Maliheh Ghajargar

Maliheh Ghajargar
Malmö University | mah · School of Arts and Communication (K3)

Ph.D.

About

23
Publications
53,061
Reads
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145
Citations
Introduction
I am an associate senior lecturer (Assistant Professor) in Interaction Technologies at the school of Arts and Communication, Malmö University. I also am affiliated with the Internet of Things and People research centre (IoTaP). My current research project deals with the contributions of design research to the area of Explainable AI.
Additional affiliations
August 2018 - February 2019
Amsterdam University of Applied Sciences
Position
  • PostDoc Position
Description
  • I am affiliated with the research group Play and Civic Media.
August 2018 - February 2019
Amsterdam University of Applied Sciences
Position
  • Lecturer
Description
  • I manage and teach the Design Literacy track, in graduate program Digital Design.
December 2016 - April 2017
Politecnico di Torino
Position
  • Master's Student
Description
  • Designing business models for Smart Objects - IoT devices for Smart City.
Education
November 2014 - March 2018
Politecnico di Torino
Field of study
  • Design/HCI
February 2012 - July 2014
Politecnico di Torino
Field of study
  • Eco Design
September 2009 - February 2012
Politecnico di Torino
Field of study
  • Industrial Design

Publications

Publications (23)
Conference Paper
Synthesis, or the integration of hitherto separated elements, is a prominent concept in theories of design processes. Synthesis often happens when there is a need to make a decision, though it is often the result of a combination of different alternatives, instead of deciding in favor of one and eliminating another. In many design studies, synthesi...
Conference Paper
Full-text available
Since the advent of Artificial Intelligence (AI) and Machine Learning (ML), researchers have asked how intelligent computing systems could interact with and relate to their users and their surroundings, leading to debates around issues of biased AI systems, ML black-box, user trust, user’s perception of control over the system, and system’s transpa...
Article
Full-text available
In design theory, we often come across scholarly efforts that seek to define design as a unique discipline and to characterize it as a distinct category of practice, with its own epistemology in that it differs from sciences, arts and humanities (Cross, N. 2011; Dorst, 2015; Nelson and Stolterman, 2012; Redström, 2017). Although such efforts are he...
Chapter
Full-text available
Artificial intelligence (AI) has recently been highlighted as a design material in the HCI community. This acknowledgement is a call for interaction designers to consider intelligence as a resource for design. While this view is valid and well-grounded, it brings with it a need to better understand how intelligence as a design material can be used...
Conference Paper
Machine Learning (ML) has been a prominent area of research within Artificial Intelligence (AI). ML uses mathematical models to recognize patterns in large and complex data sets to aid decision making in different application areas, such as image and speech recognition, consumer recommendations, fraud detection and more. ML systems typically go thr...
Conference Paper
Full-text available
We present a prototype of a system for machine learning (ML) powered interactive generative literature called Multiverse. The system employs a set of neural networks models to dynamically generate a literary space from an initial writing prompt provided by its user-reader. The user-reader is able to choose the model used to generate the text as a k...
Article
Full-text available
HCI and design research literature commonly assert a distinction and even opposition between Rationalist and Pragmatist epistemologies (e.g. Schön 1983/87, Winograd & Flores 1986, Suchman 1987). In this literature, design processes are often characterized using a pragmatist perspective. Design theorists, often relying on Dewey (1933) typically focu...
Chapter
Full-text available
Sherry Turkle points out in her book, Evocative Objects, that we often consider objects as useful or aesthetic, but rarely count them as our companions or as provocations to our thoughts (2007). Indeed, according to distributed cognition theory, our cognitive activities are considerably influenced by and also a product of our interactions with exte...
Article
Full-text available
Systems are, to a large extent, about relationships between people, activities, objects, technologies, and places. A systems approach focuses on how things are interrelated, and what the different parts can accomplish together. In similar terms, reflective thinking is also relational. We think often with each other when we talk about and share our...
Article
Full-text available
Reflection is a recurring notion in the HCI/interaction design literature. Throughout the years “reflection” has been highlighted as a key dimension of design thinking and as an important ingredient of design processes. In this paper we take stock in our community’s interest in reflection and we suggest that while it has been acknowledged as a corn...
Thesis
Full-text available
We are surrounded by objects. We often use and interact with them to do our daily activities. They do not only support us and augment our abilities, but also, can be considered as companions of our thoughts. We think with objects, because they contain information about us: about our memories, experiences, emotions, and activities as Sherry Turkle h...
Article
Full-text available
This paper presents part of a larger study that seeks to investigate the potential of the Design Thinking (DT) approach when applied to innovation processes with a special focus on product and service development in the ICT industry. In particular, the DT approach is applied to the case study of a backup and storage service as a distributed, fog-co...
Article
Full-text available
Empathizing with user, has been considered by many design researchers as one of the important factors that help to understand the final user’s needs and wishes during the design process. Hence there are still many design projects that do not consider that important basis for design of products and services. In fact, if we look into the psychologica...
Conference Paper
Full-text available
Despite a variety of purposes for designing Smart Objects (SOs), the design of such artifacts with the purpose of evoking people’s thoughts and reflection on complex issues (e.g. environmental and societal) is still little explored. In fact, the ability of SOs to collect information and recall them in a right way and time about people’s behaviors,...
Article
Full-text available
In our spaces, which are increasingly computational and intelligent, we use objects in our daily activities. Through this article, I seek to build upon existing bodies of knowledge that are well grounded in architecture and HCI. They suggest that we first observe the pattern of people’s activities and the objects of use in a space in order to desig...
Article
Full-text available
The increasing amount of small-sized shipments and their frequency variation, due to the growth of e-commerce, pose a great challenge to logistics service providers. At the same time, new technologies and innovations are being developed with the aim of increasing the efficiency of logistics service provider, as much as foster the creation of new en...
Conference Paper
Full-text available
The application of smart technologies for domestic environment has been around for a while. But the market diffusion of such products and services has not seen yet a significant growth. This paper seeks to provide an overview of the most important factors that influence the diffusion process of smart home services via literature and a case study. T...
Conference Paper
Full-text available
The increasing amount of small-sized shipments and their frequency variation, due to the growth of e-commerce, pose a great challenge to logistics service providers. At the same time, new technologies and innovations are being developed with the aim of increasing the efficiency of logistics service provider, as much as foster the creation of new en...
Conference Paper
Full-text available
The growth of the Internet connectivity brought an increasing interest of using computer technologies in the home environment. This targets the domestic environment by producers of information and communication technology as the site of the consumption of such technological artifacts. Thus designing for the domestic environment requires a deeper un...
Conference Paper
Full-text available
This article describes our project about design for sustainable mobility behavior, facilitated by Internet of Things. In particular we have based our research on the Schultz’s integrated cognitive representation of self and other that confirms sustainable behaviors are the consequences of the ecological thinking. In order to foster the ecological...
Conference Paper
Full-text available
This article describes our ongoing research project about design for behavior change, which is facilitated by Ubiquitous Computing technologies. In particular in this paper we discuss the potentiality of mobile devices to facilitate the mobility behavior change among people who are currently living at Turin, Italy. To this aim we illustrate our con...
Thesis
The first objective of this thesis research is to understand the true significance of the health and to understand the relations among the factors which affect our health in 21st Century, in addition this study is specifically concerned with the effects of designed environments and ordinary objects on health, through a systemic perspective. To achi...

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Projects

Projects (3)
Project
This project seeks to read, understand and criticise the underlying epistemologies in design research processes and design pedagogy.
Archived project
This is an interdisciplinary project and aims to use IoT technologies to design a human-centred urban home delivery system. This study applies the participatory design methodology to design new home delivery systems. It involves the main stakeholders of such systems: logistics service providers and final users.
Archived project
This is a conceptual study for designing the characters and behaviours of physical and computed artefacts able to evoke user's thoughts and reflection. This project started as a PhD project.