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Manuel José Fernández Iglesias

Manuel José Fernández Iglesias
atlanTTic - University of Vigo · Ingeniería Telemática

PhD, Telecom. Engineering
Lecturing & research at the School of Telecommunication Engineering, University of Vigo.

About

205
Publications
30,388
Reads
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987
Citations
Additional affiliations
August 2005 - March 2009
Xunta de Galicia
Position
  • Director General
Description
  • Deployment of public telecommunications infrastructure for Galician public and private broadcasters at regional and local level; promotion of TV and movie productions in international markets; implementation of audiovisual policies at regional level.
August 2005 - June 2009
RETEGAL - Redes de Telecomunicación de Galicia
Position
  • Chief Executive Officer
Description
  • Strategic management, policy specifications
May 2000 - August 2000
University of California, Berkeley
Position
  • Visiting Senior Scientist
Education
October 1990 - June 1997
University of Vigo
Field of study
October 1985 - September 1990

Publications

Publications (205)
Technical Report
Full-text available
The ISO-8859-1 character set, also known as Latin-1, is an 8-bit character set that includes all the characters used in Western European alphabets based on the Latin alphabet. UTF-8 is a variable-length character encoding format that became the dominant encoding for internet technologies and most computing platforms. Traditional 7-bit ASCII charact...
Article
Full-text available
Blockchain is one of the latest technologies attracting increasing attention from different actors in diverse fields, including the educational sector. The objective of this study is to offer an overview of the current state of the art related to blockchain in education that may serve as a reference for future initiatives in this field. For this, a...
Book
Este texto ten como obxectivo servir de referencia para aprender a programar en ensamblador mediante exemplos. Utilizando como instrumento a linguaxe ensambladora da versión T32/Thumb da arquitectura ARM, desenvólvese un conxunto de supostos de programación de complexidade crecente, elixidos polo seu valor pedagóxico. Comezamos coa programación das...
Conference Paper
Full-text available
This contribution contains the general lines of the project Erasmus+ UNIFORS 2020, focused on soft skills at university curricula. A wide survey on demanded and needed soft skills in companies is the support to define a program for a course for training soft skills among university students. The selection of soft skills for such a course, as well a...
Conference Paper
Blockchain technologies are attracting the interest of different actors in various sectors and, among them, the education field, which is also studying how to apply these technologies to improve the traceability, accountability, and integrity of its information. Although different initiatives and projects were launched and are being developed, ther...
Article
Full-text available
Blockchain technologies are awakening in recent years the interest of different actors in various sectors and, among them, the education field, which is studying the application of these technologies to improve information traceability, accountability, and integrity, while guaranteeing its privacy, transparency, robustness, trustworthiness, and aut...
Article
Full-text available
Higher Education engineering students need to be prepared to address sustainable solutions to the complex problems faced in this century. They should become proficient problem solvers, able to work in multidisciplinary teams, ready to adapt to new technologies, and able to acquire new knowledge and skills when needed. Usually known as soft skills,...
Article
Objective: To determine whether smart conversational agents can be used for detection of neuropsychiatric disorders. Therefore, we reviewed the technologies used, targeted mental disorders and validation procedures of relevant proposals in this field. Methods: We searched Scopus, PubMed, Pro-Quest, IEEE Xplore, Web of Science, CINAHL and the Cochra...
Book
Full-text available
La arquitectura ARM, desarrollada hace más de 35 años, está presente en la actualidad en miles de millones de dispositivos, desde Fugaku, el superordenador japonés líder del ranking de los ordenadores más potentes del mundo en 2020, hasta el Catweazle Mini, un femtocomputador de poco más de 0,25 centímetros cúbicos de volumen. Thumb es una versión...
Technical Report
Full-text available
Un prototipo puede ser algo tan simple como un bosquejo en una hoja de papel o una caja de cartón pintada. El objetivo de hacer un prototipo es visualizar rápidamente una idea y crear un modelo tangible , lo que mejorará la comunicación, permitirá detectar de manera rápida errores básicos o interpretaciones incorrectas de los requisitos iniciales,...
Chapter
Full-text available
Una de las fortalezas de la metodología Design Thinking es que proporciona herramientas para aplicar, de forma sistemática, un proceso de observación y comprensión de las personas para buscar soluciones innovadoras a problemas de tipo social. Con esta premisa, organizamos un taller universitario orientado a la aplicación de Design Thinking para mej...
Technical Report
Full-text available
Resumen Una vez que hemos identificado claramente un problema o un re-to, el siguiente paso consiste en buscar una solución, muchas veces en forma de un nuevo producto o servicio. En este trabajo presentamos la ideación como un proceso mediante el cual generamos una gran cantidad de ideas que ofrezcan alternativas de donde elegir posibles solucione...
Book
Full-text available
O mundo está cheo de problemas que necesitan solución. Ante este panorama, a innovación xoga un papel fundamental na sociedade actual, pero non é suficiente para construír un mundo mellor. É necesario que as solucións innovadoras aos nosos problemas sexan tamén sustentables e aceptadas polas persoas, ademais de que sexan factibles tecnoloxicamente...
Technical Report
Full-text available
Once a problem or challenge is clearly identified, the next step in the Design Thinking process would be to find a solution, often in the form of a new product or service. In this report, ideation is introduced as a process to generate a large number of ideas that offer alternatives from which to choose possible solutions. Next, the ideas obtained...
Research Proposal
Full-text available
We cordially invite you to contribute an article for the special issue "#MachineLearning based #Smart #Healthcare #Devices" mdpi.com/si/46054
Article
Full-text available
Wrist wearables are becoming more and more popular, and its use is widespread in sports, both professional and amateur. However, at present, they do not seem to exploit all their potential. The objective of this study is to explore innovative proposals for the use of wearable wrist technology in the field of sports, to understand its potential and...
Book
Full-text available
Esta publicación fue desarrollada como parte del proyecto Erasmus+ ∫byDT – What Design Thinking can do for the Integration of Migrants and Refugees. La idea del proyecto surgió de la necesidad de encontrar nuevas herramientas educativas y metodológicas para trabajar con las personas jóvenes, tratando de dar respuesta a la necesidad de reforzar el p...
Technical Report
Full-text available
Resumen Un punto de vista es una definición del problema significativa y procesable que nos permitirá en la fase de ideación generar ideas de manera orientada a los objetivos que pretendemos alcanzar. El punto de vista combina la información obtenida y el conocimiento sobre las personas y sus necesidades que hemos obtenido durante la fase de empatí...
Book
Full-text available
Publikacja „What design thinking can do for the integration of migrants and refugees” powstała w ramach projektu o tym samym tytule. Pomysł na realizację projektu zrodził się z potrzeby poszukiwania nowych narzędzi edukacyjnych i metod pracy z młodzieżą, jak również z potrzeby wzmacniania potencjału i efektywności działań realizowanych przez dwie m...
Book
Full-text available
This publication was developed as part of the project under the same title: “What design think- ing can do for the integration of migrants and refugees”. The project idea originated from the need to find new educational tools and methods of working with youth, and from the need to reinforce the potential and effectiveness of the activities of two n...
Technical Report
Full-text available
Resumen El prototipado en vídeo es una herramienta que nos permite, ade-más de mostrar a los usuarios finales el posible resultado de un proyec-to, contar una historia sobre dicha solución. Por esta razón, se trata de una de las técnicas de prototipado más utilizadas en el contexto de una metodología centrada en las personas como Design Thinking. E...
Article
Objectives: To use a Machine Learning (ML) approach to compare Neuropsychiatric Symptoms (NPS) in participants of a longitudinal study who developed dementia and those who did not. Design: Mann-Whitney U and ML analysis. Nine ML algorithms were evaluated using a 10-fold stratified validation procedure. Performance metrics (accuracy, recall, F-1 sco...
Chapter
The present article discusses the ability of an ensemble of machine learning models to implement classification strategies to discriminate among mild cognitive impairment (MCI), Alzheimer’s disease (AD) and Cognitive Unimpaired (CU). For this, a battery of games that assesses the most relevant markers for the early diagnosis of cognitive impairment...
Conference Paper
Full-text available
Una de las fortalezas de la metodología Design Thinking es que proporciona herramientas para aplicar, de forma sistemática, un proceso de observación y comprensión de las personas para buscar soluciones innovadoras a problemas de tipo social. Con esta premisa, organizamos un taller universitario orientado a la aplicación de Design Thinking para mej...
Technical Report
Full-text available
Resumen Un entorno de trabajo adecuado puede mejorar drásticamente la experiencia de las personas involucradas en la resolución de problemas utilizando Design Thinking. Para ello, se necesita un espacio físico conveniente y el equipo y los materiales adecuados. Dentro de las acti-vidades del grupo de innovación educativa de la Universidade de Vigo...
Technical Report
Full-text available
Proponemos una actividad que permite experimentar el ciclo completo de la metodología Design Thinking en un período corto de tiempo sin que ni siquiera hagan falta conocimientos o experiencia pre-via sobre la misma. Esta actividad está basada en los tutoriales sobre Design Thinking del Hasso Plattner Institute of Design at Stanford University (http...
Article
Introduction: Alzheimer's disease is a degenerative brain disease and the most common cause of dementia. Today, 47 million people live with dementia worldwide. This number is projected to increase to more than 131 million by 2050, as populations age. Therefore, the World Health Organization considers serious cognitive deterioration a public health...
Article
Full-text available
Introduction Assessment of episodic memory is traditionally used to evaluate potential cognitive impairments in senior adults. The present article discusses the capabilities of Episodix, a game to assess the aforementioned cognitive area, as a valid tool to discriminate among mild cognitive impairment (MCI), Alzheimer’s disease (AD) and healthy ind...
Article
Objective: Alzheimer’s disease (AD) is one of the most prevalent diseases among the adult population. The early detection of Mild Cognitive Impairment (MCI), which may trigger AD, is essential to slow down the cognitive decline process. Methods: This paper presents a suit of serious games that aims at detecting AD and MCI overcoming the limitations...
Chapter
Full-text available
En esta contribución se presenta la experiencia de los autores en la impartición de talleres sobre Design Thinking para la gestión de proyectos orientados a personas, dirigidos a profesores de diferentes disciplinas de la Universidad de Vigo. A lo largo de la misma se explica el contenido de los talleres y las opiniones de los profesores participan...
Article
Wearable commercial-off-the-shelf (COTS) devices have become popular during the last years to monitor sports activities, primarily among young people. These devices include sensors to gather data on physiological signals such as heart rate, skin temperature or galvanic skin response. By applying data analytics techniques to these kinds of signals,...
Conference Paper
Full-text available
Abstract: E-learning students tend to get jaded and easily dropout from online courses. Improving the learners' experience and decreasing dropout rates in these e-learning based scenarios is the main purpose of this study. This paper shares the results obtained so far and crafts an initial comparison with new and emerging commercial solutions. In a...
Article
The proliferation of educational resource repositories promoted the development of aggregators to facilitate interoperability, that is, a unified access that would allow users to fetch a given resource independently of its origin. The CROERA system is a repository aggregator that provides access to educational resources independently of the classif...
Article
Full-text available
Introduction. Assessment of episodic memory has been traditionally used to evaluate potential cognitive impairments in senior adults. Typically, episodic memory evaluation is based on personal interviews and pen-and-paper tests. This article presents the design, development and a preliminary validation of a novel digital game to assess episodic mem...
Article
Introduction Assessment of episodic memory has been traditionally used to evaluate potential cognitive impairments in senior adults. Typically, episodic memory evaluation is based on personal interviews and pen-and-paper tests. This article presents the design, development and a preliminary validation of a novel digital game to assess episodic memo...
Article
Full-text available
Introduction: The computing capabilities of state-of-the-art television sets and media centres may facilitate the introduction of computer-assisted evaluation at home. This approach would help to overcome the drawbacks of traditional pen-and-paper evaluations administered in clinical facilities, as they could be performed in a more comfortable env...
Article
Background: The dramatic technological advances witnessed in recent years have resulted in a great opportunity for changing the way neuropsychological evaluations may be performed in clinical practice. Particularly, serious games have been posed as the cornerstone of this still incipient paradigm-shift, as they have characteristics that make them...
Article
Full-text available
Introduction: The recent advances in consumer electronics paved the way for new approaches to neurophysiological evaluation at home. More specifically, the computing capabilities of state-of-the-art television sets and media centres may facilitate the introduction of computer-assisted evaluation at home. This approach would help to overcome the dra...
Preprint
Full-text available
Introduction : The recent advances in consumer electronics paved the way for new approaches to neurophysiological evaluation at home. More specifically, the computing capabilities of state-of-the-art television sets and media centres may facilitate the introduction of computer-assisted evaluation at home. This approach would help to overcome the dr...
Conference Paper
Full-text available
Tras dos cursos impartiendo una asignatura de aprendizaje basado en proyectos según la metodología Design Thinking en el Máster en Ingeniería de Telecomunicación de la Universidad de Vigo, los autores presentan su experiencia. Para ello se introduce la asignatura, con especial énfasis en la presentación de las competencias que se desarrollan y eval...
Conference Paper
Full-text available
En esta comunicación relataremos la experiencia desarrollada durante el curso 2015/2016 al implantar la metodología Design Thinking en la asignatura Laboratorio de Proyectos (LPRO) impartida en el Grado en Ingeniería de Tecnologías de Telecomunicación de la Universidad de Vigo. Para ello presentaremos la asignatura, dado que se trata de una asignat...
Article
Objective: To design, implement and test a solution to provide social and health services for the elderly at home based on smart TV technologies and access to all services. Methods: The architecture proposed is based on an open software platform and standard personal computing hardware. This provides great flexibility to develop new applications...
Article
Full-text available
Introduction: The recent advances in consumer electronics paved the way for new approaches to neurophysiological evaluation at home. More specifically, the computing capabilities of state-of-the-art television sets and media centres facilitate the introduction of computer-assisted evaluation at home. This approach helps to overcome the drawbacks of...
Conference Paper
Full-text available
Information and Communication Technology (ICT) and its applications are becoming increasingly prevalent in European education systems thus attracting the interest of the European Union and individual governments. However, due to various recent developments, including rapid and intensive changes in digital learning technologies, innovation, disrupti...
Conference Paper
Full-text available
Cognitive evaluation aims to the examination of cognitive functions like memory, attention, orientation, language, or executive functions (e.g., activity planning and sequencing), in order to discard anomalies in cognitive capabilities. Cognitive impairments are typically associated to senior citizens, who they could be seriously compromised due to...
Chapter
Full-text available
The purpose of this chapter is to describe a software system that allows for discovering non-traditional education resources such as software applications, events or people who may participate as experts in some Learning Activity. Selecting the more suitable educational resources to create learning activities in the classroom may be a challenging t...
Chapter
Full-text available
The purpose of this chapter is to describe a software system that allows for discovering non-traditional education resources such as software applications, events or people who may participate as experts in some Learning Activity. Selecting the more suitable educational resources to create learning activities in the classroom may be a challenging t...
Conference Paper
Full-text available
With the popularization of online repositories and content management systems, digital resources available to organize educational activities proliferate. Digital resources include many different possibilities besides content, like events, people, or hardware devices and software applications. We propose a conceptualization of the educational domai...
Article
This paper addresses the recommendation of online services provided by public administrations taking into account both the specific characteristics of these services and the perception of other citizens. The solution discussed is based on an enhanced hybrid model that relies on content-based and collaborative strategies aimed to exploit the informa...
Conference Paper
This paper presents an open platform to support the development and deployment of healthcare services at home using the TV as the main gateway. Unlike previous systems based on proprietary and closed solutions, our proposal is completely open allowing the easy integration of new services or the integration with external platforms. This is possible...
Conference Paper
Full-text available
Usability is widely acknowledged in the ICT-related literature as one of the most important factors that can directly affect the overall acceptance and success of any ICT application, tool, software, and platform. Ensuring usability is one of the main challenges of e-learning system developers. This paper describes two case studies designed to (i)...
Conference Paper
The aim of this research work is to assess the degree of usability and usefulness of the Open Discovery Space portal for educational resources according to the perceptions of its users, namely teachers in primary and secondary education. Open Discovery Space has among its aims to serve as an instrument to share, reuse and put together the extended...
Conference Paper
Resumen. Describimos una aproximación al aseguramiento de la calidad de un proyecto educativo complejo basada en Paneles de Expertos. A través de varias iteraciones que se desarrollan a lo largo de la vida del proyecto, los expertos participantes en los paneles definen de manera conjunta el ámbito de aplicación, la granularidad y la expresividad de...