser aplicados tanto para cursos na modalidade presencial quanto semi-presenci...
This paper aims to present the information technology project that is being executed at the schools of Rede Municipal de Educação in Belo Horizonte. The project is based on three fundamentals ideas: conception and implantation of a technology model; implantation of the infra-structure and broad formation for professionals in education. Resumo. Este...
This paper intends to present the Education through Research as approach for the development and use of learning environment in the Web. The Education through research aims to innovate the practice in classroom motivating students to do research as an everyday activity. This implies some changes in the roles of teachers and students because both ha...
I.-INTRODUCTION: Most of the research within the field of interactive characters has concentrated on generating guidelines, or models, for believable individual variability among characters, often based on psychological personality models (such as Nass, Isbister and Lee, 2000), or biological behaviors (for example, see Blumberg, 1994). In contrast,...
Although several projects are being developed in the area of pedagogical animated agents, there isn't a method to describe criteria that ought to be considered to evaluate these agents. This paper proposes a method for pedagogical animated agents evaluation based on concepts provided by Artificial Intelligence, Computer in Education and Human-Compu...
This paper presents improvisational interface agents as deliberative agents, capable of improving human-computer interaction, stimulating users in the use of systems. This occurs through the generation and presentation of interesting and coherent actions and behaviors that are produced by improvisation processes in both, tactical level related to t...
The area of animated pedagogical agents is related to the development of applications that aim to improve the human-computer interaction process (by human, we mean students and professors) using software agents represented by characters or human figures. In order to help researchers to project pedagogical agents that can enhance human-agent usabili...
This paper presents an analysis of several models of emotions, that are used to represent agents emotions. The analysis serve as basis for the development of an ontololgy proposal to represent and to manage emotions in interface agents that could be applied in collaborative environments. Resumo. Este artigo realiza uma análise de diversos modelos d...