Maike Paetzel-Prüsmann

Maike Paetzel-Prüsmann
Uppsala University | UU · Department of Information Technology

Doctor of Philosophy

About

46
Publications
6,372
Reads
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372
Citations
Introduction
I'm currently a postdoctoral researcher at the University of Potsdam. During my PhD studies in the Uppsala Social Robotics Lab, I mainly focused on studying the uncanny valley effect. Within the area, I was looking into the effect of interaction strategies on uncanny feelings and how they can be used to overcome or trigger the uncanny.
Additional affiliations
September 2014 - December 2014
University of Southern California
Position
  • Master's Student
June 2013 - September 2013
University of Southern California
Position
  • Intern
January 2021 - present
Universität Potsdam
Position
  • PostDoc Position
Education
August 2015 - October 2020
Uppsala University
Field of study
  • Human-Computer Interaction
April 2013 - July 2015
Hamburg University
Field of study
  • Computer Science
October 2010 - March 2013
Hamburg University
Field of study
  • Computer Science

Publications

Publications (46)
Article
Full-text available
Robotics researchers have been focusing on developing autonomous and human-like intelligent robots that are able to plan, navigate, manipulate objects, and interact with humans in both static and dynamic environments. These capabilities, however, are usually developed for direct interactions with people in controlled environments, and evaluated pri...
Conference Paper
Full-text available
In this paper, we introduce an experimental design to investigate the influence of a robot's gender on the dialogue content authored by crowd-workers online. We build upon a previously developed crowd-authoring pipeline but exchange the original task description with one that explicitly reveals the robot as being masculine, feminine, or gender neut...
Preprint
Full-text available
This paper presents the slurk software, a lightweight interaction server for setting up dialog data collections and running experiments. Slurk enables a multitude of settings including text-based, speech and video interaction between two or more humans or humans and bots, and a multimodal display area for presenting shared or private interactive co...
Article
Full-text available
In this paper, we present a study aimed at understanding whether the embodiment and humanlikeness of an artificial agent can affect people’s spontaneous and instructed mimicry of its facial expressions. The study followed a mixed experimental design and revolved around an emotion recognition task. Participants were randomly assigned to one level of...
Chapter
Die Persönlichkeit beschreibt grundlegende Charaktereigenschaften, die in verschiedenen Situationen zu ähnlichem Verhalten führen und sich über die Zeit nur in geringem Maße ändern. Um einen ersten Eindruck der Persönlichkeit einer fremden Person zu bekommen und daraus Erwartungen an ihr situatives Verhalten abzuleiten, reichen einem Menschen berei...
Preprint
Full-text available
In this paper, we present a study aimed at understanding whether the embodiment and humanlikeness of an artificial agent can affect people's spontaneous and instructed mimicry of its facial expressions. The study followed a mixed experimental design and revolved around an emotion recognition task. Participants were randomly assigned to one level of...
Preprint
Full-text available
Human ratings are one of the most prevalent methods to evaluate the performance of natural language processing algorithms. Similarly, it is common to measure the quality of sentences generated by a natural language generation model using human raters. In this paper, we argue for exploring the use of subjective evaluations within the process of trai...
Article
Full-text available
Over the past years, extensive research has been dedicated to developing robust platforms and data-driven dialog models to support long-term human-robot interactions. However, little is known about how people's perception of robots and engagement with them develop over time and how these can be accurately assessed through implicit and continuous me...
Preprint
Full-text available
Over the past years, extensive research has been dedicated to developing robust platforms and data-driven dialogue models to support long-term human-robot interactions. However, little is known about how people's perception of robots and engagement with them develop over time and how these can be accurately assessed through implicit and continuous...
Article
Empirical investigations on the uncanny valley have almost solely focused on the analysis of people’s non-interactive perception of a robot at first sight. Recent studies suggest, however, that these uncanny first impressions may be significantly altered over an interaction. What is yet to discover is whether certain interaction patterns can lead t...
Chapter
Full-text available
Facial mimicry is crucial in social interactions as it communicates the intent to bond with another person. While human-human mimicry has been extensively studied, human-agent and human-robot mimicry have been addressed only recently, and the individual characteristics that affect them are still unknown. This paper explores whether the humanlikenes...
Preprint
Full-text available
Facial mimicry is crucial in social interactions as it communicates the intent to bond with another person. While human-human mimicry has been extensively studied, human-agent and human-robot mimicry have been addressed only recently, and the individual characteristics that affect them are still unknown. This paper explores whether the humanlikenes...
Article
Presents information on the virutal experience from the 2020 RoboCup Humanoid League.
Conference Paper
Full-text available
The present study aims to examine the prevalent notion that people entrain to the vocabulary of a dialogue system. Although previous research shows that people will replace their choice of words with simple substitutes, studies using more challenging substitutions are sparse. In this paper, we investigate whether people adapt their speech to the vo...
Conference Paper
Full-text available
This paper presents a multimodal corpus of 209 spoken game dialogues between a human and a remote-controlled artificial agent. The interactions involve people collaborating with the agent to identify countries on the world map as quickly as possible, which allows studying rapid and spontaneous dialogue with complex anaphoras, disfluent utterances a...
Conference Paper
Full-text available
Numerous studies in social psychology have shown that familiarization across repeated interactions improves people's perception of the other. If and how these findings relate to human-robot interaction (HRI) is not well understood, even though such knowledge is crucial when pursuing long-term interactions. In our work, we investigate the persistenc...
Conference Paper
Full-text available
With an ever increasing demand for personal service robots and artificial assistants, companies, start-ups and researchers aim to better understand what makes robot platforms more likable. Some argue that increasing a robot's humanlikeness leads to a higher acceptability. Others, however, find that extremely humanlike robots are perceived as uncann...
Preprint
Full-text available
In an increasingly globalized world, geographic literacy is crucial. In this paper, we present a collaborative two-player game to improve people's ability to locate countries on the world map. We discuss two implementations of the game: First, we created a web-based version which can be played with the remote-controlled agent Nellie. With the knowl...
Conference Paper
Full-text available
In an increasingly globalized world, geographic literacy is crucial. In this paper, we present a collaborative two-player game to improve people's ability to locate countries on the world map. We discuss two implementations of the game: First, we created a web-based version which can be played with the remote-controlled agent Nellie. With the knowl...
Chapter
The 2050 robot-human soccer game is among the most prominent goals of RoboCup. All RoboCup leagues contribute to this goal, for example the Simulation Leagues with research on strategic game play, the Standard Platform League with stable walking and vision algorithms and the Humanoid League with mechatronics of bipedal robots. However, especially i...
Conference Paper
To feel novel and engaging over time it is critical for an autonomous agent to have a large corpus of potential responses. As the size and multi-domain nature of the corpus grows, however, traditional hand-authoring of dialogue content is no longer practical. While crowdsourcing can help to overcome the problem of scale, a diverse set of authors co...
Book
Full-text available
These rules are intended to ensure a fair competition in the RoboCup Soccer Humanoid League. They want to encourage creativity and technical development. The rules are oriented towards the FIFA Laws of the Game. However, they still deviate in many points from the FIFA laws, but it is intended to decrease these deviations in the future, in order to...
Conference Paper
Having the goal of winning against the human world champions in soccer in 2050 in mind, the Humanoid League is facing the challenges of having to increase field and robot size until the sizes of regular fields and regular players are reached in the year 2040. The next major step is foreseen for the year 2020, when minimum robot size will increase b...
Book
Full-text available
These rules are intended to ensure a fair competition in the RoboCup Soccer Humanoid League. They want to encourage creativity and technical development. The rules are oriented towards the FIFA Laws of the Game. However, they still deviate in many points from the FIFA laws, but it is intended to decrease these deviations in the future, in order to...
Conference Paper
Full-text available
This work explores the relationship between a robot's embodiment and people's ability to mimic its behavior. It presents a study in which participants were asked to mimic a 3D mixed-embodied robotic head and a 2D version of the same character. Quantitative and qualitative analysis were performed from questionnaires. Quantitative results show no sig...
Conference Paper
Full-text available
When investigating uncanny feelings towards robots, most researchers focus solely on the dimension of human-likeness as a potential cause. In our research, we aim to broaden the understanding of the so-called uncanny valley effect by exploring the potential multidimensionality of the phenomenon: By using a mixed-embodied robot head, we are able to...
Conference Paper
Full-text available
Most research on the uncanny valley effect is concerned with the influence of human-likeness and realism as a trigger of an uncanny feeling in humans. There has been a lack of investigation on the effect of other dimensions, for example, gender. Back-projected robotic heads allow us to alter visual cues in the appearance of the robot in order to in...
Conference Paper
Full-text available
This paper investigates the influence of multimodal incongruent gender cues on the perception of a robot's uncanniness and gender in children. The back-projected robot head Furhat was equipped with a female and male face texture and voice synthesizer and the voice and facial cues were tested in congruent and incongruent combinations. 106 children b...
Conference Paper
Full-text available
Most research on the uncanny valley effect is concerned with the influence of unimodal visual cues in the dimensions human-likeness and realism as a trigger of an uncanny feeling in humans. This leads to a lack of investigation how multimodality affects the feeling of uncanniness. In our research project, we use the back-projected robot head Furhat...
Conference Paper
Full-text available
Having the goal of winning against the human world champions in soccer in 2050 in mind, the Humanoid League is facing the challenges of having to increase field and robot size until the sizes of regular fields and regular players are reached in the year 2040. The next major step is foreseen for the year 2020, when minimum robot size will increase b...
Conference Paper
Full-text available
In this paper, we present and evaluate an approach to incremental dialogue act (DA) segmentation and classification. Our approach utilizes prosodic, lexico-syntactic and contextual features, and achieves an encouraging level of performance in offline corpus-based evaluation as well as in simulated human-agent dialogues. Our approach uses a pipeline...
Conference Paper
Full-text available
This paper introduces Eve, a high-performance agent that plays a fast-paced image matching game in a spoken dialogue with a human partner. The agent can be optimized and operated in three different modes of incremental speech processing that optionally include incremental speech recognition, language understanding , and dialogue policies. We presen...
Book
Full-text available
These rules are intended to ensure a fair competition in the RoboCup Soccer Humanoid League. They want to encourage creativity and technical development. The rules are oriented towards the FIFA Laws of the Game. However, they still deviate in many points from the FIFA laws, but it is intended to decrease these deviations in the future, in order to...

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