Maggi Savin-Baden

Maggi Savin-Baden
University of Worcester | UW

About

157
Publications
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3,845
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Publications

Publications (157)
Article
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Background Many people with spinal cord injury (PW-SCI) in the Gaza Strip in Palestine are discharged from inpatient rehabilitation with limitations in their ability to meet basic needs, and reach their full potential. There is limited evidence of how clinicians can promote occupational justice for PW-SCI. Purpose To describe participants’ perspec...
Article
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This article draws upon the authors’ previous work on the opportunities and challenges learners face as they move into, through, and out of transitional learning spaces. The authors argue that equipping students to locate themselves with/in the tensions of learning is imperative, especially in postdigital learning environments. Teaching in ways tha...
Article
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This collectively written article explores postdigital relationships between science, philosophy, and religion within the continuum of enchantment, disenchantment, and re-enchantment. Contributions are broadly classified within four sections related to academic fields of philosophy, theology, critical theory, and postdigital studies. The article re...
Article
Full-text available
Background: Spinal cord injury (SCI) is a catastrophic injury associated with functional loss and life-threatening complications. Many people with SCI in the Gaza Strip of Palestine are discharged from inpatient rehabilitation to the community while still lacking many daily life skills. This randomized controlled trial (RCT) seeks to test the impac...
Preprint
BACKGROUND Spinal cord injury (SCI) is a catastrophic injury associated with functional loss and life-threatening complications. Many people with SCI in the Gaza Strip of Palestine are discharged from inpatient rehabilitation to the community while still lacking many daily life skills. This randomized controlled trial (RCT) seeks to test the impact...
Chapter
This chapter suggests that challenge of the postdigital human is to recognize the ways in which balance must be brought to bear, to realize the ways in which technologies such as algorithms, machine learning, and facial recognition and facial verification can foster injustice. It begins by exploring conceptions of the postdigital, and what it means...
Preprint
Full-text available
Covid 19 Government failure
Preprint
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Failure of Covid interventions
Article
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This paper explores ethical conundrums and virtual humans through building upon a post-Kantian framework, and one emerging from what is known as New Materialism. It begins by presenting the recent research and literature on virtual humans and suggesting that the central ethical conundrums that need to be examined are those of agency and values. The...
Article
Full-text available
Since its inception in the 1980s, problem-based learning (PBL) has developed in diverse ways worldwide, yet there has been relatively little mapping of its theories, practice, or disciplinary differences. This has led to confusion within the academic community about which constellation to adopt, or what would be the best fit for a given curriculum....
Article
Occupational therapy patient education is an acknowledged intervention that may enable clients with spinal cord injury to improve performance of activities of daily living. Many spinal cord injury individuals return to the community with inadequate activities of daily living skills due to short length of stay in inpatient rehabilitation. This syste...
Chapter
This chapter presents research on the use of pedagogical agents as a tool to support the learning of skills related to the transposition of formulae. Participants from diverse backgrounds were recruited from those being taught on a compulsory mathematics course and allocated to one of three conditions. Each undertook a one-hour training session on...
Article
To date the research and practice of problem‐based learning (PBL) in digital spaces is both wide and varied. In particular, the use of PBL both online and in virtual worlds appears to prompt a re‐consideration of what counts as effective learning within the boundaries of current curricula structures, unsettling established spatial practices and edu...
Article
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The use of virtual assistants such as Siri that provide voice and conversational interfaces, the growth of machine learning techniques to mine large data sets and the rise in the level of autonomy being given to computer-controlled systems all represent shifts in artificial intelligence that are enhancing the creation of digital immortality. The gr...
Article
This paper demonstrates a practical dimension to the discussion about threshold concepts. Threshold concepts have thus far mostly been acknowledged to elucidate learning processes mainly connected to theoretical concepts. By exploring situations that prompted experiences of autonomy and authenticity in clinical learning, findings showed how a pract...
Article
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This paper presents the results of a three-year study that examined academics’ espoused and actual practices in validation or approval events of UK degree courses. The study used narrative inquiry to explore academics’ accounts. The paper provides a literature review and then presents the findings which indicate that often procedural processes inte...
Chapter
This chapter takes a broad view of education and include formal and informal interprofessional learning (IPL), serendipitous learning. It views Interprofessional education (IPE) and IPL as focused on improving professional practice, care, and services to support and enhance the lives of individuals, communities, and populations. The chapter argues...
Article
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Serious Games (SG) have been shown to have instructional potential and a number of formal models, frameworks and methodologies have emerged to support their design and analysis. The Activity Theory-based Model of Serious Games (ATMSG) facilitates a systematic and detailed representation of educational SG describing how game elements are connected t...
Chapter
The research on Virtual Humans has been increasingly adopted, adapted and tested in educational settings and the research indicates that they are of value as mentors and guides for students. It is evident from the literature that the term Virtual Humans tends to be used as an overarching term that include other terms such as Chatbots, Autonomous Ag...
Article
The concept of digital immortality has emerged over the past decade and is defined here as the continuation of an active or passive digital presence after death. Advances in knowledge management, machine to machine communication, data mining and artificial intelligence are now making a more active presence after death possible. This paper examines...
Conference Paper
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It has been suggested that a covert Turing Test, possibly in a virtual world, provides a more level playing field for a chatbot, and hence an earlier opportunity to pass the Turing Test (or equivalent) in its overt, declared form. This paper looks at two recent covert Turing Tests in order to test this hypothesis. In one test (at Loyola Marymount)...
Article
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There has been much recent discussion about student engagement in higher education, and in the last few years a number of authors have undertaken extensive international research on the topic, which has been summarized in a number of literature reviews. However, to date, there has been relatively little in-depth exploration of student engagement in...
Article
In this paper we argue that arts-related research provides greater or diverse opportunities to represent and portray data di erently and suggest that these ways are underutilized. For example, for many researchers legitimacy comes through the use of participants’ voices in the form of quotations. However, we argue that this stance towards plausibil...
Article
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be “real.” This paper examines the three persistent philosophical concepts of Metaxis, Liminality an...
Chapter
Full-text available
This chapter examines four papers that have been influential in the use of virtual worlds for learning, but also draws on a range of other research and literature in order to locate virtual world learning across the landscape of higher education. Whilst there is sometimes a misconception that research into learning in virtual worlds is very new, th...
Article
Chatbots, known as pedagogical agents in educational settings, have a long history of use, beginning with Alan Turing's work. Since then online chatbots have become embedded into the fabric of technology. Yet understandings of these technologies are inchoate and often untheorised. Integration of chatbots into educational settings over the past five...
Conference Paper
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Arts-related research uses an aesthetic dimension to interrupt, disrupt, and create space for discussions about dominant discourses in research and practice. It does this in ways that other research approaches do not, enabling studies to be conducted and received by new and diverse audiences beyond the academic, promoting democratized knowledge and...
Article
"This is a book that I am going to have to own, and will work to find contexts in which to recommend. It cuts obliquely through so many important domains of evidence and scholarship that it cannot but be a valuable stimulus" -Hamish Macleod, University of Edinburgh. Digital connectivity is a phenomenon of the 21st century and while many have debate...
Article
In a world where students are increasing digitally tethered to powerful, 'always on' mobile devices, new models of engagement and approaches to teaching and learning are required from educators. Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to s...
Chapter
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Article
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This paper presents findings from a large-scale study which explored the socio-political impact of teaching and learning in virtual worlds on UK higher education. Three key themes emerged with regard to constructing curricula for virtual world teaching and learning, namely designing courses, framing practice and locating specific student needs. The...
Book
Arts-related research is research that uses the arts, in the broadest sense, to explore, understand and represent human action and experience. In this book we outline the principles and practices of arts-related inquiry and provide both suggestions about conducting research in the field as well as case study examples. The ideas presented here have...
Article
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This study examines autonomy in learning, related to medical and health care students perception of learning and development in clinical education. An understanding of the ways in which students learning and professional development is facilitated by autonomy, and a qualitative different understanding of the concept is vital for future development...
Conference Paper
Full-text available
There is wide consensus internationally amongst scientific communities that Inquiry-Based Learning can be employed to foster acquisition of clearly defined, 'certain' knowledge such as the conceptual foundations of a scientific discipline. Alternatively, it can be used to engage students with uncertainty, multiple perspectives and contestation thro...
Article
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Introduction To date, a range of qualitative studies have been undertaken in intervention effectiveness, but none has synthesized such studies within the occupational therapy mental health literature. This research article presents a qualitative research synthesis that identifies those interventions used by occupational therapists, internationally,...
Article
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Blended learning in which online education is combined with face-to-face education is especially useful for (future) health care professionals who need to keep up-to-date. Blended learning can make learning more efficient, for instance by removing barriers of time and distance. In the past distance-based learning activities have often been associat...
Chapter
There are many textbooks that cover a range of arts-informed inquiry and explore its use in different disciplines. However, this chapter will draw on case study material from a number of international projects in order to show how arts-related research may be used effectively in diverse disciplines and complex contexts such as areas of poverty, dis...
Chapter
In this chapter the reasons for deciding to use arts-related research will be considered . This includes formulating a purpose for the research in terms of considering the research question, together with an appropriate type of arts-related inquiry. The importance of researcher positioning and collaboration with other research team members will als...
Chapter
This chapter explores more recent forms of art, such as digital art, and also examines the new and different ways in which arts-related research is combining new media in order to undertake research, such as (digital) métissage and digital a/r/tography. The chapter begins by delineating a/r/tography, digital arts, and digital métissage, and providi...
Chapter
This chapter examines a range of concerns related to ethics in arts-related research. It begins by outlining some of the issues that are particular to this field and then examines the ways in which ethical and quality issues from other subjects and disciplines might be helpful in addressing concerns raised by the arts-based communities.
Chapter
Arts-related research remains a complex landscape of often troublesome ideals and practices. In many ways the challenges researchers face are bound up with issues of identity as much as the practical and philosophical choices they make. Thus although we have provided frameworks, models and suggestions for implementation we also acknowledge that art...
Chapter
This chapter will explore the concept and practice of arts-related research and provides a typology to explain this. Although we suggest a number of different types here, arts-related research remains difficult to define because it takes distinct forms and is used in diverse contexts. What makes arts-related research both challenging and interestin...
Chapter
The challenges of undertaking arts-related research include managing the data collected and making the shift from analysis to interpretation. This process is often hidden from the reader or viewer and seen as something that is a private or covert process.
Chapter
Arts-related research has been gaining increasing attention across higher education and the arts. For many researchers the range of arts-related research seems to offer opportunities to interrupt, disrupt, and create space for discussions about dominant discourses in research and practice across a variety of disciplines.
Chapter
This chapter will explore what counts as methods in arts-related research. It begins by examining the importance of locating methods within a paradigm and methodology, suggesting that this ensures trustworthiness and rigour in data collection. It suggests that researchers need to have a clear philosophical and researcher stance, but that such a sta...
Chapter
This chapter suggests that arts-related research needs to take up a new critical stance and move beyond what in some instances have become traditional arts-based spaces that hark back to the 1980s. What we suggest is that arts-related research can be philosophically located in ways that do not mean that they are locked down and tightly bounded.
Conference Paper
Full-text available
In a complex world students need to be equipping with a range of capabilities that will enable them to be critical and flexible learners and citizens. The central research objective in this paper is to explore the argument that virtual reality (VR) technologies, collaborative learning approaches and recognition of the values and importance of thres...
Conference Paper
Full-text available
Argue that Qualitative Research Synthesis is a scholarly and revelatory means of analyzing research literature and existing evidence, on an identified theme, to inform and educate the professions Present the first international QRS examining the issues of clients, carers and therapists' voice in interventions within mental health Contribute to a gl...
Article
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This paper presents findings of a pilot study which used pedagogical agents to examine disclosure in educational settings. The study used responsive evaluation to explore how use of pedagogical agents might affect students' truthfulness and disclosure by asking them to respond to a lifestyle choices survey delivered by a web-based pedagogical agent...
Article
Full-text available
In recent years, a number of authors have undertaken extensive reviews of the international research literature to investigate student engagement in higher education. This article presents the findings of a study that synthesised the qualitative research literature systematically, through the use of qualitative research synthesis. The purpose of th...
Article
Full-text available
This paper will present a study that explored the perceived impact of spatial practice in Second Life (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff perspectives. Th...
Article
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For many years there has been a sharp division between project-based learning, and problem-based learning, with the former adopting a more technical rationalist approach while the latter adopts a more Socratic or dialogic approach. This article argues that current notions of project-based learning are too narrow and that combining the two approache...
Technical Report
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This evaluation reports on the findings of a study undertaken by Coventry University into the impact and effectiveness of the Creative Gymnasium project. The study used arts-based inquiry to examine participants and stakeholders perspectives. The aim of the Creative Gymnasium project, delivered by the Belgrade Theatre, Coventry, was to examine the...
Conference Paper
While considerable work has been undertaken in the area of remote and virtual labs, some using inquiry-based learning, to date very few have explored in-depth how to use diverse and innovative types of inquiry-based learning to enhance student engagement. This paper outlines the complex models of problem-based learning available and links to recent...
Article
Full-text available
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically...
Article
Full-text available
In this article, we present an overview of the growing field of the integration of qualitative evidence. Based on an analysis of 177 syntheses published in a variety of professional and social science fields, they introduce a way of categorizing the various approaches that synthesists use to combine evidence derived from primary qualitative studies...
Article
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Objectives: This paper will describe a project adopting a pedagogical approach that implemented and evaluated a problem-based learning project in an immersive virtual world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios. Methods: The study used illuminative evaluation which is ar...
Article
This paper suggests that there has been a move away from teaching as a means of transmitting information, towards supporting learning as a student‐generated activity. There has been much work relating to this in the arena of problem‐based learning, which to date has been seen as a relatively stable approach to learning, delineated by particular cha...
Chapter
Full-text available
Much of the recent research into learning in immersive virtual worlds (IVWs) centres around games and gaming and is largely underpinned by cognitive learning theories that focus on linearity, problem-solving and the importance of attaining the ‘right answer’ or game plan. In this paper I will suggest that learning and researching in immersive world...
Article
Full-text available
In the changing context of higher education a series of pedagogical shifts have occurred and with them a number of interactive learning approaches have emerged. Learning in immersive worlds (simulations and virtual worlds such as Second Life) has received significant attention, but to date the impact of virtual world learning on higher education re...
Article
Full-text available
This paper will describe a project adopting a pedagogical approach aimed at implementing and evaluating a problem-based learning project in an immersive world. The project involved an iterative process of testing scenarios using student feedback to improve upon the scenarios. This paper will also present findings from the project that will argue th...
Chapter
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This chapter presents our perspectives on being learners on the first two modules of a new and innovative MSc in E-Learning. We explore our reasons for undertaking this course, particularly as we are both fairly experienced academics, and we examine when and how we experienced ‘stuckness’, and the particular factors that created this sense of disju...
Chapter