Manos Kamarianakis

Manos Kamarianakis
University of Crete | UOC · Department of Computer Science

Doctor of Philosophy

About

39
Publications
3,203
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
208
Citations

Publications

Publications (39)
Preprint
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Traditional frameworks, often reliant on solid, yet outdated APIs like OpenGL, limit the exploration of cutting-edge graphics techniques. To address this, we introduce pyGANDALF,...
Preprint
This paper introduces a novel integration of Large Language Models (LLMs) with Conformal Geometric Algebra (CGA) to revolutionize controllable 3D scene editing, particularly for object repositioning tasks, which traditionally requires intricate manual processes and specialized expertise. These conventional methods typically suffer from reliance on...
Preprint
This paper introduces GA-Unity, the first Unity package specifically designed for seamless integration of Geometric Algebra (GA) into collaborative networked applications. Indeed, in such contexts, it has been demonstrated that using multivectors for interpolation between transmitted poses reduces runtime by 16% and bandwidth usage by an average of...
Preprint
Contemporary progress in the field of robotics, marked by improved efficiency and stability, has paved the way for the global adoption of surgical robotic systems (SRS). While these systems enhance surgeons' skills by offering a more accurate and less invasive approach to operations, they come at a considerable cost. Moreover, SRS components often...
Article
Full-text available
Low latency and high bandwidth heralded with 5G networks will allow transmission of large amounts of Mission-Critical data over a short time period. 5G hence unlocks several capabilities for novel Public Protection and Disaster Relief (PPDR) applications, developed to support first responders in making faster and more accurate decisions during time...
Article
Full-text available
This survey introduces 101 new publications on applications of Clifford's geometric algebras (GAs) newly published during 2022 (until mid‐January 2023). The selection of papers is based on a comprehensive search with Dimensions.ai, followed by detailed screening and clustering. Readers will learn about the use of GA for mathematics, computation, su...
Preprint
This work presents the introduction of UniSG^GA, a novel integrated scenegraph structure, that to incorporates behavior and geometry data on a 3D scene. It is specifically designed to seamlessly integrate Graph Neural Networks (GNNs) and address the challenges associated with transforming a 3D scenegraph (3D-SG) during generative tasks. To effectiv...
Preprint
We envision a no-code solution that generates new nodes, edges and features reflecting the creation of 3D models, scenes and even new behavioral steps through GNNs. To this end, we propose a novel Universal Scenegraph (UniSG), that unifies entity-component-systems, 3D and learning scenegraphs with GNNs to empower generative AI, and facilitate the c...
Article
Full-text available
In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essentially a low-code metaverse authoring platform for developers to rapidly prototype high-fidelity and high-complexity medical simulations. MAGES breaks the authoring bound...
Preprint
Surgeons should play a central role in disaster planning and management due to the overwhelming number of bodily injuries that are typically involved during most forms of disaster. In fact, various types of surgical procedures are performed by emergency medical teams after sudden-onset disasters, such as soft tissue wounds, orthopaedic traumas, abd...
Preprint
We present the Elements project, a computational science and computer graphics (CG) framework, that offers for the first time the advantages of an Entity-Component-System (ECS) along with the rapid prototyping convenience of a Scenegraph-based pythonic framework. This novelty allows advances in the teaching of CG: from heterogeneous directed acycli...
Article
Full-text available
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time interactions heavily depend on VR stream synchronization, transmitting the entire data set does not seem a suita...
Article
Full-text available
Let pbe a prime number, Fp a finite field with pelements, Fan algebraic extension of Fp and z a variable. We consider the structure of addition and the Frobenius map (i.e., x →xp) in the polynomial rings F[z] and in fields F(z) of rational functions. We prove that any question about F[z] in the structure of addition and Frobenius map may be effecti...
Preprint
Full-text available
In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training scenarios in VR/AR. Our solution offers a versatile authoring platform for developers to create medical simulations in a future-proof, low-code environment. MAGES breaks the boundaries between realities since stude...
Preprint
We present an algorithm that allows a user within a virtual environment to perform real-time unconstrained cuts or consecutive tears, i.e., progressive, continuous fractures on a deformable rigged and soft-body mesh model in high-performance 10ms. In order to recreate realistic results for different physically-principled materials such as sponges,...
Preprint
Full-text available
We introduce a novel method that describes the functionality and characteristics of an efficient VR recorder with replay capabilities, implemented in a modern game engine, publicly available for free.
Preprint
Full-text available
We present a Convolutional Neural Network (CNN) suitable to assess unconstrained surgical cuttings, trained on a dataset created with a data augmentation technique.
Preprint
We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.
Preprint
Full-text available
As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time interactions heavily depend on VR stream synchronization, transmitting the entire data sat does not seem a suita...
Article
Full-text available
Efficient and riskless training of healthcare professionals is imperative as the battle against the Covid-19 pandemic still rages. Recent advances in the field of Virtual Reality (VR), both in software and hardware level, unlocked the true potential of VR medical education (Hooper et al., The Journal of Arthroplasty, 2019, 34 (10), 2,278–2,283; Alm...
Article
Full-text available
In recent years, the emergence of XR (eXtended Reality) applications, including Holography, Augmented, Virtual and Mixed Reality, has resulted in the creation of rather demanding requirements for Quality of Experience (QoE) and Quality of Service (QoS). In order to cope with requirements such as ultra-low latency and increased bandwidth, it is of p...
Conference Paper
The paper introduces the CHARITY framework, a novel framework which aspires to leverage the benefits of intelligent, network continuum autonomous orchestration of cloud, edge, and network resources, to create a symbiotic relationship between low and high latency infrastructures. These infrastructures will facilitate the needs of emerging applicatio...
Chapter
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of dual-quaternions and multivectors respectively, impact the network consumption rate and are highly effective in scenari...
Preprint
Full-text available
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface of a skinned model without prior constraints, layered on top of a custom soft body mesh deformation algorithm. Both layered algorithms in this frame- work yield real-time...
Preprint
We prove model completeness for the theory of addition and the Frobenius map for certain subrings of rational functions in positive characteristic. More precisely: Let $p$ be a prime number, $\mathbb{F}_{p}$ the prime field with $p$ elements, $F$ a field algebraic over $\mathbb{F}_p$ and $z$ a variable. We show that the structures of rings $R$, whi...
Preprint
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of dual-quaternions and multivectors respectively, impact the network consumption rate and are highly effective in scenari...
Article
Full-text available
Conformal geometric algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations and dilations as uniform vectors, called multivectors. In this work, we demonstrate the merits of multivector usage with a novel, integrated rigged character simulation fra...
Preprint
Conformal Geometric Algebra (CGA) is a framework that allows the representation of objects, such as points, planes and spheres, and deformations, such as translations, rotations and dilations as uniform vectors, called multivectors. In this work, we demonstrate the merits of multivector usage with a novel, integrated rigged character simulation fra...
Chapter
In this work, we present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of-the-art cha...
Preprint
In this thesis we study one of the fundamental predicates required for the construction of the 3D Apollonius diagram (also known as the 3D Additively Weighted Voronoi diagram), namely the EDGECONFLICT predicate: given five sites $S_i, S_j,S_k,S_l,S_m$ that define an edge $e_{ijklm}$ in the 3D Apollonius diagram, and a sixth query site $S_q$, the pr...
Preprint
In this work, we present a novel, integrated rigged character simulation framework in Conformal Geometric Algebra (CGA) that supports, for the first time, real-time cuts and tears, before and/or after the animation, while maintaining deformation topology. The purpose of using CGA is to lift several restrictions posed by current state-of-the-art cha...
Preprint
Full-text available
In this work, we present MAGES 3.0, a novel Virtual Reality (VR)-based authoring SDK platform for accelerated surgical training and assessment. The MAGES Software Development Kit (SDK) allows code-free prototyping of any VR psychomotor simulation of medical operations by medical professionals, who urgently need a tool to solve the issue of outdated...
Preprint
Full-text available
In this paper we study one of the fundamental predicates required for the construction of the 3D Apollonius diagram (also known as the 3D Additively Weighted Voronoi diagram), namely the EdgeConflict predicate: given five sites $S_i, S_j,S_k,S_l,S_m$ that define an edge $e_{ijklm}$ in the 3D Apollonius diagram, and a sixth query site $S_q$, the pre...
Article
Full-text available
In this paper we study the most-demanding predicate for computing the Euclidean Voronoi diagram of axes-aligned line segments, namely the Incircle predicate. Our contribution is two-fold: firstly, we describe, in algorithmic terms, how to compute the Incircle predicate for axes-aligned line segments, and secondly we compute its algebraic degree. Ou...

Network

Cited By