Marçal Mora-Cantallops

Marçal Mora-Cantallops
University of Alcalá | UAH · Department of Computer Sciences

PhD in Computer Science

About

31
Publications
108,788
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214
Citations
Introduction
Marçal Mora Cantallops is currently researching with the Department of Computer Sciences, University of Alcalá. Marçal does research in Social Networks and Video Games, and is also interested in fan video game preservation and puzzles. Currently researching about League of Legends.
Additional affiliations
September 2018 - August 2019
University of Alcalá
Position
  • Professor

Publications

Publications (31)
Article
Full-text available
Traceability is considered a key requirement for trustworthy artificial intelligence (AI), related to the need to maintain a complete account of the provenance of data, processes, and artifacts involved in the production of an AI model. Traceability in AI shares part of its scope with general purpose recommendations for provenance as W3C PROV, and...
Article
Full-text available
The social media debate preceding the 2016 Brexit referendum represents a yet another instance of the growing role of social networking sites, also known as social media, in steering the dynamics of the socio-political process nowadays. Considering the scale of the phenomenon as well as the variety of concerns it raises vis-à-vis transparency, equa...
Chapter
The Web of Linked Open Data (LOD) is a decentralized effort in publishing datasets using a set of conventions to make them accesssible, notably thought RDF and SPARQL. Links across nodes in published datasets are thus critical in getting value for the LOD cloud as a collective effort. Connectivity among the datasets can occur through these links. E...
Article
A noteworthy trend that has developed in video games in recent years is retrogaming. Retrogaming could be defined as a specific subculture of digital gaming typically characterised by playing (or collecting) obsolete personal computer, console or arcade video games in contemporary times, although it can also include playing modern games with “retro...
Article
Together with the growth in the presence of e-learning in higher education institutions, the advance of technology allows for the possibility of creating tailored institutional strategies to improve the experience of their students. Moreover, placing the students at the centre of their learning in self-regulated environments also implies offering a...
Chapter
A considerable number of high-level quantum programming languages have been proposed and implemented in the last years. This fact opens the possibility to study the structure of the source code of quantum software, using initially the same metrics typically used in classical software. Here we report a preliminary study in module structure and use o...
Chapter
Data aggregators can leverage personal data for the benefit of their users in their role of mediators with enterprises that are willing to target qualified user segments with customized offerings. However, such type of transaction must comply with personal data protection regulation and provide a fair and auditable context for business partners. In...
Preprint
Full-text available
Free and open source software package ecosystems have existed for a long time and are among the most sophisticated human-made systems. One of the oldest and most popular software package ecosystems is CRAN, the repository of packages of the statistical language R, which is also one of the most popular environments for statistical computing nowadays...
Article
Free and open source software package ecosystems have existed for a long time and are among the most sophisticated human-made systems. One of the oldest and most popular software package ecosystems is CRAN, the repository of packages of the statistical language R, which is also one of the most popular environments for statistical computing nowadays...
Article
Free and open source software package ecosystems have existed for a long time, but such collaborative development practice has surged in recent years. One of the oldest and most popular package ecosystems is Comprehensive R Archive Network (CRAN), the repository of packages of the statistical language R, a popular statistical computing environment....
Article
Full-text available
Twitter is undoubtedly one of the most widely used data sources to analyze human communication. The literature is full of examples where Twitter is accessed, and data are downloaded as the previous step to a more in-depth analysis in a wide variety of knowledge areas. Unfortunately, the extraction of relevant information from the opinions that user...
Chapter
In recent years, Twitter has become increasingly popular both as a social networking service (where users express their opinions) and as a tool for information retrieval. Many events that are commented, debated or argued online, however, are dynamic and unpredictable in nature, resulting in the need to derive the corresponding dynamic computational...
Article
Purpose The purpose of this paper is to review the current status of research on Wikidata and, in particular, of articles that either describe applications of Wikidata or provide empirical evidence, in order to uncover the topics of interest, the fields that are benefiting from its applications and which researchers and institutions are leading the...
Chapter
The widespread of data science programming languages and libraries have raised new interest in teaching computational science coding in ways that leverage the capabilities of both single-computer and cluster-based computation infrastructures. Some of the programming patterns and idioms are converging, yet there are specialized uses and cases that r...
Chapter
Full-text available
In the last few years, information and communication technologies (ICTs) and social media have become increasingly relevant to politicians and political parties alike, often used to issue statements or campaigning, among others. At the same time, many citizens have become more involved in politics, partly due to the highly interactive and social en...
Article
Teams can be defined by their interactions and successful performance rests on their members' behaviour. Although this topic has been studied both in sports and management, research on computer mediated team interactions, communication, cooperative work and efficiency in online competitive environments is scarce. In this article, networks will be u...
Chapter
Ontologies are usually applied to drive intelligent applications and also as a resource for integrating or extracting information, as in the case of Natural Language Processing (NLP) tasks. Further, ontologies as the Gene Ontology (GO) are used as an artifact for very specific research aims. However, the value of ontologies for data analysis tasks...
Thesis
Full-text available
In spite of the popularity of Multiplayer Online Battle Arena (MOBA) games such as League of Legends (LoL), both the Player Experience (PE) and the structure of the social networks that arise in this relatively new genre remain largely unexplored. As players spend increasingly more time playing online competitive games, the positive and negative im...
Article
This article presents Planet Virtual Boy (PlanetVB) and Virtual Boy enthusiast practices in Spain as a case study for fan preservation of failed games and systems. Using a historical approach and contributions from cultural studies, fan studies and game studies, practices and motivations for fan curation are discussed. Online communities serve as a...
Presentation
Full-text available
Game preservation is key for the development of gaming cultures and the acknowledgement of games as (sub)culture(s). Within the Game Studies approach, however, only some projects (Navarro-Remesal, 2017) have analysed the role of the members of these subcultures in relation to the practices used for game preservation. Agents involved in them approac...
Conference Paper
Full-text available
As video games grow in popularity for academic study there is also a growing need to study them by categories. Many studies focus either on a single (or a few) games or on the medium as a whole. Genres can be helpful in that regard, although they are not without caveats: genre definition is subjective and depends on multiple factors. Puzzle video g...
Article
While video games provide different Player Experiences (PE), some genres can provide particularly unique PEs driven by their particular features. Such is the case of MOBA (Multiplayer Online Battle Arena) games, currently led in number of players and popularity by League of Legends. In spite of this popularity, PE in MOBA games remains largely unex...
Article
Online competitive gaming has become one of the largest collective human activities globally and understanding motivations and social interaction is still not fully achieved. The aim of this study is to develop a basis for a systematic classification of player-centric networks in competitive online games based on structural network criteria. Using...
Conference Paper
Full-text available
Según la más reciente encuesta de Newzoo (Pannekeet, 2017), un 55% del total de usuarios del popular videojuego League of Legends (LoL) son tam- bién (o exclusivamente) espectadores del mismo. Pero, ¿qué contenidos consume dicha audiencia? La condición de espectador no es un superfluo subproducto del acto de jugar sino que forma parte de un ecos...
Article
This article aims to perform a literature review of the available research that focuses strictly on MOBA (multiplayer online battle arena) games. First, a review identifying the relevant papers published since 2011 is conducted, exploring them systematically to extract similarities, gaps and main findings. Results show how League of Legends is the...
Chapter
http://www.unebook.es/es/libro/productos-transmediaticos-e-imaginario-cultural-arqueologia-transmedia_55203
Conference Paper
Full-text available
League of Legends is a multiplayer online battle arena game that follows a freemium model, but where the in-game transactions do little to impact a player's performance or ability. Although its characters, called Champions, can be purchased with actual (or ingame) money, there is a weekly rotation of ten free champions where players can test new ch...
Book
Full-text available
Deus Ex Machina existe para promover un cambio cultural de dimensiones gigantes-cas: cambiar un punto y seguido por una coma. Ese cambio, aparentemente imperceptible, supone la equiparación entre el campo lúdico y otros campos culturales ya asentados en nuestra sociedad. Queda mucho trabajo por hacer: desbrozar los estereotipos a través de una repr...

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