Magnus Hamann

Magnus Hamann
Loughborough University | Lough · Department of Social Sciences

PhD

About

6
Publications
432
Reads
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9
Citations
Introduction
My research interests lie in a continuum between atypical interaction, games as social activities, human-computer interaction, service encounters, human emotions and death and dying. If this sounds messy to you. You are right! But, what these different thematics do have in common is that they each deal with what it means to be exactly human, human emotions, death and dying - these settings deal with some of the core principles of what constitutes being a human. Also, I like games. They are systematic and rules-driven. And I like systematics... and rules.

Publications

Publications (6)
Article
Full-text available
Research exploring the processes and effects of parent-child social interaction in youth sport has been limited by an overreliance on retrospective questionnaire and interview-based designs. The purpose of the current study was to examine the naturally occurring parent-child interactions which unfold during the pre-competition car journey within Br...
Conference Paper
Full-text available
Purpose: The purpose of the current study was to examine the naturally occurring parent-child interactions which occur before, during, and after tennis competitions. Background: Although considerable academic attention has focused on parent-child interactions before, during, and after competitions in youth sport (see Harwood et al., 2019), there...
Article
Full-text available
How authentic are inquiry calls made by simulated clients, or ‘mystery shoppers’, to service organizations, when compared to real callers? We analysed 48 simulated and 63 real inquiry calls to different veterinary practices in the United Kingdom and Ireland. The data were transcribed for conversation analysis, as well as coded for a variety of call...

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Projects

Projects (3)
Project
I a small dataset, I examine the interactional trajectory that leads to policemen pulling the trigger on citizens in interaction.
Project
We examine "burden" in interaction in a dataset of more than 2.000 service calls. The calls belong to different settings - calls to the GP, calls to the vet, calls to windows- or holiday sales, business-to-business sales calls, and university reception calls. We aim to identify the different types of "burden" that occurs. "Burden" defined as those instances where the caller has to do additional work to progress the interaction.
Project
Seeking to investigate the social and communicational practices in interaction following traumatic brain injury. In particular, focusing on engagement and initiative, as well as how memory and knowledge is discussed, constructed and managed in interaction.