
Mairead Grogan- Trinity College Dublin
Mairead Grogan
- Trinity College Dublin
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25
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Introduction
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Publications
Publications (25)
In this paper, we propose a new geometric approach for image decomposition which aims to combine the advantages of two state of the art techniques. Given an input image, we first compute a palette of colours from the image and use it to split the RGB space into a number of different regions. Depending on which region a given pixel lies in, differen...
In this work we explore methods for allowing advanced colour editing on light field images to be performed. This investigation is twofold. First we look at soft colour algorithms to decompose images into colour layers and the various ways it could be applied to light field data in order to ensure spatially consistent results. Then, with the purpose...
Multimedia software products can be used to create and edit various aspects of online media. Recently, the affordances of mobile devices and high-speed mobile data networks mean that these editing capabilities are more readily available for mobile devices enabling a broader consumer-base. However, the precise role of the user in creative practice i...
Multimedia and creativity software products are being used to edit and control various elements of creative media practices. These days, the technical affordances of mobile multimedia devices and the advent of high-speed 5G internet access mean that these abilities are simpler and more readily available to be harnessed by mobile applications. In th...
Light field technology has reached a certain level of maturity in recent years, and its applications in both computer vision research and industry are offering new perspectives for cinematography and virtual reality. Several methods of capture exist, each with its own advantages and drawbacks. One of these methods involves the use of handheld pleno...
One aspect of the EU funded project SAUCE is to explore the possibilities and challenges of integrating light field capturing and processing into media productions. A special light field camera was build by Saarland University [Herfet et al. 2018] and is first tested under production conditions in the test production “Unfolding” as part of the SAUC...
We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches,...
Grogan et al [11,12] have recently proposed a solution to colour transfer by minimising the Euclidean distance L2 between two probability density functions capturing the colour distributions of two images (palette and target). It was shown to be very competitive to alternative solutions based on Optimal Transport for colour transfer. We show that i...
We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches,...
Optimal Transport (OT) is a very popular framework for performing colour transfer in images and videos. We have proposed an alternative framework where the cost function used for inferring a parametric transfer function is defined as the robust L 2 divergence between two probability density functions (Grogan and Dahyot, 2015). In this paper, we sho...
We present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes as input a single digitized sketch of any resolution and outputs a dense normal map estimation suitable for rendering without requiring any human input. At the heart of our method lies a deep residual, encoder-decoder convolutional ne...
We present a new fully automatic pipeline for generating shading effects on hand-drawn characters. Our method takes as input a single digitized sketch of any resolution and outputs a dense normal map estimation suitable for rendering without requiring any human input. At the heart of our method lies a deep residual, encoder-decoder convolutional ne...
Stereoscopic omnidirectional images (ODI) when viewed with a head-mounted display are a way to generate an immersive experience. Unfortunately, their creation is not an easy process, and different problems can be present in the ODI that can reduce the quality of experience. A common problem is colour mismatch, which occurs when the colours of the o...
We present a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches, this method d...
Interactive palette based colour editing applications have grown in popularity in recent years, but while many methods propose fast palette extraction techniques, they typically rely on the user to define the number of colours needed. In this paper, we present an approach that extracts a small set of representative colours from an image automatical...
In recent years, light fields have become a major research topic and their applications span across the entire spectrum of classical image processing. Among the different methods used to capture a light field are the lenslet cameras, such as those developed by Lytro. While these cameras give a lot of freedom to the user, they also create light fiel...
In recent years, light fields have become a major research topic and their applications span across the entire spectrum of classical image processing. Among the different methods used to capture a light field are the lenslet cameras, such as those developed by Lytro. While these cameras give a lot of freedom to the user, they also create light fiel...
Recently, an example based colour transfer approach proposed modelling the colour distributions of a palette and target image using Gaussian Mixture Models, and registers them by minimising the robust L2 distance between the mixtures. In this paper we propose to extend this approach to allow for user interaction. We present two interactive recolour...
We propose several cost functions for registration of shapes encoded with Euclidean and/or non-Euclidean information (unit vectors). Our framework is assessed for estimation of both rigid and non-rigid transformations between the target and model shapes corresponding to 2D contours and 3D surfaces. The experimental results obtained confirm that usi...
We propose several cost functions for registration of shapes encoded with Euclidean and/or non-Euclidean information (unit vectors). Our framework is assessed for estimation of both rigid and non-rigid transformations between the target and model shapes corresponding to 2D contours and 3D surfaces. The experimental results obtained confirm that usi...
We present a flexible approach to colour transfer inspired by techniques recently proposed for shape registration. Colour distributions of the palette and target images are modelled with Gaussian Mixture Models (GMMs) that are robustly registered to infer a non linear parametric transfer function. We show experimentally that our approach compares w...
We propose a method for colour transfer by minimising the L2 distance between two colour distributions [1]. We use Gaussian Mixture Models (GMMs) to model the colour distribution of the target and palette images and use L2 to find a transformation &phis; which register the GMM's. The L2 distance has been shown to be robust for shape registration ap...