
Magdaléna Švecová- University of Ss. Cyril and Methodius in Trnava
Magdaléna Švecová
- University of Ss. Cyril and Methodius in Trnava
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10
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Publications (10)
The quality of a team in organizations has an impact on the success of the team in achieving their goals. Team building activities are one of the elements which can improve relationships in different kinds of teams. One of those can be playing competitive digital games, whether for teams working remotely or on site. This paper presents a case study...
The offered social-scientific analysis is based on a critical discussion of key problems present in the Slovak media environment, such as the ethical self-regulation of the media, freedom of expression, the right to obtain information, or the legal protection of the sources of information. The study also refers to available scholarly sources and th...
Team cohesion, teamwork and team building are important constructs regarding teams and their performance in various organizations and environments. In this review, we sum- marize the current state of research on the influence of digital games on team cohesion and related constructs. We found a total of 7 studies that fit the criteria, resulting in...
At the beginning of the pandemic an involuntary implementation of work from home practices was considered a short-term solution. The continuous pandemic has resulted in a work from home phenomenon. It is assumed that work from home can create substantial savings. The question is, therefore, whether work from home can reduce labour cost and be a cos...
Journalism is about much more than just seeking and processing information. Multi-skilled journalists of the twenty-first century have to fulfil the given basic tasks and invest much of their time in verifying the affairs that are presented, and uncovering half-truths or false information. That is why all truly professional editorial offices pay at...
Prezentowana publikacja jest efektem projektu Gry miejskie jako współczesna, oryginalna i innowacyjna metoda nauczania i uczenia się seniorów [LoGaSET], koordynowanego przez Fundację Pro Scientia Publica, finansowanego ze środków Erasmus plus KA2 partnerstwa strategiczne, nr 2017-1-PL01-KA204-038869. Kierownikiem naukowym projektu była dr Ewa Jurcz...
This book is a result of the Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning [LoGaSET] project, coordinated by Foundation Pro Scientia Publica, financed from the Erasmus Plus KA2 strategic partnership budget (nr 2017-1-PL01-KA204-038869). Dr Ewa Jurczyk-Romanowska (University of Wrocław, Pol...
This book is a result of the Location-based games as a contemporary, original, and innovative method of seniors’ teaching and learning [LoGaSET] project, coordinated by Foundation Pro Scientia Publica, financed from the Erasmus Plus KA2 strategic partnership budget (nr 2017-1-PL01-KA204-038869). Dr Ewa Jurczyk-Romanowska (University of Wrocław, Pol...
Media Literacy and Academic Research (Vol. 2, No. 1, April 2019):
Media Literacy and Academic Research is a scientific journal focused on the academic reflection of media and information literacy issues, media education, critical thinking, digital media and new trends in related areas of media and communication studies. The journal is devoted to a...
The main purpose of the article is to find out how seniors use mobile digital technologies in Slovakia. At the theoretical level, authors examine how the generation of ‘digital immigrants’ differs from young people in terms of new technologies’ use and what are the greatest obstacles during learning to control them. This survey is the first phase o...